binary1248
be63ffa8d4
Fixed SoundEffects example allocating effect processor resources based on source channel count instead of engine channel count.
2024-06-27 08:17:23 +02:00
kimci86
fca4fa1aa2
Rename Font::loadFromFile into Font::openFromFile
...
Similar renaming for Font::loadFromMemory and Font::loadFromStream.
The goal is to better express the need to keep the source available,
similar to Music::openFromFile for example.
2024-06-25 22:53:28 +02:00
vittorioromeo
86c1a71a93
Remove default empty state of sf::Event
2024-06-23 19:11:10 +02:00
Chris Thrasher
735f2d972d
Replace sentinel values with std::optional
2024-06-18 12:35:29 -06:00
kimci86
58e83056bb
Some simplifications taking advantage of Rect position and size members
2024-06-16 02:48:53 +02:00
kimci86
7e5ed78219
Replace Rect members left, top, width, height by position and size
2024-06-16 02:48:53 +02:00
Chris Thrasher
304a7c1d69
Remove default empty state of sf::FileInputStream
2024-06-11 07:31:09 -05:00
Chris Thrasher
de8430bb29
Use std::optional
rather than sentinel values
2024-06-09 20:48:55 -05:00
vittorioromeo
52ce862a00
Remove default empty state of sf::Music
2024-06-08 20:54:10 +02:00
vittorioromeo
e7d67cfa2a
More Shader.cpp
example simplifications
2024-06-07 17:43:54 +02:00
vittorioromeo
dae09a912c
Rewrite Shader.cpp
example
2024-06-07 01:01:11 +02:00
Chris Thrasher
5484824948
Remove unnecessary static casts
2024-06-05 11:54:36 -06:00
Paul Meffle
1e1c13b51d
Add example raw_input
2024-06-04 13:24:10 -06:00
Chris Thrasher
bfd65989e9
Remove default empty state of sf::Texture
2024-06-04 13:19:58 -06:00
binary1248
59414d5bfd
Restore Shader and Island examples back to equivalent pre-API-change functionality.
2024-05-30 12:53:11 -06:00
binary1248
123270f7ad
Added support for retrieving a list of audio playback devices, getting the default audio playback device and changing the audio playback device during runtime.
2024-05-28 10:54:01 -06:00
vittorioromeo
e53f4d62af
Turn 'ContextSettings' into an aggregate and update usages
2024-05-25 00:56:37 +02:00
Chris Thrasher
eb4170796a
Fix geometry shader example
...
This example is optional since it may be skipped on hardware where
geometry shaders are not supported. The way I rewrote it in 7234fc1
resulted in the shader still being attempted to be loaded even when
geometry shaders were not supported leading to the whole program
crashing.
My bad.
2024-05-23 14:34:57 -06:00
Chris Thrasher
fdcd899d2b
Remove default empty state of sf::RenderTexture
2024-05-22 23:37:42 -06:00
Chris Thrasher
7234fc149b
Remove default empty state of sf::Shader
2024-05-19 20:58:58 -06:00
Chris Thrasher
504b850f03
Remove default empty state of sf::Font
2024-05-19 14:01:54 -06:00
Chris Thrasher
0ac278b2d6
Remove default empty state of sf::Image
2024-05-19 13:25:34 -06:00
Chris Thrasher
add6422e6b
Remove default empty state of sf::SoundBuffer
2024-05-19 13:09:38 -06:00
binary1248
002b8953fa
Added support for user defined sound effect implementations.
2024-05-16 21:52:16 -06:00
Vittorio Romeo
a61eb6aeef
Do not use 'sf::err' in examples
2024-05-14 21:08:09 -06:00
trustytrojan
ca0a231b35
Add operator bool()
to sf::Event
for checking if the event type is not Empty
2024-05-03 22:50:59 +00:00
Chris Thrasher
59447dd8e5
Rewrite sf::Event
API to improve type safety
...
This new API is built on top of std::variant. This allows us to
store many different event types in a space-efficient way and access
the active event type in a type-safe manner that eliminates the
categories of UB that are possible with unions.
Co-authored-by: kimci86 <kimci86@hotmail.fr>
2024-05-01 18:00:58 +00:00
kimci86
bdd348c142
Make Sound::Status a scoped enumeration
2024-04-28 16:36:57 +00:00
Chris Thrasher
04c36fdd1a
Improve const correctness
2024-04-27 23:33:52 +00:00
Chris Thrasher
249caa2fb2
Require that variables are initialized
2024-04-27 19:20:52 +00:00
binary1248
c0ca39ed21
Added Sound Effects example.
2024-04-25 10:24:11 +02:00
binary1248
34fde883b9
Replaced OpenAL with miniaudio.
...
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
Co-authored-by: kimci86 <kimci86@hotmail.fr>
Co-authored-by: vittorioromeo <mail@vittorioromeo.com>
2024-04-25 10:24:11 +02:00
Chris Thrasher
ebf916edf8
Refactor ternary into early-returning conditionals
...
Continuing precedent set in ef5ee38
2024-04-23 10:57:44 -06:00
Chris Thrasher
4315c3d290
Revert change to Drawable::draw
function signature
...
This change was made in 359fe90
due to recommendations from tooling.
On its face this change makes sense since it removes a copy that
isn't always necessary. In practice it caused ergonomic issues due
to now being forced to make a copy of the render states when needed.
The performance gains of eliding this copy are unsubstantiated. We
have not done any profiling to measure its impact. For lack of such
measurements I'd rather err on the side of improved user experience.
If future benchmarks prove this copy is rather expensive then we
can reconsider removing it with that evidence in mind.
2024-04-18 13:18:49 +02:00
Chris Thrasher
d6e1961112
Ensure struct data members are given an initial value
...
While I don't suspect there are any uninitialize variable bugs
present, it's still good to err on the side of safety and provide
an initial value nonetheless.
2024-04-16 19:14:38 -06:00
Chris Thrasher
3ea228434b
Build Cocoa example even when not using Xcode
2024-04-06 00:18:34 +02:00
vittorioromeo
23c26f9b70
Turn 'sf::Vertex' into an aggregate 'struct'
2024-02-19 16:44:06 +00:00
Elijah Hopp
f2b7364611
Reflect account name change in asset_licenses.md.
2024-02-13 23:31:47 +00:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
vittorioromeo
ee13dfbd3b
'SoundFileFactory' implementation overhaul
2024-02-05 17:11:23 +01:00
Kipernal
eb07e1e6c5
Added support for stencil testing.
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2024-01-29 08:13:14 -07:00
kimci86
0d3c7f1c32
Make VertexBuffer::Usage a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
a019b5167b
Make Shader::Type a scoped enumeration
2024-01-27 15:31:30 -07:00
Miron Alexandru
3ca42c9a45
Update copyright year
2024-01-26 12:00:22 -07:00
Chris Thrasher
ef5ee38576
Refactor ternary into early-returning conditionals
...
A complex ternary expression here doesn't buy us anything. This
refactor more clearly expresses what is going on in this function.
2024-01-17 19:14:27 -07:00
Chris Thrasher
30a986e632
Use CMake-standard <PackageName>_ROOT variable to locating config module
...
https://cmake.org/cmake/help/v3.22/command/find_package.html
https://cmake.org/cmake/help/v3.22/variable/PackageName_ROOT.html#variable:%3CPackageName%3E_ROOT
SFML_DIR predates the existence of <PackageName>_ROOT which is now
the preferred way to specify where to find a given package's config
module. User reports have shown that SFML_DIR may be broken at least
in certain circumstances so lets stop mentioning it.
2024-01-16 13:10:58 -07:00
Chris Thrasher
a2c003b2b7
Add sf::State
for specifying fullscreen or floating windows
2024-01-15 23:08:33 -07:00
Chris Thrasher
2fe58c66a7
Delete unnecessary destructor
2023-12-26 22:14:57 -06:00
Chris Thrasher
36e7a18881
Fix clang-tidy errors
2023-12-23 10:41:02 -06:00
Chris Thrasher
a1c3aa14cb
Remove redundant link libraries
...
This is the warning I got when building this locally
ld: warning: ignoring duplicate libraries: 'lib/libsfml-graphics-s-d.a', 'lib/libsfml-system-s-d.a', 'lib/libsfml-window-s-d.a'
2023-12-22 23:16:45 -06:00