binary1248
c0ca39ed21
Added Sound Effects example.
2024-04-25 10:24:11 +02:00
Chris Thrasher
3ea228434b
Build Cocoa example even when not using Xcode
2024-04-06 00:18:34 +02:00
Kipernal
eb07e1e6c5
Added support for stencil testing.
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Co-authored-by: binary1248 <binary1248@hotmail.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2024-01-29 08:13:14 -07:00
Chris Thrasher
ddfb7f6cb0
Use modern name for macOS
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In a few places I left references to the old name where appropriate.
There are also many CMake references to "OSX" that we have to keep
using since CMake does not offer alternative names for those variables
and target properties.
2023-07-24 21:25:26 -06:00
Vittorio Romeo
753644a5bd
Fix CMake formatting inconsistencies
2022-10-06 20:33:40 +02:00
Radek Dutkiewicz
b6ca47e128
DRM Implementation
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Ported sfml-pi DRM/KMS backend written by @mickelson
Port co-authored by @substring
Co-authored-by: Andrew Mickelson <andrew.mickelson@gmail.com>
Co-authored-by: Gil Delescluse <frog2wah@gmail.com>
2022-04-26 07:44:14 +02:00
Chris Thrasher
70e0ad28d4
Only build Cocoa example when using Xcode
2022-01-08 19:46:19 +01:00
MrZeusTheCoder
20238e758e
Switch example resources to public domain ones.
2021-04-02 22:16:22 +02:00
binary1248
6272f853c1
Add support for creating Vulkan window surfaces.
2019-10-16 21:48:24 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
Ceylo
5ab36271c7
Remove iOS example
2019-01-19 01:29:12 +01:00
Ceylo
1272b704d6
window, opengl and pong examples now work on iOS
2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e
All mobile-compatible examples now successfully link
2019-01-19 01:29:12 +01:00
binary1248
d032050ccf
Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage.
2018-04-06 00:16:27 +02:00
binary1248
fe1407b6b5
Added joystick example.
2018-04-05 17:29:38 +02:00
Jonny Paton
7be2111d61
Add iOS demo
2018-03-26 18:42:19 -07:00
Mario Liebisch
0b2ac85f11
Added CMake variables to select the modules to be built
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This addresses issue #798 .
2017-04-04 13:43:49 +02:00
Stefan Schindler
f24ca9a840
Source code changes.
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* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
Laurent Gomila
c35b48bcea
[iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects
2014-04-20 12:53:22 +02:00
Laurent Gomila
4e8e1629d1
Adapted the examples for iOS (WIP)
2014-04-20 12:52:10 +02:00
Laurent Gomila
9b0ed300b5
Made compiler and OS variable names much clearer in CMake files
2013-10-09 08:01:10 +02:00
Marco Antognini
2a083ea202
SFML-Cocoa is now part of the cmake-based examples
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Removes Xcode project
Fixes a crash and
Silences system alerts in this example
2012-01-30 12:23:18 +01:00
LaurentGom
a991fe8e4d
Added support for the CMake build system
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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-19 15:59:24 +00:00