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Marco Antognini 2d1fab374f Added SoundSource::operator= and called it from Sound::operator=
Signed-off-by: Jan Haller <bromeon@gmail.com>
2015-09-27 18:54:42 +02:00
cmake Fix FindSFML.cmake can't find SFML 2.1 2015-08-22 21:37:36 +02:00
doc Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00
examples Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders. 2015-09-21 20:29:55 +02:00
extlibs Merge branch 'feature/gl_dev_new' 2015-03-26 10:04:12 +01:00
include/SFML Added SoundSource::operator= and called it from Sound::operator= 2015-09-27 18:54:42 +02:00
src/SFML Added SoundSource::operator= and called it from Sound::operator= 2015-09-27 18:54:42 +02:00
tools Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00
.editorconfig Added an .editorconfig file 2015-02-06 11:07:39 +01:00
.gitattributes Added a FLAC file to the Sound example to cover all three supported formats. 2015-03-28 22:49:46 +01:00
changelog.txt Increased version to 2.3.2 and add changes to changelog. 2015-08-24 18:01:06 +02:00
CMakeLists.txt Increased version to 2.3.2 and add changes to changelog. 2015-08-24 18:01:06 +02:00
CONTRIBUTING Added CONTRIBUTING guidelines 2015-08-17 19:41:33 +02:00
license.txt Increased version to 2.3, updated the changelog and license and added Mario to the readme.txt. 2015-05-03 21:53:53 +02:00
readme.txt Increased version to 2.3, updated the changelog and license and added Mario to the readme.txt. 2015-05-03 21:53:53 +02:00

SFML - Simple and Fast Multimedia Library
=========================================

SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network.
It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.

Authors
-------

Laurent Gomila - main developer (laurent@sfml-dev.org)
Marco Antognini - OS X developer (hiura@sfml-dev.org)
Jonathan De Wachter - Android developer (dewachter.jonathan@gmail.com)
Jan Haller (bromeon@sfml-dev.org)
Stefan Schindler (tank@sfml-dev.org)
Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
binary1248 (binary1248@hotmail.com)
Artur Moreira (artturmoreira@gmail.com)
Mario Liebisch (mario@sfml-dev.org)

Download
--------

You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
You can also get the current development version from the git repository (https://github.com/SFML/SFML).

Install
-------

Follow the instructions of the tutorials (http://www.sfml-dev.org/tutorials/), there is one for each platform/compiler that SFML supports.

Learn
-----

There are several places to learn SFML:
* The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/SFML/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)

Contribute
----------

SFML is an open-source project, and it needs your help to go on growing and improving.
If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines (http://www.sfml-dev.org/contribute.php).