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Jan Haller 0bcd7d39f2 Made implementation of glCheck and alCheck macros more robust
At the moment, glCheck(...) and alCheck(...) look like a function calls, which is misleading and can cause subtle bugs, for example when used in if statements. This change mitigates the situation by allowing those expressions to be used as single statements within if/else branches.

Initializations of OpenGL handles that previously involved glCheck() calls now need to be split into separate declaration and assignment.
2015-08-24 11:39:05 +02:00
cmake Fix FindSFML.cmake can't find SFML 2.1 2015-08-22 21:37:36 +02:00
doc Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00
examples Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00
extlibs Merge branch 'feature/gl_dev_new' 2015-03-26 10:04:12 +01:00
include/SFML Fixed RenderTexture::clear() not always working on certain hardware 2015-08-04 10:08:18 +02:00
src/SFML Made implementation of glCheck and alCheck macros more robust 2015-08-24 11:39:05 +02:00
tools Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
changelog.txt Added 2.3.1 changes to changelog. 2015-06-26 01:19:47 +02:00
CMakeLists.txt Increased version to 2.3.1. 2015-06-27 13:40:35 +02:00
CONTRIBUTING Added CONTRIBUTING guidelines 2015-08-17 19:41:33 +02:00
license.txt Increased version to 2.3, updated the changelog and license and added Mario to the readme.txt. 2015-05-03 21:53:53 +02:00
readme.txt Increased version to 2.3, updated the changelog and license and added Mario to the readme.txt. 2015-05-03 21:53:53 +02:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent@sfml-dev.org)
Marco Antognini - OS X developer (hiura@sfml-dev.org)
Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com)
Jan Haller (bromeon@sfml-dev.org)
Stefan Schindler (tank@sfml-dev.org)
Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
binary1248 (binary1248@hotmail.com)
Artur Moreira (artturmoreira@gmail.com)
Mario Liebisch (mario@sfml-dev.org)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/SFML/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/SFML/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).