The editor is now working!
This commit is contained in:
		@@ -38,9 +38,9 @@ endif
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export INCLUDEFLAGS := $(Platform_INCLUDEFLAGS)
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export CPPFLAGS = -DIMGUI_USER_CONFIG=\"../imgui-sfml/imconfig-SFML.h\"
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export CFLAGS   = $(INCLUDEFLAGS) $(BUILD_OPTIONS) -O2 -Wno-attributes
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export CXXFLAGS = $(INCLUDEFLAGS) -DHELOS $(BUILD_OPTIONS) $(Platform_CXXFLAGS) -O2 -Wno-unused-result -std=c++17
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export LDFLAGS  = $(Platform_LDFLAGS) -s -O2
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export CFLAGS   = $(INCLUDEFLAGS) $(BUILD_OPTIONS) -Wno-attributes -g
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export CXXFLAGS = $(INCLUDEFLAGS) -DHELOS $(BUILD_OPTIONS) $(Platform_CXXFLAGS) -Wno-unused-result -std=c++17 -g
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export LDFLAGS  = $(Platform_LDFLAGS) -g
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export LDLIBS   = $(Platform_LDLIBS) -lsfml-graphics -lsfml-window -lsfml-system -lm -lstdc++
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# Pattern rule for FASM assembly
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										223
									
								
								main.cpp
									
									
									
									
									
								
							
							
						
						
									
										223
									
								
								main.cpp
									
									
									
									
									
								
							@@ -4,6 +4,7 @@
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#include <initializer_list>
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#include <iostream>
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#include <cstdio>
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#include <string>
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#include <vector>
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#include "gui/gui.hpp"
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@@ -14,11 +15,50 @@
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using namespace std;
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extern std::map<std::string, render_Bundle> bundles;
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std::map<std::string, render_Bundle> bundles;
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render_Bundle    temp_b;
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render_Primitive temp_p;
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std::map<render_PrimitiveType, std::string> primitive_name = {
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	{render_Lines, "render_Lines"},
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	{render_LineStrip, "render_LineStrip"},
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	{render_Polygon, "render_Polygon"},
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};
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std::map<render_PrimitiveType, std::string> primitive_name_upper = {
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	{render_Lines, "LINES"},
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	{render_LineStrip, "LINESTRIP"},
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	{render_Polygon, "POLY"},
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};
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std::string toString(render_Bundle &b) {
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#define APPEND_FMT(...)                          \
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	do {                                         \
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		snprintf(buf, sizeof(buf), __VA_ARGS__); \
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		str.append(buf);                         \
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	} while (false)
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#define EXPAND_RGBA(packed) ((packed >> IM_COL32_R_SHIFT) & 0xff), ((packed >> IM_COL32_G_SHIFT) & 0xff), ((packed >> IM_COL32_B_SHIFT) & 0xff)
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	std::string str;
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	static char buf[1024];
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	APPEND_FMT("BUNDLE %s\n", b.name.c_str());
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	for (auto &p: b.prims) {
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		APPEND_FMT("PRIM %s\n", primitive_name_upper[p.type].c_str());
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		APPEND_FMT("FG %d %d %d\n", EXPAND_RGBA(p.fg));
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		APPEND_FMT("BG %d %d %d\n", EXPAND_RGBA(p.bg));
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		for (auto &pnt: p.points)
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			APPEND_FMT("P %f %f\n", pnt.x, pnt.y);
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		APPEND_FMT("ENDPRIM\n");
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	}
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	APPEND_FMT("ENDBUNDLE\n");
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#undef APPEND_FMT
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	return str;
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}
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int main(int argc, char *argv[]) {
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	UI ui(sf::Vector2u(1200, 1000), "JackEditor");
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@@ -31,11 +71,17 @@ int main(int argc, char *argv[]) {
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		if (ig::Begin("Draw & Render")) {
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			static ImVec2 scrolling(260.0f, 310.0f);
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			static float  fg[] = {1.0f, 1.0f, 1.0f}, bg[] = {0.0f, 0.0f, 0.0f};
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			static bool   adding = false;
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			ig::InputText("Bundle name", &temp_b.name);
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			if (ig::InputText("Bundle name", &temp_b.name, ImGuiInputTextFlags_EnterReturnsTrue)) {
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				bundles.insert_or_assign(temp_b.name, temp_b);
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				temp_b.prims.clear();
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			}
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			ig::ColorEdit3("Foreground", fg, ImGuiColorEditFlags_PickerHueWheel);
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			temp_p.fg = ImGui::ColorConvertFloat4ToU32(ImVec4(fg[0], fg[1], fg[2], 1.0f));
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			ig::ColorEdit3("Background", bg, ImGuiColorEditFlags_PickerHueWheel);
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			temp_p.bg = ImGui::ColorConvertFloat4ToU32(ImVec4(bg[0], bg[1], bg[2], 1.0f));
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			ig::RadioButton("Lines", (int *)&temp_p.type, render_Lines);
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			ig::SameLine();
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@@ -43,6 +89,14 @@ int main(int argc, char *argv[]) {
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			ig::SameLine();
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			ig::RadioButton("Polygon", (int *)&temp_p.type, render_Polygon);
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			ig::SameLine();
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			ig::Text("adding=%s", adding ? "true" : "false");
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			if (temp_b.prims.size() > 0) {
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				ig::SameLine();
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				if (ig::Button("Pop back"))
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					temp_b.prims.pop_back();
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			}
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			// Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive()
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			ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();    // ImDrawList API uses screen coordinates!
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			ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
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@@ -87,15 +141,13 @@ int main(int argc, char *argv[]) {
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			auto convert_point = [&](ImVec2 point) -> ImVec2 { return ImVec2(point.x + origin.x, point.y + origin.y); };
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			auto draw_prim     = [&](render_Primitive *p) {
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                if (p->type == render_Lines) {
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                    for (int i = 0; i < p->points.size(); i += 2)
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                    for (int i = 0; i < (ssize_t)p->points.size() - 1; i += 2)
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                        draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
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                } else if (p->type == render_LineStrip) {
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                    if (p->points.size() < 2)
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                        return;
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                    buff.resize(p->points.size());
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                    for (int i = 0; i < p->points.size(); i++)
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                        buff[i] = convert_point(p->points[i]);
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                    draw_list->AddPolyline(buff.data(), buff.size(), p->fg, ImDrawFlags_Closed, 1.0f);
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                    for (int i = 0; i < (ssize_t)p->points.size() - 1; i++)
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                        draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
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                } else if (p->type == render_Polygon) {
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                    if (p->points.size() < 3)
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                        return;
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@@ -106,7 +158,35 @@ int main(int argc, char *argv[]) {
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                }
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			};
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			// Update last point position
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			if (is_hovered && adding) {
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				temp_p.points.back() = mouse_pos_in_canvas;
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				if (ig::IsMouseClicked(ImGuiMouseButton_Left)) {
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					printf("added point %f,%f\n", mouse_pos_in_canvas.x, mouse_pos_in_canvas.y);
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					temp_p.points.push_back(mouse_pos_in_canvas);
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				}
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				if (ig::IsMouseClicked(ImGuiMouseButton_Right)) {
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					// Commit the primitive
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					temp_p.points.pop_back();
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					printf("commited %lu points\n", temp_p.points.size());
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					temp_b.prims.push_back(temp_p);
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					temp_p.points.clear();
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					adding = false;
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				}
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			}
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			// Begin adding primitive
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			if (is_hovered && !adding && ig::IsMouseClicked(ImGuiMouseButton_Left)) {
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				adding = true;
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				temp_p.points.push_back(mouse_pos_in_canvas);
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				temp_p.points.push_back(mouse_pos_in_canvas);
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				printf("added point %f,%f\n", mouse_pos_in_canvas.x, mouse_pos_in_canvas.y);
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			}
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			// Draw bundle
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			for (auto &i: temp_b.prims)
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				draw_prim(&i);
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			draw_prim(&temp_p);
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			draw_list->PopClipRect();
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@@ -114,6 +194,135 @@ int main(int argc, char *argv[]) {
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		ig::End();
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		static std::string current_bundle = "";
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		if (ig::Begin("Bundle List") && bundles.size() > 0) {
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			static int                     current = 0;
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			static vector<render_Bundle *> temp_bundles;
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			temp_bundles.clear();
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			for (auto &i: bundles)
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				temp_bundles.push_back(&i.second);
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			ig::ListBox(
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				"Bundles", ¤t,
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				[](void *user, int id) -> const char * {
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					return temp_bundles[id]->name.c_str();
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				},
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				NULL, temp_bundles.size());
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			current_bundle = temp_bundles[current]->name;
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			// Drawing only
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			static ImVec2 scrolling(260.0f, 310.0f);
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			// Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive()
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			ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();    // ImDrawList API uses screen coordinates!
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			ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
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			if (canvas_sz.x < 50.0f)
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				canvas_sz.x = 50.0f;
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			if (canvas_sz.y < 50.0f)
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				canvas_sz.y = 50.0f;
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			ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
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			// Draw border and background color
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			ImGuiIO    &io        = ImGui::GetIO();
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			ImDrawList *draw_list = ImGui::GetWindowDrawList();
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			draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255));
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			draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
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			// This will catch our interactions
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			ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
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			const bool   is_hovered = ImGui::IsItemHovered();                          // Hovered
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			const bool   is_active  = ImGui::IsItemActive();                           // Held
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			const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin
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			const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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			if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, 0.0f)) {
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				scrolling.x += io.MouseDelta.x;
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				scrolling.y += io.MouseDelta.y;
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			}
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			draw_list->PushClipRect(canvas_p0, canvas_p1, true);
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			draw_list->AddLine(ImVec2(canvas_p0.x, origin.y), ImVec2(canvas_p1.x, origin.y), IM_COL32(255, 255, 255, 255));
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			draw_list->AddLine(ImVec2(origin.x, canvas_p0.y), ImVec2(origin.x, canvas_p1.y), IM_COL32(255, 255, 255, 255));
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			const float GRID_STEP = 50.0f;
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			for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
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				draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
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			for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
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				draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
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			static std::vector<ImVec2> buff;
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			auto convert_point = [&](ImVec2 point) -> ImVec2 { return ImVec2(point.x + origin.x, point.y + origin.y); };
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			auto draw_prim     = [&](render_Primitive *p) {
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                if (p->type == render_Lines) {
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                    for (int i = 0; i < (ssize_t)p->points.size() - 1; i += 2)
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                        draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
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                } else if (p->type == render_LineStrip) {
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                    if (p->points.size() < 2)
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                        return;
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                    for (int i = 0; i < (ssize_t)p->points.size() - 1; i++)
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                        draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
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                } else if (p->type == render_Polygon) {
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                    if (p->points.size() < 3)
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                        return;
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                    buff.resize(p->points.size());
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                    for (int i = 0; i < p->points.size(); i++)
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                        buff[i] = convert_point(p->points[i]);
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                    draw_list->AddConvexPolyFilled(buff.data(), buff.size(), p->fg);
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                }
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			};
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			// Draw bundle
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			for (auto &i: temp_bundles[current]->prims)
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				draw_prim(&i);
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			draw_list->PopClipRect();
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		}
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		ig::End();
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		if (ig::Begin("Properities") && !current_bundle.empty()) {
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			render_Bundle &b = bundles[current_bundle];
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			ig::Text("%s, %d primitives", b.name.c_str(), (int)b.prims.size());
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			for (int i = 0; i < b.prims.size(); i++) {
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				ig::PushID(i);
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				auto &p = b.prims[i];
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				char  buf[512];
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				snprintf(buf, sizeof(buf), "Type %s", primitive_name[p.type].c_str(), i);
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				if (ig::CollapsingHeader(buf)) {
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					for (int i = 0; i < p.points.size(); i++) {
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						ig::PushID(i);
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						float pnt[2] = {p.points[i].x, p.points[i].y};
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						snprintf(buf, sizeof(buf), "Point %d", i + 1);
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						ig::SliderFloat2(buf, pnt, -200, 200);
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						p.points[i].x = pnt[0];
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						p.points[i].y = pnt[1];
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						ig::SameLine();
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						ig::Button("Drag");
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						if (ig::IsItemActive()) {
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							ImVec2 delta = ig::GetIO().MouseDelta;
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							p.points[i].x += delta.x;
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							p.points[i].y += delta.y;
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						}
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						ig::Separator();
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						ig::PopID();
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					}
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				}
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				ig::PopID();
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			}
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		}
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		ig::End();
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		if (ig::Begin("Text") && !current_bundle.empty()) {
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			render_Bundle &b   = bundles[current_bundle];
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			std::string    str = toString(b);
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			ig::InputTextMultiline("###Output", &str, ImVec2(-1, -1), ImGuiInputTextFlags_ReadOnly);
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		}
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		ig::End();
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		ui.Render();
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	}
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	Block a user