Commit Graph

22 Commits

Author SHA1 Message Date
7d7778f53d further tweak water & ssao shaders 2022-02-26 14:05:55 +08:00
a71acc22a0 hide other windows when not paused 2022-02-26 13:55:07 +08:00
aa3ad851cf add a cross in the middle & adjust timebar height 2022-02-25 21:45:17 +08:00
08e08000a6 break/place only when not paused 2022-02-25 21:15:44 +08:00
1e74665abc more fixes to textured transparency 2022-02-25 21:10:38 +08:00
501037d84d fix transparency & add glass 2022-02-25 17:58:42 +08:00
32b06810e2 place blocks 2022-02-24 20:20:33 +08:00
9195dd7c3f move WorldRenderer to game package 2022-02-24 13:18:05 +08:00
c2a69d7cd0 world view ray casting 2022-02-22 14:28:59 +08:00
203b77c32f fix uninitialized shader variable 2022-02-21 14:01:09 +08:00
4a9afb4246 refactor debug info, measure render times 2022-02-21 12:24:05 +08:00
565e0390f3 FlipY texture flag, display world texture atlas 2022-02-16 00:29:34 +08:00
a628fdb434 add background for F3 text, fix single-channel texture display 2022-02-10 21:13:55 +08:00
06cd549eb7 refactor ImGUI code files 2022-02-10 19:58:51 +08:00
37ee76e9fc entity: physics rewrite 2022-02-01 23:48:39 +08:00
fea09c5012 semi-transparent water rendering (TODO) 2022-01-29 00:43:28 +08:00
904221ac14 worldgen water, fixes 2022-01-28 15:24:03 +08:00
7b6c16789c render: move render_world_helper, remove chunks drawn behind view 2022-01-27 01:09:45 +08:00
d8df67bc20 game: fullscreen on F11 2022-01-26 23:31:40 +08:00
13649fad18 backport imgui goodies from gl02 2022-01-24 22:40:53 +08:00
d8d7fe8233 render: deferred shading 2022-01-22 23:06:41 +08:00
b44d41ec66 Initial commit 2022-01-20 21:58:50 +08:00