- The installation paths are no longer hard coded; cmake now configures them so that Frameworks and libs can be installed somewhere else.
- No longer copy sndfile.framework but instead copy the new dependencies of the audio module.
- No longer copy .DS_Store to the install directory.
* Replaced the toolchain file with a new version based on [zuhowei's fork](https://github.com/zhuowei/android-cmake), which enables x64 builds as well as support for the latest NDK. This breaks compatibility with old build directories.
* Removed the STL dependency from **sfml-activity** rather than relying on *some* implementation implicitly linked by default.
* Deleted *project.properties*, which wasn't supposed to be part of the repository code. You have to use the Android SDK to recreate it (`android update project --path to/your/example --target 1 --name SFML-Example`).
* Made it possible to select a STL implementation to be used (default: `c++_shared`). Keep in mind that not all available configurations are necessarily compatible with SFML.
* Fixed linker flags to be compatible with Nvidia's Nsight Tegra for Visual Studio.
* It is now possible to compile the Android version using Nvidia's Nsight Tegra for Visual Studio (requires up-to-date CMake and `CMAKE_SFML_SYSTEM` to be set to `Android`; keep in mind that this is still experimental and requires further CMake updates).
* Updated and renamed some Android specific CMake variables.
* Made `armeabi-v7a` the default ABI for Android builds.
No longer install sndfile and/or freetype frameworks if SFML is built libraries not from the extlibs folder.
Related to #620 and Homebrew/homebrew#35479
Xcode templates are not updated yet to reflect that change since it involve toying with `install_name_tool` and is quite complex.
This allows most IDEs and editors (with the proper plugin) to
automatically use the correct identation and line endings.
In short, you'll never ever have to worry about tabs or line breaks in your
code again. In additon, this won't have any effect on your other files or
projects, who'll continue to use your own global or custom settings.
There are plugins available for Microsoft Visual Studio, Notepad++, gedit, vim,
and many other popular editors and IDEs.
More information can be found on http://www.editorconfig.org/.
* Added FindXCB.cmake script
* Added AutoPointer wrapper for automatically free'ing pointers
* Huge commit: Ported linux implementation of sfml-window to xcb
* Xcb is now used for window creation, event loop etc
* As GLX is linked to Xlib, that part of the implementation
still uses Xlib.
* Also, some keyboard related (such as XLookupString) stuff
is still Xlib, as xcb does not have it (yet?).
* Replaced some enums with the xcb equivalents