Character traits are only standardized for character types of which
std::uint8_t is not. All major C++ implementations happen to define
this specialization but because it is not standard C++ they are
allowed to remove it as LLVM has done by deprecating this specialization
in LLVM 18. It is slated for removal in LLVM 19. To avoid compilation
errors and to get ahead of any deprecation warnings when LLVM 18 ships
we need to define our own std::uint8_t character traits.
SFML 4 will have access to C++20's std::u8string which should let us
remove this code.
sf::RenderWindow still inherits a virtual destructor from a base
class so there's no need to explicitly declare a virtual destructor.
I added a test to ensure this property was not broken.
This takes a 4 second configuration time for the entire project with
examples and tests and turns that into 3! Whopping 25% reduction in
configuration time. This effect is likely to be even larger on machines
without exceptionally good internet connections.
Before:
$ hyperfine 'rm -rf build && cmake --preset dev'
Benchmark 1: rm -rf build && cmake --preset dev
Time (mean ± σ): 4.076 s ± 0.130 s [User: 2.148 s, System: 1.376 s]
Range (min … max): 3.963 s … 4.321 s 10 runs
After:
$ hyperfine 'rm -rf build && cmake --preset dev'
Benchmark 1: rm -rf build && cmake --preset dev
Time (mean ± σ): 3.007 s ± 0.313 s [User: 1.061 s, System: 1.160 s]
Range (min … max): 2.783 s … 3.805 s 10 runs
Co-authored-by: binary1248 <binary1248@hotmail.com>
A fun thing about runDisplayTests() is that it means that the tests
won't get run in CI on the DRM code. Technically you can run the
display tests locally when buidling with DRM so these tests will
still fail under those circumstances. Regardless I think this is a
net positive to run the tests in CI.