The editor is now working!
This commit is contained in:
parent
7141be8459
commit
a1cc35ad7f
@ -38,9 +38,9 @@ endif
|
|||||||
export INCLUDEFLAGS := $(Platform_INCLUDEFLAGS)
|
export INCLUDEFLAGS := $(Platform_INCLUDEFLAGS)
|
||||||
|
|
||||||
export CPPFLAGS = -DIMGUI_USER_CONFIG=\"../imgui-sfml/imconfig-SFML.h\"
|
export CPPFLAGS = -DIMGUI_USER_CONFIG=\"../imgui-sfml/imconfig-SFML.h\"
|
||||||
export CFLAGS = $(INCLUDEFLAGS) $(BUILD_OPTIONS) -O2 -Wno-attributes
|
export CFLAGS = $(INCLUDEFLAGS) $(BUILD_OPTIONS) -Wno-attributes -g
|
||||||
export CXXFLAGS = $(INCLUDEFLAGS) -DHELOS $(BUILD_OPTIONS) $(Platform_CXXFLAGS) -O2 -Wno-unused-result -std=c++17
|
export CXXFLAGS = $(INCLUDEFLAGS) -DHELOS $(BUILD_OPTIONS) $(Platform_CXXFLAGS) -Wno-unused-result -std=c++17 -g
|
||||||
export LDFLAGS = $(Platform_LDFLAGS) -s -O2
|
export LDFLAGS = $(Platform_LDFLAGS) -g
|
||||||
export LDLIBS = $(Platform_LDLIBS) -lsfml-graphics -lsfml-window -lsfml-system -lm -lstdc++
|
export LDLIBS = $(Platform_LDLIBS) -lsfml-graphics -lsfml-window -lsfml-system -lm -lstdc++
|
||||||
|
|
||||||
# Pattern rule for FASM assembly
|
# Pattern rule for FASM assembly
|
||||||
|
223
main.cpp
223
main.cpp
@ -4,6 +4,7 @@
|
|||||||
#include <initializer_list>
|
#include <initializer_list>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "gui/gui.hpp"
|
#include "gui/gui.hpp"
|
||||||
@ -14,11 +15,50 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
extern std::map<std::string, render_Bundle> bundles;
|
std::map<std::string, render_Bundle> bundles;
|
||||||
|
|
||||||
render_Bundle temp_b;
|
render_Bundle temp_b;
|
||||||
render_Primitive temp_p;
|
render_Primitive temp_p;
|
||||||
|
|
||||||
|
std::map<render_PrimitiveType, std::string> primitive_name = {
|
||||||
|
{render_Lines, "render_Lines"},
|
||||||
|
{render_LineStrip, "render_LineStrip"},
|
||||||
|
{render_Polygon, "render_Polygon"},
|
||||||
|
};
|
||||||
|
std::map<render_PrimitiveType, std::string> primitive_name_upper = {
|
||||||
|
{render_Lines, "LINES"},
|
||||||
|
{render_LineStrip, "LINESTRIP"},
|
||||||
|
{render_Polygon, "POLY"},
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
std::string toString(render_Bundle &b) {
|
||||||
|
#define APPEND_FMT(...) \
|
||||||
|
do { \
|
||||||
|
snprintf(buf, sizeof(buf), __VA_ARGS__); \
|
||||||
|
str.append(buf); \
|
||||||
|
} while (false)
|
||||||
|
|
||||||
|
#define EXPAND_RGBA(packed) ((packed >> IM_COL32_R_SHIFT) & 0xff), ((packed >> IM_COL32_G_SHIFT) & 0xff), ((packed >> IM_COL32_B_SHIFT) & 0xff)
|
||||||
|
|
||||||
|
std::string str;
|
||||||
|
static char buf[1024];
|
||||||
|
|
||||||
|
APPEND_FMT("BUNDLE %s\n", b.name.c_str());
|
||||||
|
for (auto &p: b.prims) {
|
||||||
|
APPEND_FMT("PRIM %s\n", primitive_name_upper[p.type].c_str());
|
||||||
|
APPEND_FMT("FG %d %d %d\n", EXPAND_RGBA(p.fg));
|
||||||
|
APPEND_FMT("BG %d %d %d\n", EXPAND_RGBA(p.bg));
|
||||||
|
for (auto &pnt: p.points)
|
||||||
|
APPEND_FMT("P %f %f\n", pnt.x, pnt.y);
|
||||||
|
APPEND_FMT("ENDPRIM\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
APPEND_FMT("ENDBUNDLE\n");
|
||||||
|
#undef APPEND_FMT
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char *argv[]) {
|
||||||
UI ui(sf::Vector2u(1200, 1000), "JackEditor");
|
UI ui(sf::Vector2u(1200, 1000), "JackEditor");
|
||||||
@ -31,11 +71,17 @@ int main(int argc, char *argv[]) {
|
|||||||
if (ig::Begin("Draw & Render")) {
|
if (ig::Begin("Draw & Render")) {
|
||||||
static ImVec2 scrolling(260.0f, 310.0f);
|
static ImVec2 scrolling(260.0f, 310.0f);
|
||||||
static float fg[] = {1.0f, 1.0f, 1.0f}, bg[] = {0.0f, 0.0f, 0.0f};
|
static float fg[] = {1.0f, 1.0f, 1.0f}, bg[] = {0.0f, 0.0f, 0.0f};
|
||||||
|
static bool adding = false;
|
||||||
|
|
||||||
ig::InputText("Bundle name", &temp_b.name);
|
if (ig::InputText("Bundle name", &temp_b.name, ImGuiInputTextFlags_EnterReturnsTrue)) {
|
||||||
|
bundles.insert_or_assign(temp_b.name, temp_b);
|
||||||
|
temp_b.prims.clear();
|
||||||
|
}
|
||||||
|
|
||||||
ig::ColorEdit3("Foreground", fg, ImGuiColorEditFlags_PickerHueWheel);
|
ig::ColorEdit3("Foreground", fg, ImGuiColorEditFlags_PickerHueWheel);
|
||||||
|
temp_p.fg = ImGui::ColorConvertFloat4ToU32(ImVec4(fg[0], fg[1], fg[2], 1.0f));
|
||||||
ig::ColorEdit3("Background", bg, ImGuiColorEditFlags_PickerHueWheel);
|
ig::ColorEdit3("Background", bg, ImGuiColorEditFlags_PickerHueWheel);
|
||||||
|
temp_p.bg = ImGui::ColorConvertFloat4ToU32(ImVec4(bg[0], bg[1], bg[2], 1.0f));
|
||||||
|
|
||||||
ig::RadioButton("Lines", (int *)&temp_p.type, render_Lines);
|
ig::RadioButton("Lines", (int *)&temp_p.type, render_Lines);
|
||||||
ig::SameLine();
|
ig::SameLine();
|
||||||
@ -43,6 +89,14 @@ int main(int argc, char *argv[]) {
|
|||||||
ig::SameLine();
|
ig::SameLine();
|
||||||
ig::RadioButton("Polygon", (int *)&temp_p.type, render_Polygon);
|
ig::RadioButton("Polygon", (int *)&temp_p.type, render_Polygon);
|
||||||
|
|
||||||
|
ig::SameLine();
|
||||||
|
ig::Text("adding=%s", adding ? "true" : "false");
|
||||||
|
if (temp_b.prims.size() > 0) {
|
||||||
|
ig::SameLine();
|
||||||
|
if (ig::Button("Pop back"))
|
||||||
|
temp_b.prims.pop_back();
|
||||||
|
}
|
||||||
|
|
||||||
// Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive()
|
// Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive()
|
||||||
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
|
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
|
||||||
ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
||||||
@ -87,15 +141,13 @@ int main(int argc, char *argv[]) {
|
|||||||
auto convert_point = [&](ImVec2 point) -> ImVec2 { return ImVec2(point.x + origin.x, point.y + origin.y); };
|
auto convert_point = [&](ImVec2 point) -> ImVec2 { return ImVec2(point.x + origin.x, point.y + origin.y); };
|
||||||
auto draw_prim = [&](render_Primitive *p) {
|
auto draw_prim = [&](render_Primitive *p) {
|
||||||
if (p->type == render_Lines) {
|
if (p->type == render_Lines) {
|
||||||
for (int i = 0; i < p->points.size(); i += 2)
|
for (int i = 0; i < (ssize_t)p->points.size() - 1; i += 2)
|
||||||
draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
|
draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
|
||||||
} else if (p->type == render_LineStrip) {
|
} else if (p->type == render_LineStrip) {
|
||||||
if (p->points.size() < 2)
|
if (p->points.size() < 2)
|
||||||
return;
|
return;
|
||||||
buff.resize(p->points.size());
|
for (int i = 0; i < (ssize_t)p->points.size() - 1; i++)
|
||||||
for (int i = 0; i < p->points.size(); i++)
|
draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
|
||||||
buff[i] = convert_point(p->points[i]);
|
|
||||||
draw_list->AddPolyline(buff.data(), buff.size(), p->fg, ImDrawFlags_Closed, 1.0f);
|
|
||||||
} else if (p->type == render_Polygon) {
|
} else if (p->type == render_Polygon) {
|
||||||
if (p->points.size() < 3)
|
if (p->points.size() < 3)
|
||||||
return;
|
return;
|
||||||
@ -106,7 +158,35 @@ int main(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Update last point position
|
||||||
|
if (is_hovered && adding) {
|
||||||
|
temp_p.points.back() = mouse_pos_in_canvas;
|
||||||
|
if (ig::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||||
|
printf("added point %f,%f\n", mouse_pos_in_canvas.x, mouse_pos_in_canvas.y);
|
||||||
|
temp_p.points.push_back(mouse_pos_in_canvas);
|
||||||
|
}
|
||||||
|
if (ig::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||||
|
// Commit the primitive
|
||||||
|
temp_p.points.pop_back();
|
||||||
|
printf("commited %lu points\n", temp_p.points.size());
|
||||||
|
temp_b.prims.push_back(temp_p);
|
||||||
|
temp_p.points.clear();
|
||||||
|
adding = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Begin adding primitive
|
||||||
|
if (is_hovered && !adding && ig::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||||
|
adding = true;
|
||||||
|
temp_p.points.push_back(mouse_pos_in_canvas);
|
||||||
|
temp_p.points.push_back(mouse_pos_in_canvas);
|
||||||
|
printf("added point %f,%f\n", mouse_pos_in_canvas.x, mouse_pos_in_canvas.y);
|
||||||
|
}
|
||||||
|
|
||||||
// Draw bundle
|
// Draw bundle
|
||||||
|
for (auto &i: temp_b.prims)
|
||||||
|
draw_prim(&i);
|
||||||
|
draw_prim(&temp_p);
|
||||||
|
|
||||||
|
|
||||||
draw_list->PopClipRect();
|
draw_list->PopClipRect();
|
||||||
@ -114,6 +194,135 @@ int main(int argc, char *argv[]) {
|
|||||||
ig::End();
|
ig::End();
|
||||||
|
|
||||||
|
|
||||||
|
static std::string current_bundle = "";
|
||||||
|
if (ig::Begin("Bundle List") && bundles.size() > 0) {
|
||||||
|
static int current = 0;
|
||||||
|
static vector<render_Bundle *> temp_bundles;
|
||||||
|
|
||||||
|
temp_bundles.clear();
|
||||||
|
for (auto &i: bundles)
|
||||||
|
temp_bundles.push_back(&i.second);
|
||||||
|
|
||||||
|
ig::ListBox(
|
||||||
|
"Bundles", ¤t,
|
||||||
|
[](void *user, int id) -> const char * {
|
||||||
|
return temp_bundles[id]->name.c_str();
|
||||||
|
},
|
||||||
|
NULL, temp_bundles.size());
|
||||||
|
current_bundle = temp_bundles[current]->name;
|
||||||
|
|
||||||
|
// Drawing only
|
||||||
|
static ImVec2 scrolling(260.0f, 310.0f);
|
||||||
|
|
||||||
|
// Using InvisibleButton() as a convenience 1) it will advance the layout cursor and 2) allows us to use IsItemHovered()/IsItemActive()
|
||||||
|
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
|
||||||
|
ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
||||||
|
if (canvas_sz.x < 50.0f)
|
||||||
|
canvas_sz.x = 50.0f;
|
||||||
|
if (canvas_sz.y < 50.0f)
|
||||||
|
canvas_sz.y = 50.0f;
|
||||||
|
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
|
||||||
|
|
||||||
|
// Draw border and background color
|
||||||
|
ImGuiIO &io = ImGui::GetIO();
|
||||||
|
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
||||||
|
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255));
|
||||||
|
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
|
||||||
|
|
||||||
|
// This will catch our interactions
|
||||||
|
ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
|
||||||
|
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||||
|
const bool is_active = ImGui::IsItemActive(); // Held
|
||||||
|
const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin
|
||||||
|
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
||||||
|
|
||||||
|
if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, 0.0f)) {
|
||||||
|
scrolling.x += io.MouseDelta.x;
|
||||||
|
scrolling.y += io.MouseDelta.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
|
||||||
|
|
||||||
|
draw_list->AddLine(ImVec2(canvas_p0.x, origin.y), ImVec2(canvas_p1.x, origin.y), IM_COL32(255, 255, 255, 255));
|
||||||
|
draw_list->AddLine(ImVec2(origin.x, canvas_p0.y), ImVec2(origin.x, canvas_p1.y), IM_COL32(255, 255, 255, 255));
|
||||||
|
|
||||||
|
const float GRID_STEP = 50.0f;
|
||||||
|
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x; x += GRID_STEP)
|
||||||
|
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y), ImVec2(canvas_p0.x + x, canvas_p1.y), IM_COL32(200, 200, 200, 40));
|
||||||
|
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y; y += GRID_STEP)
|
||||||
|
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y), ImVec2(canvas_p1.x, canvas_p0.y + y), IM_COL32(200, 200, 200, 40));
|
||||||
|
|
||||||
|
|
||||||
|
static std::vector<ImVec2> buff;
|
||||||
|
|
||||||
|
auto convert_point = [&](ImVec2 point) -> ImVec2 { return ImVec2(point.x + origin.x, point.y + origin.y); };
|
||||||
|
auto draw_prim = [&](render_Primitive *p) {
|
||||||
|
if (p->type == render_Lines) {
|
||||||
|
for (int i = 0; i < (ssize_t)p->points.size() - 1; i += 2)
|
||||||
|
draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
|
||||||
|
} else if (p->type == render_LineStrip) {
|
||||||
|
if (p->points.size() < 2)
|
||||||
|
return;
|
||||||
|
for (int i = 0; i < (ssize_t)p->points.size() - 1; i++)
|
||||||
|
draw_list->AddLine(convert_point(p->points[i]), convert_point(p->points[i + 1]), p->fg);
|
||||||
|
} else if (p->type == render_Polygon) {
|
||||||
|
if (p->points.size() < 3)
|
||||||
|
return;
|
||||||
|
buff.resize(p->points.size());
|
||||||
|
for (int i = 0; i < p->points.size(); i++)
|
||||||
|
buff[i] = convert_point(p->points[i]);
|
||||||
|
draw_list->AddConvexPolyFilled(buff.data(), buff.size(), p->fg);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
// Draw bundle
|
||||||
|
for (auto &i: temp_bundles[current]->prims)
|
||||||
|
draw_prim(&i);
|
||||||
|
draw_list->PopClipRect();
|
||||||
|
}
|
||||||
|
ig::End();
|
||||||
|
|
||||||
|
|
||||||
|
if (ig::Begin("Properities") && !current_bundle.empty()) {
|
||||||
|
render_Bundle &b = bundles[current_bundle];
|
||||||
|
ig::Text("%s, %d primitives", b.name.c_str(), (int)b.prims.size());
|
||||||
|
for (int i = 0; i < b.prims.size(); i++) {
|
||||||
|
ig::PushID(i);
|
||||||
|
auto &p = b.prims[i];
|
||||||
|
char buf[512];
|
||||||
|
snprintf(buf, sizeof(buf), "Type %s", primitive_name[p.type].c_str(), i);
|
||||||
|
if (ig::CollapsingHeader(buf)) {
|
||||||
|
for (int i = 0; i < p.points.size(); i++) {
|
||||||
|
ig::PushID(i);
|
||||||
|
float pnt[2] = {p.points[i].x, p.points[i].y};
|
||||||
|
snprintf(buf, sizeof(buf), "Point %d", i + 1);
|
||||||
|
ig::SliderFloat2(buf, pnt, -200, 200);
|
||||||
|
p.points[i].x = pnt[0];
|
||||||
|
p.points[i].y = pnt[1];
|
||||||
|
ig::SameLine();
|
||||||
|
ig::Button("Drag");
|
||||||
|
if (ig::IsItemActive()) {
|
||||||
|
ImVec2 delta = ig::GetIO().MouseDelta;
|
||||||
|
p.points[i].x += delta.x;
|
||||||
|
p.points[i].y += delta.y;
|
||||||
|
}
|
||||||
|
ig::Separator();
|
||||||
|
ig::PopID();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ig::PopID();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ig::End();
|
||||||
|
|
||||||
|
|
||||||
|
if (ig::Begin("Text") && !current_bundle.empty()) {
|
||||||
|
render_Bundle &b = bundles[current_bundle];
|
||||||
|
std::string str = toString(b);
|
||||||
|
ig::InputTextMultiline("###Output", &str, ImVec2(-1, -1), ImGuiInputTextFlags_ReadOnly);
|
||||||
|
}
|
||||||
|
ig::End();
|
||||||
|
|
||||||
|
|
||||||
ui.Render();
|
ui.Render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user