Arthur Caputo
129774877b
Implemented saveToMemory and saveImageToMemory.
2020-12-03 20:12:27 +01:00
Marukyu
c11ea7792f
Round sample offset when seeking InputSoundFile
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This fixes a bug that caused `sf::Music` to cease looping after certain
seeks due to the sample offset misaligning with the sound file's channel
count.
2020-12-03 20:12:06 +01:00
Bruno Van de Velde
7b84e46fac
Added support for directional arrow resize cursors on Linux
2020-11-29 21:22:45 +01:00
Jonny Paton
59df9d0d88
Implement smoothing for fonts
2020-09-20 19:17:11 +02:00
Corentin Schreiber
a96057866d
Removed explicit link to Xcursor and rely on X11 interface target
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Co-authored-by: binary1248 <binary1248@hotmail.com>
2020-09-13 20:35:48 +02:00
Corentin Schreiber
77145c130f
Fixed bug of spurious vertical white lines with monochrome cursor
2020-09-13 20:35:48 +02:00
Corentin Schreiber
a2fde65113
Simplified and clarified code for monochrome bit/byte computations
2020-09-13 20:35:48 +02:00
Corentin Schreiber
9cb67520c7
Fixed black/white threshold computation for Unix monochrome cursors
2020-09-13 20:35:48 +02:00
Corentin Schreiber
d93cd6dd30
Fixed Unix monochrome cursor implementation with non-power-of-two images
2020-09-13 20:35:48 +02:00
Corentin Schreiber
603bc9ee41
Changed code formatting to follow SFML guidelines
2020-09-13 20:35:48 +02:00
Corentin Schreiber
54ac286a67
Added support for colored cursors in Unix implementation
2020-09-13 20:35:48 +02:00
Corentin Schreiber
fc573bc584
Added Xcursor to linux dependencies
2020-09-13 20:35:48 +02:00
Lukas Dürrenberger
9b596cc8d9
Update the copyright year to 2020
2020-09-12 19:34:34 +02:00
Bruno Van de Velde
241b542ca3
Added XFlush call to WindowImplX11::setMouseCursor
2020-07-22 22:45:56 +02:00
binary1248
3557c46ae6
Add support for buffered DirectInput data to reduce polling load when it is supported. Only attempt setting a DirectInput device's axis mode if the device reports having axes and its axis mode is not already set to absolute. If the axis mode still can't be set to absolute, blacklist the device so that any future attempts will abort early. This should help when dealing with broken device drivers that report being game controllers and not fully supporting game controller functionality.
2020-06-18 18:12:36 +02:00
scotth
95c98093e9
Adjustable processing interval in SoundStream #1517
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Resurrection of previous PR with updated documentation. Added setter to
adjust processing interval in SoundStream for low-latency streams.
2020-06-18 17:36:59 +02:00
43187455e4
Added Font::hasGlyph()
2020-05-20 16:12:41 +02:00
Michal Marszalek
632a015663
Added readCurrentReadPosition in sf::Packet
2020-02-06 22:29:19 +01:00
Jan Haller
110fb75513
Rename FindVorbis -> FindVORBIS, for consistency with exported variables (e.g. VORBIS_FOUND)
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Fixes #1626
2020-01-02 15:28:31 +01:00
binary1248
bf98acc61f
Force OpenGL states to be reset when RenderTarget detects that a new context has to be tracked. In the case a context is re-created, FBO RenderTextures would not trigger resetting of the OpenGL states if they were drawn to first since re-initialization of the RenderTarget only happens when a context owner such as a RenderWindow is re-created. Fixes #1625 .
2020-01-02 15:27:20 +01:00
Mario Liebisch
a1d4bc80c2
Changed Doxygen single-line comment format
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Single line comments starting with `///` are interpreted by
Microsoft Visual Studio as documentation containing XML code.
Therefore single line comments starting with `///<` unfortunately
cause a parsing error, as IntelliSense will assume the `<` is the
start of an XML tag. This is not the case, but unfortunately,
IntelliSense will still complain about the following space
character rather than displaying the raw string. This commit alters
all such comments to start with `//!<` instead, which prevents the
issue.
This fixes issue #1622 .
2020-01-02 15:25:57 +01:00
Radek Dutkiewicz
6a79ebf1b3
Fixed text rendering artifacts on Radeon cards, revised.
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Reverted the padding used for drawing to 1.0 and increased the padding during glyph generation instead.
2019-10-29 20:15:39 +01:00
Radek Dutkiewicz
689f468e36
Fixed text rendering artifacts on Radeon cards.
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Padding set to 1.0 was causing adjacent glyphs leaking on Radeon cards. The initial padding value for glyphs was too high anyway, the proper value should be 0.5 on each side.
2019-10-29 20:15:39 +01:00
binary1248
6272f853c1
Add support for creating Vulkan window surfaces.
2019-10-16 21:48:24 +02:00
Sztergbaum Roman
8886134156
fix(compilation): clang compilation on windows
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When using LLVM-clang on Windows which share the same ABI as `MSVC` (that means clang is able to use MSVC compiled DLL)
the CMake library path was not updated resulting on not finding dependencies.
Command line: `cmake -G "Visual Studio 16 2019" -A x64 -T "ClangCl" -DCMAKE_CXX_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" -DCMAKE_C_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" ../`
Can be great to add it to CI on appveyor too.
2019-10-13 23:21:25 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
binary1248
f2b8e6397b
Remove the glFlush() call that became unnecessary after 3871e01a9fd8c9c889eeb9ad56ff6dc386be15d3 was merged. This also fixes glFlush() being called in a state in which no context would be active in specific use cases.
2019-09-04 15:26:38 +02:00
acsbendi
ea71dd2fe0
Fixed navigation bar not being entirely hidden.
2019-09-03 14:21:06 +02:00
binary1248
81a1da6a59
Revert "Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays."
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This reverts commit 4dfad062e43d7c6ef5161d52dd79ce8934ee4e68.
2019-09-01 18:20:13 +02:00
Jonny
b00317e90c
Initialise m_context correctly in SFContext constructors
2019-09-01 17:40:57 +02:00
Benjamin Porter
86672a3724
Fix: Win32 no longer hides cursor when hovering title bar, keeping in line with behaviour of other platforms.
2019-03-17 15:51:06 +11:00
binary1248
4043f71156
Fixed missing checks for empty vertex arrays when updating the vertex buffers in sf::Text. ( Fixes #1558 )
2019-02-20 20:26:23 +01:00
binary1248
4dfad062e4
Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays.
2019-02-19 10:05:59 +01:00
Mario Liebisch
0980e90ee4
Fixed potential buffer overrun in Win32 OpenGL error handling
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This fixes issue #1245 .
2019-01-23 15:27:40 +01:00
Tobias Widlund
bf92efe9a4
Remove usages of std::auto_ptr to get rid of warnings when building with
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gcc 8.2+
2019-01-23 15:25:34 +01:00
Ceylo
82c2f4c05e
All mobile-compatible examples now successfully link
2019-01-19 01:29:12 +01:00
hobby8
7e40f80f52
Fix OpenGL extensions not loading
2019-01-15 23:55:31 +01:00
EpicCoder
489482a630
Updated the copyright year to 2019
2019-01-08 08:53:33 +01:00
binary1248
ae337952a9
Allow creation of a window without an OpenGL context in order to support use cases where the user wants to render using other graphics APIs.
2019-01-05 23:22:08 +01:00
binary1248
04131e1607
Fixed EGL incorrectly being passed the anti-aliasing level as EGL_SAMPLE_BUFFERS instead of EGL_SAMPLES. Fixes #1533 .
2019-01-05 00:54:37 +01:00
binary1248
db80f6a60f
Make sure setActive(false) is called before the surface is destroyed in EglContext. Fixes #1530 .
2018-12-29 13:36:01 +01:00
Dmitry Marakasov
119195ac20
Remove unneeded cast
2018-12-03 18:41:22 +01:00
Sven Hesse
de0ba77d3b
Unix: Filter X visual by X screen
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On an X set-up with multiple monitors running separate X screens (as
opposed to merging them into one large X screen using Xinerama), the
selected X visual needs to be one for the screen where the colormap,
window, and other X resources are created. In fact, all these need to
match, and the GL context as well.
Most of the SFML windowing and graphics code uses (X)DefaultScreen()
for that, which is fine. Combined with XOpenDisplay(NULL), this will
create the window on the screen (and monitor) selected by the DISPLAY
enviroment variable. :0.0 will be the first monitor, :0.1 the second,
etc.
However, XGetVisualInfo() will return visuals for *all* screens, not
just the default one. They seem to be ordered by screen number, but I
don't think the standard makes any guarantees there.
If the visual doesn't match up with the screen, this will abort with
an X error. BadMatch, in many cases.
This means that in addition to other filtering,
GlxContext::selectBestVisual() needs to filter the visuals by screen
number, otherwise SFML won't work at all on any screens but the first.
This fixes issue #724 .
2018-10-26 21:15:25 +02:00
binary1248
ac98be760b
Allow re-creation of the shared context as a core context if the user indicates they want a core profile context. Sharing of compatibility and core profile contexts is not possible on macOS which is why we need to have a way to re-create the shared context as a core context if required in this case.
2018-10-23 21:54:36 +02:00
Jonny Paton
d1d788fcb3
Add -ObjC flag to fix static linking on macOS
2018-10-15 21:07:54 +02:00
Maxime Alvarez
a5d45b910f
Fixed the error message when the wrong bitmap font size is selected
2018-10-04 22:25:11 +02:00
Lukas Dürrenberger
3aa156c278
Fixed Windows cursor color conversion to be endian safe
2018-10-01 22:42:57 +02:00
binary1248
8554d210df
Ensure the proper default framebuffer is bound when activating a RenderWindow. Fixes #1471 .
2018-10-01 20:33:59 +02:00
Mario Liebisch
5e10e1f0c9
Windows: Fixed swapped colors for custom cursors
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Previously the red and blue color channels were swapped,
since Windows expects a different channel order for DIBs.
This fixes issue #1464 .
2018-09-08 19:04:39 +02:00
Bloodsword
46ce05cd9c
Use XRRSetCrtcConfig instead of XRRSetScreenConfig, in order to fix issue #1226 . It should also fix issue #1224 .
2018-09-08 18:56:00 +02:00