Chris Thrasher
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2c99b3343a
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Remove default sf::Text constructor
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2023-04-05 09:54:56 -06:00 |
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Shiv
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ca5ca65004
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Removed return EXIT_SUCCESS and cstdlib
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2023-01-23 10:00:48 +01:00 |
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Jim-Marsden
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b2009e2fca
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Changed from std::scoped_lock to std::lock_guard
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2023-01-11 15:07:29 -07:00 |
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Shiv
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9bdf207818
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Use std::clamp
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2022-12-27 17:58:49 -06:00 |
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Jonny
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510068d501
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Use enum class instead of plain enum for PrimitiveType (#2286)
Co-authored-by: Jean Tampon <jean.tampon@gmail.com>
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2022-11-27 12:17:27 -07:00 |
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Chris Thrasher
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e2528de20a
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Replace sf::Uint8 with std::uint8_t
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2022-09-09 10:28:53 +02:00 |
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Chris Thrasher
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4f52793f7d
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Run clang-format
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2022-07-11 20:04:56 +02:00 |
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Chris Thrasher
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539483d329
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Use std::array
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2022-06-16 23:56:39 +02:00 |
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Chris Thrasher
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dbac180db5
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Limit the scope of event object
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2022-06-08 13:16:40 +02:00 |
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Chris Thrasher
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0785093ebc
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Use sf::Vector2<T> for numeric parameter pairs
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2022-05-17 08:33:11 +02:00 |
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Vittorio Romeo
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a3b27b4a6d
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Use pre-increment when post-increment is not necessary
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2022-02-17 00:39:35 +00:00 |
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Vittorio Romeo
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b069f88127
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Avoid overuse of 'std::endl'
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2022-02-16 16:28:39 +00:00 |
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Vittorio Romeo
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e9e353a7b2
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Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector'
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2021-12-15 11:22:46 +01:00 |
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Vittorio Romeo
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b33f4bb205
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Replace SFML multithreading primitives with standard C++ ones
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2021-12-14 01:07:29 +01:00 |
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Vittorio Romeo
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363e964acc
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Strategic use of '[[nodiscard]]' in 'Graphics' module
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2021-12-10 01:27:05 +00:00 |
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Vittorio Romeo
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756a399909
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Remove deprecated 'Keyboard::Key' enumerators and adjust usages
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2021-12-09 13:12:03 +00:00 |
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Vittorio Romeo
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87e84bc9e5
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Minor modernization changes: 'nullptr', range-based 'for' loops, ...
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2021-12-08 21:41:20 +00:00 |
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Anton Vasiliev
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f03a415121
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Use std::vector.data() where appropriate
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2021-12-08 16:26:03 +00:00 |
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Vittorio Romeo
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6cf124db66
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Fix remaining warnings
- Fixes in examples
- Fixes across all the modules
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2021-11-30 11:25:58 +01:00 |
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Lukas Dürrenberger
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bc628c6b28
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Fix warnings in examples
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
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2021-11-30 11:25:58 +01:00 |
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MrZeusTheCoder
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20238e758e
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Switch example resources to public domain ones.
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2021-04-02 22:16:22 +02:00 |
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binary1248
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d032050ccf
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Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage.
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2018-04-06 00:16:27 +02:00 |
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