Fix more outdated references to Mac OS X

This commit is contained in:
Chris Thrasher 2024-09-09 19:54:57 -06:00
parent 9f52cfec39
commit 2b4a72ee06
4 changed files with 5 additions and 5 deletions

View File

@ -120,7 +120,7 @@ public:
/// parameters for a regular usage of the graphics module. /// parameters for a regular usage of the graphics module.
/// ///
/// \param handle Platform-specific handle of the control (\a HWND on /// \param handle Platform-specific handle of the control (\a HWND on
/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X) /// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on macOS)
/// \param settings Additional settings for the underlying OpenGL context /// \param settings Additional settings for the underlying OpenGL context
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////

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@ -106,13 +106,13 @@ struct ContextSettings
/// system, this might be required for advanced OpenGL debugging. /// system, this might be required for advanced OpenGL debugging.
/// OpenGL debugging is disabled by default. /// OpenGL debugging is disabled by default.
/// ///
/// <b>Special Note for OS X:</b> /// <b>Special Note for macOS:</b>
/// Apple only supports choosing between either a legacy context /// Apple only supports choosing between either a legacy context
/// (OpenGL 2.1) or a core context (OpenGL version depends on the /// (OpenGL 2.1) or a core context (OpenGL version depends on the
/// operating system version but is at least 3.2). Compatibility /// operating system version but is at least 3.2). Compatibility
/// contexts are not supported. Further information is available on the /// contexts are not supported. Further information is available on the
/// <a href="https://developer.apple.com/opengl/capabilities/index.html"> /// <a href="https://developer.apple.com/opengl/capabilities/index.html">
/// OpenGL Capabilities Tables</a> page. OS X also currently does /// OpenGL Capabilities Tables</a> page. macOS also currently does
/// not support debug contexts. /// not support debug contexts.
/// ///
/// Please note that these values are only a hint. /// Please note that these values are only a hint.

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@ -246,7 +246,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons
attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(0)); // end of array attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(0)); // end of array
// All OS X pixel formats are sRGB capable // All macOS pixel formats are sRGB capable
m_settings.sRgbCapable = true; m_settings.sRgbCapable = true;
// Create the pixel format. // Create the pixel format.

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@ -5,7 +5,7 @@
// This code will work only if you selected window, graphics and audio. // This code will work only if you selected window, graphics and audio.
// //
// Note that the "Run Script" build phase will copy the required frameworks // Note that the "Run Script" build phase will copy the required frameworks
// or dylibs to your application bundle so you can execute it on any OS X // or dylibs to your application bundle so you can execute it on any macOS
// computer. // computer.
// //
// Your resource files (images, sounds, fonts, ...) are also copied to your // Your resource files (images, sounds, fonts, ...) are also copied to your