SFML/cmake/Macros.cmake

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CMake
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include(CMakeParseArguments)
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# include the compiler warnings helpers
include(${CMAKE_CURRENT_LIST_DIR}/CompilerWarnings.cmake)
# helper function to tweak visibility of public symbols
function(set_public_symbols_hidden target)
# ensure public symbols are hidden by default (exported ones are explicitly marked)
set_target_properties(${target} PROPERTIES
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN YES)
endfunction()
# This little macro lets you set any Xcode specific property
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macro(sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endmacro()
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# set the appropriate standard library on each platform for the given target
# example: sfml_set_stdlib(sfml-system)
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function(sfml_set_stdlib target)
# for gcc on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS)
if(SFML_COMPILER_GCC)
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
target_link_libraries(${target} PRIVATE "-static-libgcc" "-static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
target_link_libraries(${target} PRIVATE "-shared-libgcc" "-shared-libstdc++")
endif()
elseif(SFML_COMPILER_MSVC)
if(SFML_USE_STATIC_STD_LIBS)
set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
# Workaround for runtime issue on Windows: https://github.com/actions/runner-images/issues/10004
target_compile_definitions(${target} PRIVATE _DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)
elseif(SFML_COMPILER_CLANG AND NOT MINGW)
# Workaround for runtime issue on Windows: https://github.com/actions/runner-images/issues/10004
target_compile_definitions(${target} PRIVATE _DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)
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endif()
endif()
endfunction()
function(sfml_set_common_ios_properties target)
# enable automatic reference counting on iOS
sfml_set_xcode_property(${target} CLANG_ENABLE_OBJC_ARC YES)
sfml_set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "${SFML_IOS_DEPLOYMENT_TARGET}")
sfml_set_xcode_property(${target} CODE_SIGN_IDENTITY "${SFML_CODE_SIGN_IDENTITY}")
get_target_property(target_type ${target} TYPE)
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if(target_type STREQUAL "EXECUTABLE")
set_target_properties(${target} PROPERTIES
MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications
MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash
MACOSX_BUNDLE_BUNDLE_NAME "${target}"
MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_VERSION}"
)
endif()
endfunction()
# add a new target which is a SFML library
# example: sfml_add_library(Graphics
# SOURCES sprite.cpp image.cpp ...
# [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS
macro(sfml_add_library module)
# parse the arguments
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cmake_parse_arguments(THIS "STATIC" "" "SOURCES" ${ARGN})
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if(NOT "${THIS_UNPARSED_ARGUMENTS}" STREQUAL "")
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message(FATAL_ERROR "Extra unparsed arguments when calling sfml_add_library: ${THIS_UNPARSED_ARGUMENTS}")
endif()
# create the target
string(TOLOWER sfml-${module} target)
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if(THIS_STATIC)
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add_library(${target} STATIC ${THIS_SOURCES})
else()
add_library(${target} ${THIS_SOURCES})
endif()
add_library(SFML::${module} ALIAS ${target})
# enable C++17 support
target_compile_features(${target} PUBLIC cxx_std_17)
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# Add required flags for GCC if coverage reporting is enabled
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if(SFML_ENABLE_COVERAGE AND (SFML_COMPILER_GCC OR SFML_COMPILER_CLANG))
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target_compile_options(${target} PUBLIC $<$<CONFIG:DEBUG>:-O0> $<$<CONFIG:DEBUG>:-g> $<$<CONFIG:DEBUG>:-fprofile-arcs> $<$<CONFIG:DEBUG>:-ftest-coverage>)
target_link_options(${target} PUBLIC $<$<CONFIG:DEBUG>:--coverage>)
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endif()
set_target_warnings(${target})
set_public_symbols_hidden(${target})
# enable precompiled headers
if (SFML_ENABLE_PCH AND (NOT ${target} STREQUAL "sfml-system"))
message(VERBOSE "enabling PCH for SFML library '${target}'")
target_precompile_headers(${target} REUSE_FROM sfml-system)
endif()
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# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
# define the export name of the module
set_target_properties(${target} PROPERTIES EXPORT_NAME SFML::${module})
# adjust the output file prefix/suffix to match our conventions
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if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${PROJECT_VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
# fill out all variables we use to generate the .rc file
string(TIMESTAMP RC_CURRENT_YEAR "%Y")
string(REGEX REPLACE "sfml-([a-z])([a-z]*)" "\\1" RC_MODULE_NAME_HEAD "${target}")
string(REGEX REPLACE "sfml-([a-z])([a-z]*)" "\\2" RC_MODULE_NAME_TAIL "${target}")
string(TOUPPER "${RC_MODULE_NAME_HEAD}" RC_MODULE_NAME_HEAD)
set(RC_MODULE_NAME "${RC_MODULE_NAME_HEAD}${RC_MODULE_NAME_TAIL}")
set(RC_VERSION_SUFFIX "") # Add something like the git revision short SHA-1 in the future
set(RC_PRERELEASE "0") # Set to 1 to mark the DLL as a pre-release DLL
set(RC_TARGET_NAME "${target}")
set(RC_TARGET_FILE_NAME_SUFFIX "-${PROJECT_VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
# generate the .rc file
configure_file(
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"${PROJECT_SOURCE_DIR}/tools/windows/resource.rc.in"
"${CMAKE_CURRENT_BINARY_DIR}/${target}.rc"
@ONLY
)
target_sources(${target} PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/${target}.rc")
source_group("" FILES "${CMAKE_CURRENT_BINARY_DIR}/${target}.rc")
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if(SFML_COMPILER_GCC OR SFML_COMPILER_CLANG)
# on Windows + gcc/clang get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries
set_target_properties(${target} PROPERTIES PREFIX "")
set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
endif()
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
# except for Android which strips soversion suffixes
if(NOT SFML_OS_ANDROID)
set_target_properties(${target} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${PROJECT_VERSION})
endif()
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "SFML")
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# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(${target})
# For Visual Studio on Windows, export debug symbols (PDB files) to lib directory
if(SFML_GENERATE_PDB)
# PDB files are only generated in Debug and RelWithDebInfo configurations, find out which one
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
set(SFML_PDB_POSTFIX "-d")
else()
set(SFML_PDB_POSTFIX "")
endif()
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if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
# DLLs export debug symbols in the linker PDB (the compiler PDB is an intermediate file)
set_target_properties(${target} PROPERTIES
PDB_NAME "${target}${SFML_PDB_POSTFIX}"
PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
else()
if(SFML_ENABLE_PCH)
message(VERBOSE "overriding PDB name for '${target}' with \"sfml-s${SFML_PDB_POSTFIX}\" due to PCH being enabled")
# For PCH builds with PCH reuse, the PDB name must be the same as the target that's being reused
set_target_properties(${target} PROPERTIES
COMPILE_PDB_NAME "sfml-system"
COMPILE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
else()
# Static libraries have no linker PDBs, thus the compiler PDBs are relevant
set_target_properties(${target} PROPERTIES
COMPILE_PDB_NAME "${target}-s${SFML_PDB_POSTFIX}"
COMPILE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
endif()
endif()
endif()
# build frameworks or dylibs
if((SFML_OS_MACOS OR SFML_OS_IOS) AND BUILD_SHARED_LIBS AND NOT THIS_STATIC)
if(SFML_BUILD_FRAMEWORKS)
# adapt target to build frameworks instead of dylibs
set_target_properties(${target} PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${PROJECT_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION})
endif()
# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
# but only if cmake rpath options aren't set
if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
if(NOT CMAKE_SKIP_BUILD_RPATH)
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
endif()
endif()
endif()
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if(SFML_OS_IOS)
sfml_set_common_ios_properties(${target})
endif()
if(SFML_OS_ANDROID)
# Always use position-independent code on Android, even when linking statically.
# This is needed because all c++ code is placed in a shared library on Android.
set_target_properties(${target} PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
# add the install rule
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install(TARGETS ${target} EXPORT SFMLConfigExport
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT bin
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT bin
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT devel
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FRAMEWORK DESTINATION "." COMPONENT bin)
# add <project>/include as public include directory
target_include_directories(${target}
PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
PRIVATE ${PROJECT_SOURCE_DIR}/src)
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if(SFML_BUILD_FRAMEWORKS)
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target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:SFML.framework>)
else()
target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:include>)
endif()
# define SFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
target_compile_definitions(${target} PUBLIC "SFML_STATIC")
endif()
endmacro()
# add a new target which is a SFML example
# example: sfml_add_example(ftp
# SOURCES ftp.cpp ...
# BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable
# DEPENDS SFML::Network
# RESOURCES_DIR resources) # A directory to install next to the executable and sources
macro(sfml_add_example target)
# parse the arguments
cmake_parse_arguments(THIS "GUI_APP" "RESOURCES_DIR" "SOURCES;BUNDLE_RESOURCES;DEPENDS" ${ARGN})
# set a source group for the source files
source_group("" FILES ${THIS_SOURCES})
# check whether resources must be added in target
set(target_input ${THIS_SOURCES})
if(THIS_BUNDLE_RESOURCES)
set(target_input ${target_input} ${THIS_BUNDLE_RESOURCES})
endif()
# create the target
if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release")
add_executable(${target} WIN32 ${target_input})
target_link_libraries(${target} PRIVATE SFML::Main)
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elseif(THIS_GUI_APP AND SFML_OS_IOS)
# For iOS apps we need the launch screen storyboard,
# and a custom info.plist to use it
set(LAUNCH_SCREEN "${PROJECT_SOURCE_DIR}/examples/assets/LaunchScreen.storyboard")
set(LOGO "${PROJECT_SOURCE_DIR}/examples/assets/logo.png")
set(INFO_PLIST "${PROJECT_SOURCE_DIR}/examples/assets/info.plist")
set(ICONS "${PROJECT_SOURCE_DIR}/examples/assets/icon.icns")
add_executable(${target} MACOSX_BUNDLE ${target_input} ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
set(RESOURCES ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
set_target_properties(${target} PROPERTIES RESOURCE "${RESOURCES}"
MACOSX_BUNDLE_INFO_PLIST ${INFO_PLIST}
MACOSX_BUNDLE_ICON_FILE icon.icns)
target_link_libraries(${target} PRIVATE SFML::Main)
else()
add_executable(${target} ${target_input})
endif()
# enable precompiled headers
if (SFML_ENABLE_PCH)
message(VERBOSE "enabling PCH for SFML example '${target}'")
target_precompile_headers(${target} REUSE_FROM sfml-system)
endif()
set_target_warnings(${target})
set_public_symbols_hidden(${target})
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# set the debug suffix
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "Examples")
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# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(${target})
# set the Visual Studio startup path for debugging
set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
# link the target to its SFML dependencies
if(THIS_DEPENDS)
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target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
endif()
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if(SFML_OS_IOS)
sfml_set_common_ios_properties(${target})
endif()
if(SFML_OS_WINDOWS AND SFML_USE_MESA3D)
add_dependencies(${target} "install-mesa3d")
endif()
endmacro()
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# add a new target which is a SFML test
# example: sfml_add_test(sfml-test
# ftp.cpp ...
# SFML::Network)
function(sfml_add_test target SOURCES DEPENDS)
# set a source group for the source files
source_group("" FILES ${SOURCES})
# create the target
add_executable(${target} ${SOURCES})
# enable precompiled headers
if (SFML_ENABLE_PCH)
message(VERBOSE "enabling PCH for SFML test '${target}'")
target_precompile_headers(${target} REUSE_FROM sfml-system)
endif()
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "Tests")
# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(${target})
# set the Visual Studio startup path for debugging
set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
# link the target to its SFML dependencies
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target_link_libraries(${target} PRIVATE ${DEPENDS} sfml-test-main)
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set_target_warnings(${target})
set_public_symbols_hidden(${target})
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# If coverage is enabled for MSVC and we are linking statically, use /WHOLEARCHIVE
# to make sure the linker doesn't discard unused code sections before coverage can be measured
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if(SFML_ENABLE_COVERAGE AND SFML_COMPILER_MSVC AND NOT BUILD_SHARED_LIBS)
foreach(DEPENDENCY ${DEPENDS})
target_link_options(${target} PRIVATE $<$<CONFIG:DEBUG>:/WHOLEARCHIVE:$<TARGET_LINKER_FILE:${DEPENDENCY}>>)
endforeach()
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endif()
if(SFML_OS_WINDOWS AND SFML_USE_MESA3D)
add_dependencies(${target} "install-mesa3d")
endif()
# Delay test registration when cross compiling to avoid running crosscompiled app on host OS
if(CMAKE_CROSSCOMPILING)
set(CMAKE_CATCH_DISCOVER_TESTS_DISCOVERY_MODE PRE_TEST)
# When running tests on Android, use a custom shell script to invoke commands using adb shell
if(SFML_OS_ANDROID)
set_target_properties(${target} PROPERTIES CROSSCOMPILING_EMULATOR "${PROJECT_BINARY_DIR}/run-in-adb-shell.sh")
endif()
endif()
# Add the test
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catch_discover_tests(${target} WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR})
endfunction()
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# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
function(sfml_export_targets)
# CMAKE_CURRENT_LIST_DIR or CMAKE_CURRENT_SOURCE_DIR not usable for files that are to be included like this one
set(CURRENT_DIR "${PROJECT_SOURCE_DIR}/cmake")
include(CMakePackageConfigHelpers)
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
VERSION ${PROJECT_VERSION}
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COMPATIBILITY SameMajorVersion)
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if(BUILD_SHARED_LIBS)
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set(config_name "Shared")
else()
set(config_name "Static")
endif()
set(targets_config_filename "SFML${config_name}Targets.cmake")
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if(SFML_BUILD_FRAMEWORKS)
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set(config_package_location "SFML.framework/Resources/CMake")
else()
set(config_package_location ${CMAKE_INSTALL_LIBDIR}/cmake/SFML)
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endif()
configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
INSTALL_DESTINATION "${config_package_location}")
configure_package_config_file("${CURRENT_DIR}/SFMLConfigDependencies.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
INSTALL_DESTINATION "${config_package_location}")
install(EXPORT SFMLConfigExport
FILE ${targets_config_filename}
DESTINATION ${config_package_location})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
DESTINATION ${config_package_location}
COMPONENT devel)
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endfunction()