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e613fe3bbd
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Prettify particles & put them on different layers
Also hazards now emit black particles
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2024-04-16 21:08:21 +08:00 |
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e655723786
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Make everything pretty
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2024-04-16 20:29:38 +08:00 |
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73fd594ad1
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Fix render component.super as Entity*
Nothing uses this super pointer tho
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2024-04-16 10:30:37 +08:00 |
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bb46e2515f
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Define M_PI if not exist
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2024-04-16 10:24:44 +08:00 |
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469d02f166
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Fill color directive
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2024-04-15 16:21:24 +08:00 |
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697272fe06
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Camera focus rectangle
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2024-04-15 14:18:12 +08:00 |
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b7944015f7
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Particles when Harmed
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2024-04-15 13:56:16 +08:00 |
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7febdef6a9
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Refactor reading Vec2 & Box2
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2024-04-15 12:54:25 +08:00 |
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17c5a96786
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Add level transitions
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2024-04-14 15:22:55 +08:00 |
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46d7d3c7c2
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Proper level loading
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2024-04-14 15:08:24 +08:00 |
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381886fe96
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Add a cutoff height to player system
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2024-04-14 14:34:01 +08:00 |
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4eddb8993d
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Add an intro level
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2024-04-14 14:30:13 +08:00 |
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2f883d39b0
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WIP file-based level loading
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2024-04-11 17:01:22 +08:00 |
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9f60aa339b
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Refactor misc to be more expandable
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2024-04-02 15:56:49 +08:00 |
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5b00594685
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Outline for level loading
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2024-04-02 15:42:04 +08:00 |
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2a81321b7e
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Make it not crash when player is deleted
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2024-04-02 15:04:05 +08:00 |
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3e5456b718
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Enable Treap balancing in tree.c
Doesn't seem to have a difference
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2024-04-02 14:55:33 +08:00 |
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f70bf85ec2
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ToLive misc component
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2024-04-02 09:29:46 +08:00 |
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bba3e9d15b
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Use 1600x900 resolution
Remember to change that in final submission
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2024-04-02 09:08:10 +08:00 |
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6bae280a0c
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Hazard areas are working
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2024-04-02 08:56:35 +08:00 |
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20e0add5b4
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Fix compiling again on Windows
Also lowering framerate a bit
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2024-03-30 22:53:36 +08:00 |
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1908234213
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Stop rendering temp bundles
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2024-03-30 22:45:12 +08:00 |
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73d10b343f
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Hazard respawn is also working now
Still need to emit particles on HazardHarm tho
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2024-03-30 22:41:49 +08:00 |
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1a1038522c
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Textbox is working now
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2024-03-30 22:05:49 +08:00 |
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c69fe1738c
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Misc functions like textbox
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2024-03-30 21:25:39 +08:00 |
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93ffbfd66c
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Bundle rendering fixes & first bundle
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2024-03-30 18:55:43 +08:00 |
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367a3b1ccb
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Real info_plate bundle
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2024-03-30 18:30:51 +08:00 |
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21201ac367
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Tweak player jumping logic & particles when jumping
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2024-03-30 15:54:00 +08:00 |
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203f54f76c
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render_Bundles loading
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2024-03-28 14:04:43 +08:00 |
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5698bca940
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Dash emits rotating particles
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2024-03-26 16:55:28 +08:00 |
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a84c68850d
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Slience the -Wconvert-null warning
easyx/include/easyx.h:147 triggers this warning. Why convert NULL to int
types anyways?
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2024-03-26 16:25:09 +08:00 |
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3aca586cd3
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Be more standard C compliant & compile on Windows
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2024-03-26 14:40:36 +08:00 |
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c421b76f4c
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Log initial PerformanceCouter frequency & epoch
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2024-03-26 14:22:35 +08:00 |
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78644b87dc
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Remove input logging
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2024-03-26 14:07:49 +08:00 |
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8db8e52819
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Particles when dashing
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2024-03-26 13:54:32 +08:00 |
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dcca8a348a
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Very bad randomness
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2024-03-26 13:26:22 +08:00 |
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19895363a3
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Hook Particle to the other systems
Had to manually merge a change set for this
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2024-03-26 12:17:21 +08:00 |
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8bf4d95384
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Fix compiling on both MSVC & mingw32
Turns out easyX is different on MSVC and mingw32
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2024-03-25 21:10:40 +08:00 |
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0d44ce87ff
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Particle system
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2024-03-25 14:59:00 +08:00 |
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299272b7aa
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Shiny orb
What could it be?
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2024-03-19 15:14:23 +08:00 |
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1c3c3494f6
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Use solidXXX instead of fillXXX
turns out fillXXX has outlines
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2024-03-19 12:01:36 +08:00 |
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953f1d89ff
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Render magic gadgets (WIP)
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2024-03-19 11:59:09 +08:00 |
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e58e82b21b
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Camera centers at the top of the player, not bottom
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2024-03-08 14:59:52 +08:00 |
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2c954c6d13
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Half-working camera
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2024-03-08 14:51:29 +08:00 |
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33a9f50b1e
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Camera (wip)
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2024-03-07 10:05:32 +08:00 |
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4ec2805a5d
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Sleep a bit more precise
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2024-03-07 09:55:36 +08:00 |
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bbca75539e
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Set process DPI aware
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2024-03-05 15:37:36 +08:00 |
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1b93095d73
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Dashing
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2024-03-05 15:20:32 +08:00 |
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c5a230647e
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Fix gravity
it works now
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2024-03-05 14:26:39 +08:00 |
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4f9ea0a09a
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Debug text & debug build options
use 'winedbg --gdb <file>' to start debugger
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2024-03-05 14:19:31 +08:00 |
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