* Removed duplicated CMake code
* Made it possible to manually specify the pkg-config path
* Install pkg-config files by default on Linux and BSD systems
vim interprets the # ex: comments as a modeline, which causes editing
this file with vim to throw an error.
Signed-off-by: Marty E. Plummer <hanetzer@startmail.com>
This commit drops the previous custom CMake toolchain file for Android
in favor of CMake's new built-in toolchain for this (CMake >3.7.2).
This makes building SFML for Android a lot simpler and more straight
forward, working almost as smooth as other platforms.
To configure your build directory, all you have to do is defining just a
few variables the first time you invoke CMake.
**Required Variables**
* `CMAKE_SYSTEM_NAME` must be `Android`, so CMake knows we actually want
to cross-compile.
* `CMAKE_ANDROID_NDK` must point to the NDK's installation directory,
e.g. `/usr/android/ndk` or `c:/android/ndk`.
**Recommended Variables**
* `CMAKE_ANDROID_STL_TYPE` defines the STL implementation to be used.
You should use `c++_shared`, although others might work.
**Optional Variables**
* `CMAKE_SYSTEM_VERSION` can be set to pick a specific SDK version other
than the latest.
* `CMAKE_ANDROID_ARCH_ABI` defines the target architecture and ABI, for
example `armeabi` or `armeabi-v7a`.
Based on your system, you might want to enforce a specific generator to
prevent issues, e.g. using `MinGW Makefiles`.
This grew out of my work creating an sfml port for macports, but should
be helpful for package maintainers of various distributions:
* add an SFML_USE_SYSTEM_DEPS option to ignore everything in extlibs/
except for headers/stb_image, and use the system versions
* install pkg-config files if a pkg-config program is found
and either lib/pkgconfig or libdata/pkgconfig exists under the
INSTALL_PREFIX, or the SFML_INSTALL_PKGCONFIG_FILES flag is set
explicitly
* install pkg-config files for static libs too, add the necessary
Requires.private and Libs.private entries to the .pc files to support
static linking
* on OS X, honor all INSTALL_NAME and RPATH related cmake variables and
only set the INSTALL_NAME_DIR to "@rpath" if none of them is set, this
preserves the default behavior of using @rpath but also allows
overriding by the usual cmake mechanisms
This commit fixes the FindXCB.cmake module for the case no components
are requested. The previous version assigned `XCB_FIND_COMPONENTS`
list to an empty variable name.
I was lucky enough to catch the bug in a corner case where both
`XCB_COMPONENTS` and `XCB_FIND_COMPONENTS` were empty and `set()`
command failed, but note this awesome CMake language supports more annoying
corner cases like `XCB_COMPONENTS` empty and `XCB_FIND_COMPONENTS`
with two elements, which results in the following `set()` invocation:
``` cmake
set(${XCB_FIND_COMPONENTS[0]} ${XCB_FIND_COMPONENTS[1]})
```
So always beware of CMake secret charms...
* Updated the Android toolchain file to support NDKs up to the latest release (r12b; based on https://github.com/gongminmin/android-cmake).
* Fixed missing sRGB extension defines - also SFML once again compiles for older target API levels not having the sRGB extensions (fixes#1079, supersedes #1085).
* Changed SFML's default STL runtime to `stlport_shared`, since `c++_shared` is no longer supported.