Commit Graph

30 Commits

Author SHA1 Message Date
Chris Thrasher
d6c18af926 Use cross-platform threading library target 2023-09-24 20:57:33 -06:00
Chris Thrasher
9dc2e541e8 Add clang-tidy modernize-return-braced-init-list check 2023-09-17 15:47:33 -06:00
Chris Thrasher
ddfb7f6cb0 Use modern name for macOS
In a few places I left references to the old name where appropriate.
There are also many CMake references to "OSX" that we have to keep
using since CMake does not offer alternative names for those variables
and target properties.
2023-07-24 21:25:26 -06:00
Chris Thrasher
fb1cfdc48d Add misc-const-correctness clang-tidy check 2023-05-04 16:22:03 -06:00
vittorioromeo
cbfa9cbb65 Reorder includes hierarchically 2023-04-25 17:25:33 +02:00
Chris Thrasher
2c99b3343a Remove default sf::Text constructor 2023-04-05 09:54:56 -06:00
Shiv
ca5ca65004
Removed return EXIT_SUCCESS and cstdlib 2023-01-23 10:00:48 +01:00
Jim-Marsden
b2009e2fca Changed from std::scoped_lock to std::lock_guard 2023-01-11 15:07:29 -07:00
Shiv
9bdf207818
Use std::clamp 2022-12-27 17:58:49 -06:00
Jonny
510068d501
Use enum class instead of plain enum for PrimitiveType (#2286)
Co-authored-by: Jean Tampon <jean.tampon@gmail.com>
2022-11-27 12:17:27 -07:00
Chris Thrasher
e2528de20a Replace sf::Uint8 with std::uint8_t 2022-09-09 10:28:53 +02:00
Chris Thrasher
4f52793f7d Run clang-format 2022-07-11 20:04:56 +02:00
Chris Thrasher
65fef85b30 Simplify how examples are built
CMake doesn't require absolute paths so we can safely remove
SRCROOT and let implicit relative pathing achieve the same result
with less work on our part.
2022-06-16 23:56:39 +02:00
Chris Thrasher
539483d329 Use std::array 2022-06-16 23:56:39 +02:00
Chris Thrasher
dbac180db5 Limit the scope of event object 2022-06-08 13:16:40 +02:00
Chris Thrasher
0785093ebc Use sf::Vector2<T> for numeric parameter pairs 2022-05-17 08:33:11 +02:00
Vittorio Romeo
a3b27b4a6d Use pre-increment when post-increment is not necessary 2022-02-17 00:39:35 +00:00
Vittorio Romeo
b069f88127 Avoid overuse of 'std::endl' 2022-02-16 16:28:39 +00:00
Chris Thrasher
4586db91a9 Add SFML:: namespace to targets
This removes the sfml- prefixed targets from the export set. The sfml-
prefixed targets are still available within the build tree but not to
downstream users thus making this an API breaking change when compared
to the 2.x releases. To keep things consistent, usage of the sfml-
targets were replaced with their namespaced counterparts.

This has a number of benefits:

  1. It's more idiomatic. Modern CMake libraries are expected to
     have namespaced targets.

  2. Namespaced targets are less likely to collide with user-defined
     targets. No one will accidentally define a SFML:: target.

  3. If a namespaced target is not found by CMake, configuration
     will immediately stop.
2022-01-11 22:27:39 +01:00
Vittorio Romeo
e9e353a7b2 Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector' 2021-12-15 11:22:46 +01:00
Vittorio Romeo
b33f4bb205 Replace SFML multithreading primitives with standard C++ ones 2021-12-14 01:07:29 +01:00
Vittorio Romeo
363e964acc Strategic use of '[[nodiscard]]' in 'Graphics' module 2021-12-10 01:27:05 +00:00
Vittorio Romeo
756a399909 Remove deprecated 'Keyboard::Key' enumerators and adjust usages 2021-12-09 13:12:03 +00:00
Vittorio Romeo
87e84bc9e5 Minor modernization changes: 'nullptr', range-based 'for' loops, ... 2021-12-08 21:41:20 +00:00
Anton Vasiliev
f03a415121 Use std::vector.data() where appropriate 2021-12-08 16:26:03 +00:00
Vittorio Romeo
6cf124db66 Fix remaining warnings
- Fixes in examples
- Fixes across all the modules
2021-11-30 11:25:58 +01:00
Lukas Dürrenberger
bc628c6b28 Fix warnings in examples
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
MrZeusTheCoder
20238e758e Switch example resources to public domain ones. 2021-04-02 22:16:22 +02:00
Ceylo
1272b704d6 window, opengl and pong examples now work on iOS 2019-01-19 01:29:12 +01:00
binary1248
d032050ccf Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage. 2018-04-06 00:16:27 +02:00