JackEditor/Makefile.flags

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.SILENT:
FLAGS_DIR := $(dir $(lastword $(MAKEFILE_LIST)))
SELF_DIR = $(dir $@)
export RM = rm
export CP = cp
export AR1 := $(AR)
export AS1 := $(AS)
export CC1 := $(CC)
export CXX1 := $(CXX)
export LD1 := $(CC)
export AR = echo " AR $<" && $(AR1)
export AS = echo " AS $^" && $(AS1)
export CC = echo " CC $^" && $(CC1)
export CXX = echo " CXX $^" && $(CXX1)
export LD = echo " LD $@" && $(LD1)
export FASM = echo " FASM $^" && fasm >/dev/null
# halt&cache fire if windows
ifneq (, $(findstring mingw,$(shell $(CC1) -dumpmachine)))
export Platform_CXXFLAGS := -DSFML_STATIC
export Platform_LDFLAGS :=
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export Platform_LDLIBS := -lopengl32 -lgdi32 -limm32 -lwinmm
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export Platform_INCLUDEFLAGS :=
else
export Platform_CXXFLAGS :=
export Platform_LDFLAGS :=
export Platform_LDLIBS := -lGL
export Platform_INCLUDEFLAGS :=
endif
export INCLUDEFLAGS := $(Platform_INCLUDEFLAGS)
export CPPFLAGS = -DIMGUI_USER_CONFIG=\"../imgui-sfml/imconfig-SFML.h\"
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export CFLAGS = $(INCLUDEFLAGS) $(BUILD_OPTIONS) -Wno-attributes -g
export CXXFLAGS = $(INCLUDEFLAGS) -DHELOS $(BUILD_OPTIONS) $(Platform_CXXFLAGS) -Wno-unused-result -std=c++17 -g
export LDFLAGS = $(Platform_LDFLAGS) -g
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export LDLIBS = $(Platform_LDLIBS) -lsfml-graphics -lsfml-window -lsfml-system -lm -lstdc++
# Pattern rule for FASM assembly
%.o: %.S
$(FASM) $^ $@