mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Fix warnings in Linux OpenGL ES codepaths
Because CI didn't cover this code we didn't know there were warnings in these codepaths to address. Not sure why GCC's -Wduplicated-branches is being emitted or how exactly to fix it. It's easier to simply ignore it in this one particular file.
This commit is contained in:
parent
13c8a1de4e
commit
e2e0f36d98
1
.github/workflows/ci.yml
vendored
1
.github/workflows/ci.yml
vendored
@ -16,6 +16,7 @@ jobs:
|
||||
- { name: Windows VS2022 Clang, os: windows-2022, flags: -T ClangCL }
|
||||
- { name: Linux GCC, os: ubuntu-20.04 }
|
||||
- { name: Linux Clang, os: ubuntu-20.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ }
|
||||
- { name: Linux GCC OpenGL ES, os: ubuntu-20.04, flags: -DSFML_OPENGL_ES=ON }
|
||||
- { name: MacOS XCode, os: macos-11 }
|
||||
config:
|
||||
- { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE }
|
||||
|
@ -24,6 +24,7 @@ Also available on the website: https://www.sfml-dev.org/changelog.php#sfml-2.6.1
|
||||
**Bugfixes**
|
||||
|
||||
- Ensure OpenGL extensions are loaded before querying maximum texture size (#2603)
|
||||
- Fix warnings in Linux OpenGL ES codepaths (#2747)
|
||||
|
||||
### Audio
|
||||
|
||||
|
@ -387,7 +387,7 @@ bool RenderTextureImplFBO::create(unsigned int width, unsigned int height, unsig
|
||||
if (createFrameBuffer())
|
||||
{
|
||||
// Restore previously bound framebuffer
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, frameBuffer));
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, static_cast<GLuint>(frameBuffer)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -38,6 +38,10 @@
|
||||
#include <cstring>
|
||||
#include <climits>
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic ignored "-Wduplicated-branches"
|
||||
#endif
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
@ -346,10 +350,16 @@ Image Texture::copyToImage() const
|
||||
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, frameBuffer));
|
||||
glCheck(GLEXT_glFramebufferTexture2D(GLEXT_GL_FRAMEBUFFER, GLEXT_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0));
|
||||
glCheck(glReadPixels(0, 0, m_size.x, m_size.y, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]));
|
||||
glCheck(glReadPixels(0,
|
||||
0,
|
||||
static_cast<GLsizei>(m_size.x),
|
||||
static_cast<GLsizei>(m_size.y),
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
&pixels[0]));
|
||||
glCheck(GLEXT_glDeleteFramebuffers(1, &frameBuffer));
|
||||
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, previousFrameBuffer));
|
||||
glCheck(GLEXT_glBindFramebuffer(GLEXT_GL_FRAMEBUFFER, static_cast<GLuint>(previousFrameBuffer)));
|
||||
|
||||
if (m_pixelsFlipped)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user