SFML/build/codeblocks/sfml-graphics.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sfml-graphics" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\sfml2-graphics-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-graphics\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-DGLEW_STATIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\lib\mingw\libsfml2-window-d.a" />
<Add library="..\..\lib\mingw\libsfml2-system-d.a" />
<Add library="..\..\extlibs\libs-mingw\libfreetype.a" />
<Add library="..\..\extlibs\libs-mingw\libglew.a" />
<Add library="..\..\extlibs\libs-mingw\libjpeg.a" />
<Add library="libopengl32.a" />
<Add directory="..\..\extlibs" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\sfml2-graphics" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-graphics\Release DLL_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml2-window.a;..\lib\mingw\libsfml2-system.a;" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-DGLEW_STATIC" />
<Add option="-DSTBI_FAILURE_USERMSG" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\lib\mingw\libsfml2-window.a" />
<Add library="..\..\lib\mingw\libsfml2-system.a" />
<Add library="..\..\extlibs\libs-mingw\libfreetype.a" />
<Add library="..\..\extlibs\libs-mingw\libglew.a" />
<Add library="..\..\extlibs\libs-mingw\libjpeg.a" />
<Add library="libopengl32.a" />
<Add directory="..\..\extlibs" />
</Linker>
</Target>
<Target title="Debug static_Win32">
<Option output="..\..\lib\mingw\libsfml2-graphics-s-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-graphics\Debug static_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml2-window-s-d.a;..\lib\mingw\libsfml2-system-s-d.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DGLEW_STATIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\lib\mingw\libsfml2-graphics-s" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-graphics\Release static_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml2-window-s.a;..\lib\mingw\libsfml2-system-s.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DGLEW_STATIC" />
<Add option="-DSTBI_FAILURE_USERMSG" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\extlibs\headers" />
<Add directory="..\..\extlibs\headers\jpeg" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\include\SFML\Graphics\Color.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Drawable.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Font.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Glyph.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Image.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Matrix3.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Matrix3.inl" />
<Unit filename="..\..\include\SFML\Graphics\Rect.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Rect.inl" />
<Unit filename="..\..\include\SFML\Graphics\RenderImage.hpp" />
<Unit filename="..\..\include\SFML\Graphics\RenderTarget.hpp" />
<Unit filename="..\..\include\SFML\Graphics\RenderWindow.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Renderer.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Shader.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Shape.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Sprite.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Text.hpp" />
<Unit filename="..\..\include\SFML\Graphics\View.hpp" />
<Unit filename="..\..\src\SFML\Graphics\Color.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Drawable.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
<Unit filename="..\..\src\SFML\Graphics\GLCheck.cpp" />
<Unit filename="..\..\src\SFML\Graphics\GLCheck.hpp" />
<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ImageLoader.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ImageLoader.hpp" />
<Unit filename="..\..\src\SFML\Graphics\Matrix3.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImage.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageImpl.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageImpl.hpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageImplFBO.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageImplFBO.hpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageImplPBuffer.hpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderTarget.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderWindow.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Renderer.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Shader.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Shape.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Sprite.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Text.cpp" />
<Unit filename="..\..\src\SFML\Graphics\View.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Win32\RenderImageImplPBuffer.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Win32\RenderImageImplPBuffer.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>