SFML/CMakeLists.txt

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cmake_minimum_required(VERSION 2.8.3)
# define a macro that helps defining an option
macro(sfml_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# these options have to be set before CMake detects/configures the toolchain
# determine whether to create a debug or release build
sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
# Suppress Cygwin legacy warning
set(CMAKE_LEGACY_CYGWIN_WIN32 0)
# Suppress Mac OS X RPATH warnings and adopt new related behaviors
if(NOT CMAKE_VERSION VERSION_LESS 3.0)
cmake_policy(SET CMP0042 NEW)
endif()
# set Android specific options
# define the minimum API level to be used
sfml_set_option(ANDROID_API_MIN 9 STRING "Choose the Android API level to be used (minimum 9)")
# mirror the setting for the toolchain file
set(ANDROID_NATIVE_API_LEVEL ${ANDROID_API_MIN})
# define the path to the Android NDK
sfml_set_option(ANDROID_NDK "$ENV{ANDROID_NDK}" PATH "Path to the Android NDK")
# define the STL implementation to be used
sfml_set_option(ANDROID_STL c++_shared STRING "Choose the STL implementation to be used (experimental)")
# default the ABI to ARM v7a for hardware floating point
if(NOT ANDROID_ABI)
set(ANDROID_ABI armeabi-v7a)
endif()
#end of Android specific options
# project name
project(SFML)
# include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
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set(VERSION_MINOR 4)
set(VERSION_PATCH 2)
# add the SFML header path
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
# add an option for choosing the build type (shared or static)
if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
else()
if(SFML_OS_IOS)
set(BUILD_SHARED_LIBS FALSE)
elseif(SFML_OS_ANDROID)
set(BUILD_SHARED_LIBS TRUE)
endif()
endif()
# add an option for building the examples
if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
else()
set(SFML_BUILD_EXAMPLES FALSE)
endif()
# add options to select which modules to build
sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
if(NOT SFML_OS_IOS)
sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
endif()
sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
# add an option for building the API documentation
sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# add an option for choosing the OpenGL implementation
if(SFML_BUILD_WINDOW)
sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
endif()
# Mac OS X specific options
if(SFML_OS_MACOSX)
# add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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# add an option to let the user specify a custom directory for frameworks installation (SFML, FLAC, ...)
sfml_set_option(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" STRING "Frameworks installation directory")
# add an option to automatically install Xcode templates
sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
endif()
# Android options
if(SFML_OS_ANDROID)
# make sure there's the android library available
if (${ANDROID_API_MIN} LESS 9)
message(FATAL_ERROR "Android API level must be equal or greater than 9. Please adjust the CMake variable 'ANDROID_API_MIN'.")
endif()
if(NOT ANDROID_NDK)
message(FATAL_ERROR "The Android NDK couldn't be found. Please adjust the CMake variable 'ANDROID_NDK' to point to the NDK directory.")
endif()
# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
endif()
# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/sfml)
# we install libs in a subdirectory named after the ABI (lib/mips/*.so)
set(LIB_SUFFIX "/${ANDROID_ABI}")
# pass shared STL configuration (if any)
if (ANDROID_STL MATCHES "_shared")
add_definitions("-DSTL_LIBRARY=${ANDROID_STL}")
endif()
# this is a workaround to compile sfml-activity without the stl library as a dependency
# we save the original compilation command line to restore it later in Macro.cmake
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
else()
unset(ANDROID_ABI CACHE)
unset(ANDROID_API_MIN CACHE)
unset(ANDROID_STL CACHE)
unset(ANDROID_NATIVE_API_LEVEL CACHE)
unset(ANDROID_NDK CACHE)
endif()
# define SFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
add_definitions(-DSFML_STATIC)
endif()
# force building sfml-window, if sfml-graphics module is built
if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
set(SFML_BUILD_WINDOW TRUE)
endif()
# allow not using bundled dependencies with a switch
# (except for stb_image)
# yes this is horrible, but GLOB_RECURSE sucks
sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.")
if(SFML_USE_SYSTEM_DEPS)
if(SFML_INSTALL_XCODE_TEMPLATES)
message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
endif()
file(GLOB_RECURSE DEP_LIBS "${CMAKE_SOURCE_DIR}/extlibs/libs*/*")
file(GLOB_RECURSE DEP_BINS "${CMAKE_SOURCE_DIR}/extlibs/bin*/*")
file(GLOB_RECURSE DEP_HEADERS "${CMAKE_SOURCE_DIR}/extlibs/headers/*")
foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
get_filename_component(DEP_DIR ${DEP_FILE} PATH)
if(NOT DEP_DIR MATCHES "/stb_image(/|$)")
set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_DIR})
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
while(NOT DEP_PARENT_DIR STREQUAL "${CMAKE_SOURCE_DIR}/extlibs")
if(NOT DEP_DIR MATCHES "/stb_image(/|$)")
set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_PARENT_DIR})
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
endwhile()
endforeach()
list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
endif()
# Visual C++: remove warnings regarding SL security and algorithms on pointers
if(SFML_COMPILER_MSVC)
# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
if(CMAKE_VERSION VERSION_LESS 3.1)
sfml_set_option(SFML_GENERATE_PDB FALSE BOOL "True to generate PDB debug symbols, FALSE otherwise. Requires CMake 3.1.")
if(SFML_GENERATE_PDB)
message(FATAL_ERROR "Generation of PDB files (SFML_GENERATE_PDB) requires at least CMake 3.1.0")
endif()
else()
sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise. Requires CMake 3.1.")
endif()
add_definitions(-D_CRT_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
endif()
# define SFML_OPENGL_ES if needed
if(SFML_OPENGL_ES)
add_definitions(-DSFML_OPENGL_ES)
add_definitions(-DGL_GLEXT_PROTOTYPES)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# the following combination of flags is not valid
if (BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
endif()
# for VC++, we can apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND SFML_USE_STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# setup Mac OS X stuff
if(SFML_OS_MACOSX)
# SFML_BUILD_FRAMEWORKS needs two things:
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(SFML_BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
# only the default architecture (i.e. 64-bit) is supported
if(CMAKE_OSX_ARCHITECTURES AND NOT CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64")
message(FATAL_ERROR "Only 64-bit architecture is supported")
return()
endif()
# configure Xcode templates
set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
endif()
if(SFML_OS_LINUX OR SFML_OS_FREEBSD)
set(PKGCONFIG_DIR lib${LIB_SUFFIX}/pkgconfig)
if(SFML_OS_FREEBSD)
set(PKGCONFIG_DIR libdata/pkgconfig)
endif()
if(BUILD_SHARED_LIBS)
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES FALSE BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
if(SFML_INSTALL_PKGCONFIG_FILES)
foreach(sfml_module IN ITEMS all system window graphics audio network)
CONFIGURE_FILE(
"tools/pkg-config/sfml-${sfml_module}.pc.in"
"tools/pkg-config/sfml-${sfml_module}.pc"
@ONLY)
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
DESTINATION "${CMAKE_INSTALL_PREFIX}/${PKGCONFIG_DIR}")
endforeach()
endif()
else()
if(SFML_INSTALL_PKGCONFIG_FILES)
message(WARNING "No pkg-config files are provided for the static SFML libraries (SFML_INSTALL_PKGCONFIG_FILES will be ignored).")
endif()
endif()
endif()
# enable project folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
# add the subdirectories
add_subdirectory(src/SFML)
if(SFML_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(SFML_BUILD_DOC)
add_subdirectory(doc)
endif()
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES FALSE BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
if(SFML_OS_SUPPORTS_PKGCONFIG OR SFML_INSTALL_PKGCONFIG_FILES)
foreach(sfml_module IN ITEMS all system window graphics audio network)
CONFIGURE_FILE(
"tools/pkg-config/sfml-${sfml_module}.pc.in"
"tools/pkg-config/sfml-${sfml_module}.pc"
@ONLY)
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
DESTINATION "${CMAKE_INSTALL_PREFIX}/${SFML_OS_PKGCONFIG_DIR}")
endforeach()
endif()
# setup the install rules
if(NOT SFML_BUILD_FRAMEWORKS)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
if(SFML_GENERATE_PDB)
install(DIRECTORY ${PROJECT_BINARY_DIR}/lib
DESTINATION .
COMPONENT devel
FILES_MATCHING PATTERN "*.pdb")
endif()
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the non-optional SFML headers
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System
$<TARGET_FILE_DIR:SFML>/Headers)
# add window module headers if enabled
if(SFML_BUILD_WINDOW)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Window
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# add network module headers if enabled
if(SFML_BUILD_GRAPHICS)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Network
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# add graphics module headers if enabled
if(SFML_BUILD_GRAPHICS)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Graphics
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# add audio module headers if enabled
if(SFML_BUILD_AUDIO)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Audio
$<TARGET_FILE_DIR:SFML>/Headers)
endif()
# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
# NOTE: it's not required to link against SFML.framework
set_target_properties(SFML PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@rpath")
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
COMPONENT devel)
endif()
install(FILES license.md DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.md DESTINATION ${INSTALL_MISC_DIR})
if(NOT SFML_OS_ANDROID)
install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules)
endif()
# install 3rd-party libraries and tools
if(SFML_OS_WINDOWS)
# install the binaries of SFML dependencies
if(ARCH_32BITS)
install(DIRECTORY extlibs/bin/x86/ DESTINATION bin)
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if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14)
install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION lib)
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elseif(SFML_COMPILER_MSVC)
install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION lib)
else()
install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION lib)
endif()
elseif(ARCH_64BITS)
install(DIRECTORY extlibs/bin/x64/ DESTINATION bin)
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if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14)
install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION lib)
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elseif(SFML_COMPILER_MSVC)
install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION lib)
else()
install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION lib)
endif()
endif()
elseif(SFML_OS_MACOSX)
# install extlibs dependencies only when used
if(SFML_BUILD_GRAPHICS)
if(FREETYPE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
endif()
endif()
if(SFML_BUILD_AUDIO)
if(FLAC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
endif()
if(OGG_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
endif()
if(VORBIS_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
endif()
if(VORBISENC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
endif()
if(VORBISFILE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
endif()
if(OPENAL_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework")
install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
endif()
endif()
# install the Xcode templates if requested
if(SFML_INSTALL_XCODE_TEMPLATES)
# configure the templates plist files
foreach(TEMPLATE "SFML Compiler" "SFML App")
configure_file(
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
@ONLY)
endforeach()
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
DESTINATION /Library/Developer/Xcode/Templates
PATTERN "*.in" EXCLUDE
PATTERN ".DS_Store" EXCLUDE)
endif()
elseif(SFML_OS_IOS)
# fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
if(SFML_OS_IOS)
install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX})
endif()
# since the iOS libraries are built as static, we must install the SFML dependencies
# too so that the end user can easily link them to its final application
if(SFML_BUILD_GRAPHICS)
install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib)
endif()
elseif(SFML_OS_ANDROID)
# install extlibs
install(DIRECTORY extlibs/libs-android/${ANDROID_ABI} DESTINATION extlibs/lib)
install(FILES extlibs/Android.mk DESTINATION extlibs)
# install Android.mk so the NDK knows how to set up SFML
install(FILES src/SFML/Android.mk DESTINATION .)
endif()