JacksEscape/app.h

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C
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#pragma once
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#include "entity.h"
#include "physics.h"
#include "player.h"
#include "input.h"
#include "types.h"
#include "util/vector.h"
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct _App {
System_Physics *physics;
System_Player *player;
System_Input *input;
System_Entity *entity;
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bool wantQuit;
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} App;
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App *app_NewApp();
void app_DeleteApp(App *app);
void app_Advance(App *app, Duration deltaTime);
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void app_Render(App *app);
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void app_DebugText(App *app, vector_Vector *vec_string);
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#ifdef __cplusplus
}
#endif