Commit Graph

26 Commits

Author SHA1 Message Date
kimci86
d78cec0236 Add keyboard example program 2024-11-24 09:58:05 -07:00
binary1248
85e5ce5d65 Added event handling example. 2024-07-08 15:16:20 -06:00
Paul Meffle
1e1c13b51d Add example raw_input 2024-06-04 13:24:10 -06:00
binary1248
c0ca39ed21 Added Sound Effects example. 2024-04-25 10:24:11 +02:00
Chris Thrasher
3ea228434b Build Cocoa example even when not using Xcode 2024-04-06 00:18:34 +02:00
Kipernal
eb07e1e6c5 Added support for stencil testing.
Co-authored-by: binary1248 <binary1248@hotmail.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2024-01-29 08:13:14 -07:00
Chris Thrasher
ddfb7f6cb0 Use modern name for macOS
In a few places I left references to the old name where appropriate.
There are also many CMake references to "OSX" that we have to keep
using since CMake does not offer alternative names for those variables
and target properties.
2023-07-24 21:25:26 -06:00
Vittorio Romeo
753644a5bd Fix CMake formatting inconsistencies 2022-10-06 20:33:40 +02:00
Radek Dutkiewicz
b6ca47e128 DRM Implementation
Ported sfml-pi DRM/KMS backend written by @mickelson 
Port co-authored by @substring

Co-authored-by: Andrew Mickelson <andrew.mickelson@gmail.com>
Co-authored-by: Gil Delescluse <frog2wah@gmail.com>
2022-04-26 07:44:14 +02:00
Chris Thrasher
70e0ad28d4 Only build Cocoa example when using Xcode 2022-01-08 19:46:19 +01:00
MrZeusTheCoder
20238e758e Switch example resources to public domain ones. 2021-04-02 22:16:22 +02:00
binary1248
6272f853c1 Add support for creating Vulkan window surfaces. 2019-10-16 21:48:24 +02:00
Lukas Dürrenberger
2eb70c6537 Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL. 2019-09-12 23:02:52 +02:00
Ceylo
5ab36271c7 Remove iOS example 2019-01-19 01:29:12 +01:00
Ceylo
1272b704d6 window, opengl and pong examples now work on iOS 2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e All mobile-compatible examples now successfully link 2019-01-19 01:29:12 +01:00
binary1248
d032050ccf Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage. 2018-04-06 00:16:27 +02:00
binary1248
fe1407b6b5
Added joystick example. 2018-04-05 17:29:38 +02:00
Jonny Paton
7be2111d61 Add iOS demo 2018-03-26 18:42:19 -07:00
Mario Liebisch
0b2ac85f11 Added CMake variables to select the modules to be built
This addresses issue #798.
2017-04-04 13:43:49 +02:00
Stefan Schindler
f24ca9a840 Source code changes.
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
Laurent Gomila
c35b48bcea [iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects 2014-04-20 12:53:22 +02:00
Laurent Gomila
4e8e1629d1 Adapted the examples for iOS (WIP) 2014-04-20 12:52:10 +02:00
Laurent Gomila
9b0ed300b5 Made compiler and OS variable names much clearer in CMake files 2013-10-09 08:01:10 +02:00
Marco Antognini
2a083ea202 SFML-Cocoa is now part of the cmake-based examples
Removes Xcode project
Fixes a crash and
Silences system alerts in this example
2012-01-30 12:23:18 +01:00
LaurentGom
a991fe8e4d Added support for the CMake build system
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-19 15:59:24 +00:00