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https://github.com/SFML/SFML.git
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Improve test coverage
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d31dad8300
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@ -81,17 +81,7 @@ TEST_CASE("[Graphics] sf::Font", runDisplayTests())
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SECTION("Successful load")
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SECTION("Successful load")
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{
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{
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const auto memory = []()
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const auto memory = loadIntoMemory("Graphics/tuffy.ttf");
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{
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std::ifstream file("Graphics/tuffy.ttf", std::ios::binary | std::ios::ate);
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REQUIRE(file);
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const auto size = file.tellg();
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file.seekg(0, std::ios::beg);
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std::vector<std::byte> buffer(static_cast<std::size_t>(size));
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REQUIRE(file.read(reinterpret_cast<char*>(buffer.data()), size));
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return buffer;
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}();
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REQUIRE(font.loadFromMemory(memory.data(), memory.size()));
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REQUIRE(font.loadFromMemory(memory.data(), memory.size()));
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CHECK(font.getInfo().family == "Tuffy");
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CHECK(font.getInfo().family == "Tuffy");
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const auto& glyph = font.getGlyph(0x45, 16, false);
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const auto& glyph = font.getGlyph(0x45, 16, false);
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@ -158,6 +148,7 @@ TEST_CASE("[Graphics] sf::Font", runDisplayTests())
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SECTION("Set/get smooth")
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SECTION("Set/get smooth")
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{
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{
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sf::Font font;
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sf::Font font;
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REQUIRE(font.loadFromFile("Graphics/tuffy.ttf"));
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font.setSmooth(false);
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font.setSmooth(false);
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CHECK(!font.isSmooth());
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CHECK(!font.isSmooth());
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}
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}
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@ -61,8 +61,6 @@ TEST_CASE("[Graphics] sf::RenderTarget")
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CHECK(renderTarget.setActive(true));
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CHECK(renderTarget.setActive(true));
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}
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}
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SECTION("getViewport(const View&)")
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{
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const auto makeView = [](const auto& viewport)
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const auto makeView = [](const auto& viewport)
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{
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{
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sf::View view;
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sf::View view;
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@ -70,6 +68,8 @@ TEST_CASE("[Graphics] sf::RenderTarget")
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return view;
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return view;
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};
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};
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SECTION("getViewport(const View&)")
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{
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const RenderTarget renderTarget;
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const RenderTarget renderTarget;
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CHECK(renderTarget.getViewport(makeView(sf::FloatRect({0, 0}, {1, 1}))) == sf::IntRect({0, 0}, {640, 480}));
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CHECK(renderTarget.getViewport(makeView(sf::FloatRect({0, 0}, {1, 1}))) == sf::IntRect({0, 0}, {640, 480}));
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CHECK(renderTarget.getViewport(makeView(sf::FloatRect({1, 1}, {.5f, .25f}))) ==
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CHECK(renderTarget.getViewport(makeView(sf::FloatRect({1, 1}, {.5f, .25f}))) ==
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@ -78,6 +78,15 @@ TEST_CASE("[Graphics] sf::RenderTarget")
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sf::IntRect({320, 240}, {160, 360}));
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sf::IntRect({320, 240}, {160, 360}));
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}
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}
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SECTION("getScissor(const View&)")
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{
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const RenderTarget renderTarget;
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CHECK(renderTarget.getScissor(makeView(sf::FloatRect({0, 0}, {1, 1}))) == sf::IntRect({0, 0}, {640, 480}));
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CHECK(renderTarget.getScissor(makeView(sf::FloatRect({1, 1}, {.5f, .25f}))) == sf::IntRect({0, 0}, {640, 480}));
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CHECK(renderTarget.getScissor(makeView(sf::FloatRect({.5f, .5f}, {.25f, .75f}))) ==
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sf::IntRect({0, 0}, {640, 480}));
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}
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SECTION("mapPixelToCoords(const Vector2i&)")
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SECTION("mapPixelToCoords(const Vector2i&)")
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{
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{
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sf::View view;
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sf::View view;
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@ -172,6 +172,24 @@ TEST_CASE("[Graphics] sf::Shader", skipShaderFullTests())
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CHECK(shader.getNativeHandle() == 0);
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CHECK(shader.getNativeHandle() == 0);
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}
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}
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SECTION("Move semantics")
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{
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SECTION("Construction")
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{
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sf::Shader movedShader;
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const sf::Shader shader = std::move(movedShader);
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CHECK(shader.getNativeHandle() == 0);
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}
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SECTION("Assignment")
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{
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sf::Shader movedShader;
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sf::Shader shader;
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shader = std::move(movedShader);
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CHECK(shader.getNativeHandle() == 0);
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}
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}
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SECTION("loadFromFile()")
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SECTION("loadFromFile()")
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{
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{
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sf::Shader shader;
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sf::Shader shader;
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@ -229,19 +247,24 @@ TEST_CASE("[Graphics] sf::Shader", skipShaderFullTests())
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sf::FileInputStream geometryShaderStream;
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sf::FileInputStream geometryShaderStream;
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REQUIRE(geometryShaderStream.open("Graphics/shader.geom"));
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REQUIRE(geometryShaderStream.open("Graphics/shader.geom"));
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sf::FileInputStream emptyStream;
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SECTION("One shader")
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SECTION("One shader")
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{
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{
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REQUIRE(!shader.loadFromStream(emptyStream, sf::Shader::Type::Vertex));
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REQUIRE(shader.loadFromStream(vertexShaderStream, sf::Shader::Type::Vertex) == sf::Shader::isAvailable());
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REQUIRE(shader.loadFromStream(vertexShaderStream, sf::Shader::Type::Vertex) == sf::Shader::isAvailable());
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REQUIRE(shader.loadFromStream(fragmentShaderStream, sf::Shader::Type::Fragment) == sf::Shader::isAvailable());
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}
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}
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SECTION("Two shaders")
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SECTION("Two shaders")
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{
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{
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REQUIRE(!shader.loadFromStream(emptyStream, fragmentShaderStream));
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REQUIRE(!shader.loadFromStream(vertexShaderStream, emptyStream));
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REQUIRE(shader.loadFromStream(vertexShaderStream, fragmentShaderStream) == sf::Shader::isAvailable());
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REQUIRE(shader.loadFromStream(vertexShaderStream, fragmentShaderStream) == sf::Shader::isAvailable());
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}
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}
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SECTION("Three shaders")
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SECTION("Three shaders")
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{
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{
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sf::FileInputStream emptyStream;
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REQUIRE(!shader.loadFromStream(emptyStream, geometryShaderStream, fragmentShaderStream));
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REQUIRE(!shader.loadFromStream(emptyStream, geometryShaderStream, fragmentShaderStream));
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REQUIRE(!shader.loadFromStream(vertexShaderStream, emptyStream, fragmentShaderStream));
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REQUIRE(!shader.loadFromStream(vertexShaderStream, emptyStream, fragmentShaderStream));
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REQUIRE(!shader.loadFromStream(vertexShaderStream, geometryShaderStream, emptyStream));
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REQUIRE(!shader.loadFromStream(vertexShaderStream, geometryShaderStream, emptyStream));
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@ -32,6 +32,32 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
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CHECK(texture.getNativeHandle() == 0);
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CHECK(texture.getNativeHandle() == 0);
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}
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}
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SECTION("Move semantics")
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{
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SECTION("Construction")
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{
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sf::Texture movedTexture;
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const sf::Texture texture = std::move(movedTexture);
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CHECK(texture.getSize() == sf::Vector2u());
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CHECK(!texture.isSmooth());
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CHECK(!texture.isSrgb());
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CHECK(!texture.isRepeated());
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CHECK(texture.getNativeHandle() == 0);
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}
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SECTION("Assignment")
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{
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sf::Texture movedTexture;
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sf::Texture texture;
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texture = std::move(movedTexture);
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CHECK(texture.getSize() == sf::Vector2u());
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CHECK(!texture.isSmooth());
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CHECK(!texture.isSrgb());
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CHECK(!texture.isRepeated());
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CHECK(texture.getNativeHandle() == 0);
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}
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}
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SECTION("create()")
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SECTION("create()")
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{
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{
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sf::Texture texture;
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sf::Texture texture;
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@ -68,6 +94,18 @@ TEST_CASE("[Graphics] sf::Texture", runDisplayTests())
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CHECK(texture.getNativeHandle() != 0);
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CHECK(texture.getNativeHandle() != 0);
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}
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}
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SECTION("loadFromMemory()")
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{
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const auto memory = loadIntoMemory("Graphics/sfml-logo-big.png");
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sf::Texture texture;
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REQUIRE(texture.loadFromMemory(memory.data(), memory.size()));
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CHECK(texture.getSize() == sf::Vector2u(1001, 304));
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CHECK(!texture.isSmooth());
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CHECK(!texture.isSrgb());
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CHECK(!texture.isRepeated());
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CHECK(texture.getNativeHandle() != 0);
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}
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SECTION("loadFromStream()")
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SECTION("loadFromStream()")
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{
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{
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sf::Texture texture;
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sf::Texture texture;
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@ -6,9 +6,12 @@
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#include <GraphicsUtil.hpp>
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#include <GraphicsUtil.hpp>
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#include <SystemUtil.hpp>
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#include <SystemUtil.hpp>
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#include <fstream>
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#include <limits>
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#include <limits>
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#include <ostream>
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#include <ostream>
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#include <cassert>
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namespace sf
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namespace sf
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{
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{
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode)
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std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode)
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@ -113,3 +116,15 @@ bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs)
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lhs.getMatrix()[7] == Approx(rhs.value.getMatrix()[7]) &&
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lhs.getMatrix()[7] == Approx(rhs.value.getMatrix()[7]) &&
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lhs.getMatrix()[15] == Approx(rhs.value.getMatrix()[15]);
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lhs.getMatrix()[15] == Approx(rhs.value.getMatrix()[15]);
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}
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}
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std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path)
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{
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std::ifstream file(path, std::ios::binary | std::ios::ate);
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assert(file);
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const auto size = file.tellg();
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file.seekg(0, std::ios::beg);
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std::vector<std::byte> buffer(static_cast<std::size_t>(size));
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[[maybe_unused]] const auto& result = file.read(reinterpret_cast<char*>(buffer.data()), size);
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assert(result);
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return buffer;
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}
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@ -6,7 +6,11 @@
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#pragma once
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#pragma once
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#include <SystemUtil.hpp>
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#include <SystemUtil.hpp>
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#include <filesystem>
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#include <iosfwd>
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#include <iosfwd>
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#include <vector>
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#include <cstddef>
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namespace sf
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namespace sf
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{
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{
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@ -35,3 +39,5 @@ bool operator==(const sf::Rect<T>& lhs, const Approx<sf::Rect<T>>& rhs)
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return lhs.left == Approx(rhs.value.left) && lhs.top == Approx(rhs.value.top) &&
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return lhs.left == Approx(rhs.value.left) && lhs.top == Approx(rhs.value.top) &&
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lhs.width == Approx(rhs.value.width) && lhs.height == Approx(rhs.value.height);
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lhs.width == Approx(rhs.value.width) && lhs.height == Approx(rhs.value.height);
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}
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}
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[[nodiscard]] std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path);
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