kimci86
0d3c7f1c32
Make VertexBuffer::Usage a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
a019b5167b
Make Shader::Type a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
b496877c90
Make BlendMode::Factor and BlendMode::Equation scoped enumerations
2024-01-27 15:31:30 -07:00
Miron Alexandru
3ca42c9a45
Update copyright year
2024-01-26 12:00:22 -07:00
Corentin Schreiber
ebf485737f
Add texture coordinate type to sf::RenderStates
2024-01-25 23:45:00 -07:00
Chris Thrasher
b234ede61e
Use struct
for data type with exclusively public contents
2024-01-24 21:59:00 -07:00
Chris Thrasher
5dfa3f7858
Modernize management of X11 resources
...
This approach uses RAII to manage resources rather than relying on
correctly calling cleanup functions at all places where scope exits.
This also has the benefit of removing a mutex and no longer having
to lock that mutex so many times.
2024-01-24 20:12:10 -07:00
Chris Thrasher
7d095c8b6e
Clarify instructions for how to use SFML_ROOT
...
SFML_ROOT can simply point to the directory in which SFML was installed.
This is verified by our install interface tests which do exactly that,
even when SFML is built as a framework. CMake can figure out where
to find the config module if you give it this much information.
2024-01-20 18:48:53 -07:00
Chris Thrasher
ef5ee38576
Refactor ternary into early-returning conditionals
...
A complex ternary expression here doesn't buy us anything. This
refactor more clearly expresses what is going on in this function.
2024-01-17 19:14:27 -07:00
Chris Thrasher
30a986e632
Use CMake-standard <PackageName>_ROOT variable to locating config module
...
https://cmake.org/cmake/help/v3.22/command/find_package.html
https://cmake.org/cmake/help/v3.22/variable/PackageName_ROOT.html#variable:%3CPackageName%3E_ROOT
SFML_DIR predates the existence of <PackageName>_ROOT which is now
the preferred way to specify where to find a given package's config
module. User reports have shown that SFML_DIR may be broken at least
in certain circumstances so lets stop mentioning it.
2024-01-16 13:10:58 -07:00
Chris Thrasher
a2c003b2b7
Add sf::State
for specifying fullscreen or floating windows
2024-01-15 23:08:33 -07:00
Chris Thrasher
ddb906a0ab
Fix file extension typo in .gitattributes
2024-01-15 16:47:09 -07:00
Chris Thrasher
3c4c1d3266
Add missing std::
namespace
2024-01-14 21:56:13 -07:00
Chris Thrasher
a7aa231274
Enable clang-tidy Objective-C checks
2024-01-14 19:20:02 -07:00
Chris Thrasher
43dc13c3de
Fix typo in sf::Vector3<T>
type trait tests
2024-01-14 19:19:37 -07:00
Chris Thrasher
c919ad533d
Remove unnecessary return
statements
...
A new check in clang-tidy-18 catches this. I built it from source
and ran it locally to find this.
2024-01-14 17:00:35 -07:00
Bruno Van de Velde
9cd703aa10
Update location of sdkmanager for Android builds
2024-01-14 15:34:14 -07:00
Chris Thrasher
0d49fab1a6
Remove unnecessary private operators
...
Equality operations are not automatically generated by the compiler
so we can omit this.
2024-01-09 22:17:55 -07:00
binary1248
ed4dd9fd01
Fixed F13-F24 and consumer key names not being returned on Windows.
2024-01-08 16:18:43 -07:00
Chris Thrasher
4346b9a8bc
Remove unnecessary default destructor
...
sf::RenderWindow still inherits a virtual destructor from a base
class so there's no need to explicitly declare a virtual destructor.
I added a test to ensure this property was not broken.
2024-01-08 12:26:28 -07:00
Chris Thrasher
a9d9ef6d83
Deduplicate Window{Base}::create
implementations
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
2024-01-01 12:57:57 -07:00
Lukas Dürrenberger
f46c888e9b
Fix shader loading check for empty streams
2023-12-31 16:53:19 -07:00
Chris Thrasher
be5c52a1fc
Use std::
namespace
2023-12-31 16:17:29 -07:00
Chris Thrasher
115344ecc3
Improve sf::Packet
test coverage
2023-12-31 14:17:55 -07:00
Chris Thrasher
f9a343290d
Add tests for sf::Ftp
2023-12-31 10:05:54 -07:00
Chris Thrasher
2fe58c66a7
Delete unnecessary destructor
2023-12-26 22:14:57 -06:00
Chris Thrasher
cf3f4e8d89
Use sf::Vector2
s for expressing sizes and positions
2023-12-24 01:45:35 -06:00
Chris Thrasher
8509f0fddd
Use struct
for type with exclusively public contents
2023-12-23 18:36:41 -06:00
Chris Thrasher
36e7a18881
Fix clang-tidy errors
2023-12-23 10:41:02 -06:00
Chris Thrasher
a1c3aa14cb
Remove redundant link libraries
...
This is the warning I got when building this locally
ld: warning: ignoring duplicate libraries: 'lib/libsfml-graphics-s-d.a', 'lib/libsfml-system-s-d.a', 'lib/libsfml-window-s-d.a'
2023-12-22 23:16:45 -06:00
Chris Thrasher
f5497b2db6
Use more in-class member initializers
2023-12-22 21:55:51 -06:00
Chris Thrasher
3d4ea00135
Use sf::Vector2<T>
conversion constructor
2023-12-22 20:32:08 -06:00
Chris Thrasher
ffe9cc0671
Fix incorrect assertion comment
2023-12-22 16:00:39 -06:00
kimci86
39da2b829c
Make Keyboard::Key a scoped enumeration
2023-12-22 10:47:30 -06:00
kimci86
82ee0f79ac
Remove Key::Last and Scan::Last enumerators
...
The purpose of those was to make it obvious that an action is needed to
update KeyCount or ScancodeCount when adding more enumerators, but we
rarely touch those enumerations so it is not worth adding those
technical names to the public API.
2023-12-19 22:37:13 +01:00
Chris Thrasher
b13b488f9f
Remove unused function
2023-12-17 22:53:35 -07:00
Chris Thrasher
22b518af1f
Remove unused function
2023-12-17 20:59:59 -07:00
Chris Thrasher
d1eb21e04f
Remove reference to SFML 2
2023-12-17 20:28:11 -07:00
Chris Thrasher
674d68faa6
Remove unhelpful return values
2023-12-17 17:48:11 -07:00
Chris Thrasher
2bc4e15043
Fix typos
2023-12-17 15:48:19 -07:00
kimci86
d2f4452fc8
Use EnumArray for Key or Scancode-indexed arrays
2023-12-17 15:47:47 -07:00
kimci86
faaceb5b5b
Define KeyCount and ScancodeCount out of enums
...
Those values are not valid Key or Scancode values, so it doesn't make
sense for them to have Key or Scancode type.
Moving them out of their enum makes it possible to write exhaustive
switch case statement without having to write a case for those values.
Making them unsigned int allows to use them as array size without having
to do a static_cast.
2023-12-17 15:47:47 -07:00
Chris Thrasher
329e40019a
Print out new video mode when current mode is rejected
2023-12-17 12:59:47 -07:00
kimci86
a474654ea7
Add EnumArray to implement enum-indexed arrays
2023-12-16 18:31:25 -07:00
Chris Thrasher
92826e1c1f
Remove static_cast
s
2023-12-16 18:28:05 -07:00
kimci86
b20376813c
Rename XButton1 and XButton2 into Extra1 and Extra2
...
This is to avoid repeating Button when using those values now that the
sf::Mouse::Button enumeration is a scoped enumeration.
2023-12-16 12:14:43 -07:00
kimci86
eab8f426e7
Make Sensor::Type a scoped enumeration
2023-12-15 15:18:25 -07:00
kimci86
3fb0ffce51
Make Mouse::Button and Mouse::Wheel scoped enumerations
2023-12-15 15:18:25 -07:00
kimci86
ebf190b660
Make Joystick::Axis a scoped enumeration
2023-12-15 15:18:25 -07:00
kimci86
df2f56fe83
Make Cursor::Type a scoped enumeration
2023-12-15 15:18:25 -07:00