1486 Commits

Author SHA1 Message Date
Christian Widmer
87aaa9e145 Window/Unix: Fix compilation with glxext header versions >=20180525
When mesa updated their headers, they changed the include guard
from __glxext_h_ to __glx_glxext_h_, which breaks compilation
due to conflicting declarations. This commit modifies the preprocessor
directives to allow for compilation with older and newer mesa header
versions.
Fixes: #1472
2018-08-28 20:36:08 +02:00
Jeff
be3556d76a Fix Deadlock in Android Main Cleanup 2018-08-28 20:24:34 +02:00
Jonny Paton
2bba983f1d Disable autocorrect on iOS for issue #1473 2018-08-27 23:16:21 +02:00
Marco Antognini
aeca3dce41 Improved macOS implementation for Cursor
- remove Wait and SizeAll cursors as they don't look nice
   (Wait is not spining and produces a broken rendering,
    SizeAll is a simple white cursor.)
 - fix memory management for NSCursor.
 - ignore selector warnings.
2018-08-27 21:42:59 +02:00
Jonny Paton
0bcb2992a7 Implemented extra cursors on macOS 2018-08-27 21:42:59 +02:00
Elias Daler
83d05ea822 Fix CMP0072 CMake warning - also allow user to set OpenGL_GL_PREFERENCE 2018-08-14 21:21:01 +02:00
PKEuS
ff87e1c922 Reduced context locking&unlocking while creating textures 2018-08-13 22:30:44 +02:00
Radek Dutkiewicz
f4f7ef0d70 Fixed glyph cropping on sub-pixel positioning of text
Added 1 pixel padding for glyph uv's  and increased glyph quads boundaries by 1 pixel so the glyphs aren't cropped when text is being scrolled with sub-pixel increments
2018-08-09 23:25:39 +02:00
Mario Liebisch
dc0dfd601a
Squash duplicated sf::Font glyphs to single chars
Before this change, `sf::Font` always rendered/provided one character
per Unicode codepoint, even if that character wasn't represented by the
current font file or duplicated. This caused more texture space to be
used than necessary, which is especially apparent, when trying to render
a large amount of unhandled glyphs (the texture would literally fill up
with empty squares representing missing characters).
2018-08-03 09:58:26 +02:00
assematt
bcb013b45b Fixed bug in sf::Text when applying an outline color/thickness
When applying an outline thickness to sf::Text in combination with a
strikethrough and/or an underlined style, the ensureGeometryUpdate
function adds unwanted vertices if the string contains two consecutive
'\n' charecter.
To fix this we need to add an additional check in the if statements to
check if both the current and previous character it's a new line
character.
2018-07-29 00:48:28 +02:00
Ironbell
44d3e26766 Fixed two conversion warnings (C4267) 2018-07-28 20:00:30 +02:00
Ceylo
8d96976e4b On iOS, make sure to be notified if you forgot to include <SFML/Main.hpp> 2018-07-28 18:27:37 +02:00
Jonny Paton
bc570b22bf Use default supported rotations when none are specified 2018-07-28 18:22:16 +02:00
Lionel Aimerie (Pixium Digital)
2853b6b629 ANDROID flag fix to SFML_SYSTEM_ANDROID 2018-07-28 18:10:04 +02:00
Bruno Van de Velde
f22b9b7b71 ANativeActivity_onCreate is not exported in sfml-main (fixes #1457) 2018-07-27 20:13:07 +02:00
binary1248
235abae134 Fixed the Unix clipboard implementation causing an abort due to internal data races in Xlib. 2018-07-02 22:39:54 +02:00
Lukas Dürrenberger
b97a5be615 Fixed performance issue with reading WAV files
Calling tell() and thus std::ftell() for every reading iteration ate up
80-90% of the whole read call. By manually tracking the current position
the calls to tell() can be safely removed.
2018-06-10 22:29:46 +02:00
binary1248
93ad872f9e Fixed stale FBOs not being erased from the staleFramebuffers set after they have been deleted. 2018-06-04 23:19:04 +02:00
binary1248
d2ececed05
Fixed RenderTexture::display() dereferencing a NULL pointer when being called before RenderTexture::create(). 2018-06-03 19:40:30 +02:00
binary1248
1dcad60878 Fixed RenderWindow::setActive incorrectly trying to unbind an FBO during deactivation. 2018-05-28 11:09:02 +02:00
binary1248
b012266258 Fixed RenderTextureImplFBO's destructor incorrectly triggering deletion of other RenderTextureImplFBOs' active FBOs even when the context they reside in isn't being destroyed. 2018-05-28 11:06:15 +02:00
binary1248
bb3bd05823 Postpone generation of the RenderTarget ID to RenderTarget::initialize() so that a new ID is generated whenever the RenderTarget is re-create()ed. 2018-05-18 22:08:06 +02:00
Alexander Weinrauch
3da81aeecb Added missing import for memcpy and switched to std::memcpy 2018-05-03 22:04:11 +02:00
binary1248
cd1387479e Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance out of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192 2018-04-28 13:22:05 +02:00
binary1248
ee957f3420 Restrict WM_DEVICECHANGE messages to only be sent when HID devices are affected, restrict DirectInput EnumDevices to only enumerate over attached devices. Fixes #1415 2018-04-28 13:15:41 +02:00
binary1248
9bdd6d46dd Fixed TcpListener and TcpSocket not behaving as documented when calling listen or connect while the underlying socket object already exists, also adjusted UdpSocket to be consistent with connect and listen behaviour when calling bind while the underlying socket object already exists. Fixes #1346 2018-04-14 10:16:17 +02:00
David Carlier
9da895da8b further changes 2018-04-14 10:14:34 +02:00
David Carlier
763a9fb44e Adding empty joystick implementation handling for OpenBSD 2018-04-14 10:14:34 +02:00
David Carlier
4d0d331272 pushing upstream openbsd support from package. 2018-04-14 10:14:34 +02:00
Mario Liebisch
f4c25ac3fa Android work in progress changes 2018-04-14 09:59:01 +02:00
Mario Liebisch
1e800d9551 Android: No longer keep an active input stream longer than needed. 2018-04-14 09:59:01 +02:00
binary1248
0adde249ec Optimized RenderTexture performance when using the FBO implementation by removing unnecessary context switches and flushing. 2018-04-14 09:54:59 +02:00
binary1248
c706f11f29
Fix specifying a TCP listen backlog of 0 causing some systems to not accept any incoming connections. Fixes #1369. 2018-04-07 15:20:11 +02:00
binary1248
a1065737db Fixed OpenGL version string being parsed incorrectly on some platforms. Fixes #1249 2018-04-05 11:25:01 +02:00
irrmich
15d0f789c7 Add append/overwrite parameter to Ftp::upload. 2018-04-05 11:21:20 +02:00
Ceylo
ee08e18726 Modernize CMake files 2018-03-27 00:03:34 +02:00
binary1248
949e7aecae Fixed strict aliasing punning warning when generating the key of a glyph in Font.cpp. Fixes #1187 2018-03-26 23:57:37 +02:00
binary1248
421e8bb812 Added support for creation of a stencil attachment and multisampling to sf::RenderTexture. 2018-03-26 23:48:05 +02:00
Marco Antognini
b0f3611ab9 Renamed a few key codes
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
Marty E. Plummer
5c20c67469 window: change case of Dbt.h inclusion
Windows should have no issue with this change, as it addresses
files in a case-insensitve manner. Said header is installed in
lowercase on mingw-w64, and won't build since commit
22f1b85515242c44d7e5a1be1e3960bdf6648b52

Signed-off-by: Marty E. Plummer <hanetzer@startmail.com>
2018-03-23 13:33:53 +01:00
Mario Liebisch
49d611ee69 Fixed small joystick movement getting lost due to the set axes threshold.
This fixes issue #1329.
2018-03-16 19:21:59 +01:00
Jonny Paton
f963faa694 Find OpenAL correctly on iOS 2018-03-12 15:06:11 +01:00
Radek Dutkiewicz
deeb3a95f3 Fixed letter spacing being letter width dependent 2018-02-15 21:27:19 +01:00
Maximilian Wagenbach
186294607f Return correct key code for delete/backspace on android.
Also increased minimum Android API version to 14.
2018-02-15 21:11:24 +01:00
Mario Liebisch
806813e937 Android: Removed custom toolchain file
This commit drops the previous custom CMake toolchain file for Android
in favor of CMake's new built-in toolchain for this (CMake >3.7.2).

This makes building SFML for Android a lot simpler and more straight
forward, working almost as smooth as other platforms.

To configure your build directory, all you have to do is defining just a
few variables the first time you invoke CMake.

**Required Variables**

* `CMAKE_SYSTEM_NAME` must be `Android`, so CMake knows we actually want
  to cross-compile.
* `CMAKE_ANDROID_NDK` must point to the NDK's installation directory,
  e.g. `/usr/android/ndk` or `c:/android/ndk`.

**Recommended Variables**
* `CMAKE_ANDROID_STL_TYPE` defines the STL implementation to be used.
  You should use `c++_shared`, although others might work.

**Optional Variables**
* `CMAKE_SYSTEM_VERSION` can be set to pick a specific SDK version other
  than the latest.
* `CMAKE_ANDROID_ARCH_ABI` defines the target architecture and ABI, for
  example `armeabi` or `armeabi-v7a`.

Based on your system, you might want to enforce a specific generator to
prevent issues, e.g. using `MinGW Makefiles`.
2018-02-11 20:15:54 +01:00
Alexander Weinrauch
0da25a0b87 Added support for the newest NDK version 2018-02-11 20:15:54 +01:00
Maximilian Wagenbach
989367e345 Turned the header image in readme.md into a link.
Updated all links to use https (tested).
2018-02-10 17:12:54 +01:00
Maximilian Wagenbach
5d7843c58a Updated the copyright year to 2018. 2018-02-10 14:51:46 +01:00
binary1248
22f1b85515 Added support for interfacing with joysticks via DirectInput when it is available. 2018-02-10 14:47:37 +01:00
Maximilian Wagenbach
d972216c57 Fix memory leak in sf::Text. 2018-02-10 14:44:13 +01:00