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Fix more outdated references to Mac OS X
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9f52cfec39
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@ -120,7 +120,7 @@ public:
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/// parameters for a regular usage of the graphics module.
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///
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on macOS)
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/// \param settings Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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@ -106,13 +106,13 @@ struct ContextSettings
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/// system, this might be required for advanced OpenGL debugging.
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/// OpenGL debugging is disabled by default.
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///
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/// <b>Special Note for OS X:</b>
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/// <b>Special Note for macOS:</b>
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/// Apple only supports choosing between either a legacy context
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/// (OpenGL 2.1) or a core context (OpenGL version depends on the
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/// operating system version but is at least 3.2). Compatibility
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/// contexts are not supported. Further information is available on the
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/// <a href="https://developer.apple.com/opengl/capabilities/index.html">
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/// OpenGL Capabilities Tables</a> page. OS X also currently does
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/// OpenGL Capabilities Tables</a> page. macOS also currently does
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/// not support debug contexts.
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///
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/// Please note that these values are only a hint.
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@ -246,7 +246,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons
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attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(0)); // end of array
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// All OS X pixel formats are sRGB capable
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// All macOS pixel formats are sRGB capable
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m_settings.sRgbCapable = true;
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// Create the pixel format.
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@ -5,7 +5,7 @@
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// This code will work only if you selected window, graphics and audio.
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//
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// Note that the "Run Script" build phase will copy the required frameworks
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// or dylibs to your application bundle so you can execute it on any OS X
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// or dylibs to your application bundle so you can execute it on any macOS
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// computer.
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//
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// Your resource files (images, sounds, fonts, ...) are also copied to your
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