Lukas Dürrenberger
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2eb70c6537
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Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
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2019-09-12 23:02:52 +02:00 |
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Ceylo
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5ab36271c7
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Remove iOS example
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2019-01-19 01:29:12 +01:00 |
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Ceylo
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1272b704d6
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window, opengl and pong examples now work on iOS
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2019-01-19 01:29:12 +01:00 |
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Ceylo
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82c2f4c05e
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All mobile-compatible examples now successfully link
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2019-01-19 01:29:12 +01:00 |
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binary1248
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d032050ccf
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Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage.
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2018-04-06 00:16:27 +02:00 |
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binary1248
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fe1407b6b5
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Added joystick example.
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2018-04-05 17:29:38 +02:00 |
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Jonny Paton
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7be2111d61
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Add iOS demo
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2018-03-26 18:42:19 -07:00 |
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Mario Liebisch
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0b2ac85f11
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Added CMake variables to select the modules to be built
This addresses issue #798.
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2017-04-04 13:43:49 +02:00 |
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Stefan Schindler
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f24ca9a840
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Source code changes.
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
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2014-10-06 01:18:47 +02:00 |
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Laurent Gomila
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c35b48bcea
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[iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects
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2014-04-20 12:53:22 +02:00 |
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Laurent Gomila
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4e8e1629d1
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Adapted the examples for iOS (WIP)
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2014-04-20 12:52:10 +02:00 |
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Laurent Gomila
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9b0ed300b5
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Made compiler and OS variable names much clearer in CMake files
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2013-10-09 08:01:10 +02:00 |
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Marco Antognini
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2a083ea202
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SFML-Cocoa is now part of the cmake-based examples
Removes Xcode project
Fixes a crash and
Silences system alerts in this example
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2012-01-30 12:23:18 +01:00 |
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LaurentGom
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a991fe8e4d
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Added support for the CMake build system
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
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2010-08-19 15:59:24 +00:00 |
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