kimci86
39da2b829c
Make Keyboard::Key a scoped enumeration
2023-12-22 10:47:30 -06:00
Chris Thrasher
c3f69e5d64
Remove leading newlines
2023-11-29 15:54:38 -07:00
Chris Thrasher
2fcdec5153
Remove unnecessary reinterpret_cast
s
2023-11-26 18:08:02 -05:00
Chris Thrasher
27249d42ed
Add sf::WindowBase::set{Min|Max}imumSize()
...
Co-authored-by: Shane Whitmire <dogunbound5@gmail.com>
Co-authored-by: michael.david.howard@outlook.com <michael.david.howard@outlook.com>
2023-05-12 14:36:06 -06:00
Chris Thrasher
fb1cfdc48d
Add misc-const-correctness
clang-tidy check
2023-05-04 16:22:03 -06:00
vittorioromeo
cbfa9cbb65
Reorder includes hierarchically
2023-04-25 17:25:33 +02:00
Chris Thrasher
2c99b3343a
Remove default sf::Text
constructor
2023-04-05 09:54:56 -06:00
Chris Thrasher
7a5b862fd0
Consolidate redundant gl.h headers
2022-10-09 13:04:24 +02:00
Vittorio Romeo
753644a5bd
Fix CMake formatting inconsistencies
2022-10-06 20:33:40 +02:00
Chris Thrasher
72d88033e2
Use relative paths for resource files
2022-08-22 11:26:57 +08:00
Chris Thrasher
4f52793f7d
Run clang-format
2022-07-11 20:04:56 +02:00
metaquarx
88e9f82bee
Add '.clang-format' file, CI integration, and formatting exceptions
...
Co-authored-by: Vittorio Romeo <vittorio.romeo@outlook.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
Co-authored-by: kimci86 <kimci86@hotmail.fr>
2022-07-11 20:04:56 +02:00
Chris Thrasher
0812054e02
Remove trailing whitespace
2022-06-25 21:32:55 +02:00
Chris Thrasher
65fef85b30
Simplify how examples are built
...
CMake doesn't require absolute paths so we can safely remove
SRCROOT and let implicit relative pathing achieve the same result
with less work on our part.
2022-06-16 23:56:39 +02:00
Chris Thrasher
539483d329
Use std::array
2022-06-16 23:56:39 +02:00
Chris Thrasher
dbac180db5
Limit the scope of event object
2022-06-08 13:16:40 +02:00
Chris Thrasher
0785093ebc
Use sf::Vector2<T>
for numeric parameter pairs
2022-05-17 08:33:11 +02:00
Chris Thrasher
a302a9829e
Ensure files end with newline character
2022-04-12 08:13:48 +02:00
Chris Thrasher
33a7c4d2a8
Clean up filesystem path usage in examples
2022-03-15 15:21:45 +01:00
Chris Thrasher
5f2c7bb898
Use std::filesystem::path
2022-02-17 00:40:29 +00:00
Vittorio Romeo
a3b27b4a6d
Use pre-increment when post-increment is not necessary
2022-02-17 00:39:35 +00:00
Chris Thrasher
4586db91a9
Add SFML:: namespace to targets
...
This removes the sfml- prefixed targets from the export set. The sfml-
prefixed targets are still available within the build tree but not to
downstream users thus making this an API breaking change when compared
to the 2.x releases. To keep things consistent, usage of the sfml-
targets were replaced with their namespaced counterparts.
This has a number of benefits:
1. It's more idiomatic. Modern CMake libraries are expected to
have namespaced targets.
2. Namespaced targets are less likely to collide with user-defined
targets. No one will accidentally define a SFML:: target.
3. If a namespaced target is not found by CMake, configuration
will immediately stop.
2022-01-11 22:27:39 +01:00
Vittorio Romeo
7364d5b578
Fix broken OpenGL example
2021-12-21 20:41:44 +01:00
Vittorio Romeo
e9e353a7b2
Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector'
2021-12-15 11:22:46 +01:00
Vittorio Romeo
363e964acc
Strategic use of '[[nodiscard]]' in 'Graphics' module
2021-12-10 01:27:05 +00:00
Lukas Dürrenberger
bc628c6b28
Fix warnings in examples
...
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
MrZeusTheCoder
20238e758e
Switch example resources to public domain ones.
2021-04-02 22:16:22 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
Jonny Paton
353c846c87
Update examples for iOS including touch support, proper handling of window resize, launch screens and icons
2019-01-19 01:34:30 +01:00
Ceylo
1272b704d6
window, opengl and pong examples now work on iOS
2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e
All mobile-compatible examples now successfully link
2019-01-19 01:29:12 +01:00
Ceylo
ee08e18726
Modernize CMake files
2018-03-27 00:03:34 +02:00
Marco Antognini
b0f3611ab9
Renamed a few key codes
...
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
Ceylo
ce7ced5488
Replace INSTALL_RESOURCES_DIR option of sfml_add_example() command with RESOURCES_DIR
2018-01-25 00:23:33 +01:00
Ceylo
777ec2c04d
Fix launch of Cocoa example due to missing MainMenu.nib in bundle app
2018-01-25 00:23:33 +01:00
binary1248
2df9abf341
Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management.
2016-10-13 17:01:41 +02:00
binary1248
259811d59c
Implemented support for explicit mipmap generation in sf::Texture and sf::RenderTexture. ( #123 )
2016-05-04 20:01:22 +02:00
Marco Antognini
9d70da3aaa
Fixed and silenced a few warnings
2016-04-14 12:26:40 +02:00
binary1248
e00d160224
Add support for sRGB capable framebuffers. ( #175 )
2016-03-10 10:08:17 +01:00
binary1248
2752bbcfb0
Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders.
2015-09-21 20:29:55 +02:00
binary1248
650e792350
Improved OpenGL and X11 rotating cube examples.
2015-03-23 16:16:07 +01:00
binary1248
e2420dfe76
Removed support for GLU.
2015-03-23 16:16:06 +01:00
binary1248
97bdf72ce1
Adjusted OpenGL and Window example to request a 24-bit instead of a 32-bit depth buffer since it might not be supported on all systems.
2015-03-23 16:16:05 +01:00
Stefan Schindler
f24ca9a840
Source code changes.
...
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
binary1248
6959c1a826
Added notes to documentation and adjusted OpenGL example as a workaround for the side effects of making static functions that require a context work. If the user wants to make use of both sfml-graphics and OpenGL, they should make sure sf::Texture::getMaximumSize() and/or sf::Shader::isAvailable() are called at least once before setting their final context active as those functions will cause a context switch the first time they are called.
2014-08-15 13:39:06 +02:00
Laurent Gomila
c35b48bcea
[iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects
2014-04-20 12:53:22 +02:00
Laurent Gomila
3872b27569
Reworked the sfml-main module, added Main.hpp, moved the main() internal entry point for iOS from sfml-window to sfml-main
2014-04-20 12:53:17 +02:00
Laurent Gomila
239921b456
[iOS] Improved support for examples, removed the need for a toolchain file
2014-04-20 12:53:04 +02:00
Laurent Gomila
4e8e1629d1
Adapted the examples for iOS (WIP)
2014-04-20 12:52:10 +02:00
Laurent Gomila
7c9f9cc41c
Minor fix in Window and OpenGL examples
2013-06-03 20:48:24 +02:00