Commit Graph

1307 Commits

Author SHA1 Message Date
Jon Keller
788ac2ecf5 MacOS: When initializing an openGL view with a parent window, call finishInit 2021-03-20 22:36:19 +01:00
Radek Dutkiewicz
88451a0740 Fixed naming convention mistakes 2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
e7ae462c82 Fixed formating mistake 2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
84e0a25e04 Fixed unnecessary loadGlyph() calls
getKerning() now passes the bold flag to getGlyph() function, so already cached glyph can be used.
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
165b715d02 Fixed unintialized variable 2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
f76f0607c7 Fix for fonts with no kerning tables
Apply deltas even if the font has no kerning table
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
7a0c35c334 Added glyph position compensation after autohinting
This improves glyph spacing by subtracting glyph position deltas from glyph advance generated by forced autohinting
2021-02-11 00:40:30 +01:00
fgallegosalido
54204058a4 Fixed copy assign operator in sf::Sound so it checks for self-assignment 2021-01-18 07:50:45 +01:00
Sevag Hanssian
0ef9647589 Fix NULL in Android EGL_DEFAULT_DISPLAY 2021-01-14 16:40:21 +01:00
hobby8
e85ed33fb2 Fixed Win32 requestFocus in multithreaded environment 2021-01-14 09:46:07 +01:00
Eren121
d29c51d82b Fix warning: control may reach end of non-void function [-Wreturn-type]
Fix warning and/or bug in androidKeyToSF() adding a default label for all keys _Keyboard::Unknown_
2021-01-14 09:44:00 +01:00
vfjpl
b939c794fb Don't needlesly call getSize() twice while setting texture 2021-01-14 09:40:21 +01:00
vfjpl
aa81cae6cf [sprite] don't set default rect before the user provided one 2021-01-14 09:40:21 +01:00
acsbendi
808adedf13 Replaced all reinterpret_casts with memcpys when reading from Packet. 2021-01-14 09:24:42 +01:00
acsbendi
1d1415c982 Avoid unaligned memory access when reading floats and doubles from Packet. 2021-01-14 09:24:42 +01:00
swordfatih
498d7ee79c Update the copyright year to 2021
Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00
Franckltung
0535e322d4 Fixed setMouseCursorGrabbed 2021-01-06 13:11:59 +01:00
GermanAizek
9029118536 Refactor code and declaration more local 2021-01-05 20:46:22 +01:00
binary1248
a262636590 Fixed joystick POV values not being set properly for devices that are accessed via DirectInput. 2020-12-28 17:48:24 +01:00
David Carlier
4cbb34ddb4 NetBSD support proposal. 2020-12-07 16:08:00 +01:00
Jan Haller
d1f4db39c8 Link legacy_stdio_definitions.lib on newer MSVC -- fixes linker errors for sprintf() & Co.
Starting from Visual Studio 2015, some standard symbols are inlined and thus no longer linkable.
Code that was linked against earlier versions can use a compatibility library, as described here:
https://docs.microsoft.com/en-us/cpp/porting/overview-of-potential-upgrade-issues-visual-cpp?view=msvc-160#libraries
2020-12-06 13:35:00 +01:00
Arthur Caputo
129774877b Implemented saveToMemory and saveImageToMemory. 2020-12-03 20:12:27 +01:00
Marukyu
c11ea7792f Round sample offset when seeking InputSoundFile
This fixes a bug that caused `sf::Music` to cease looping after certain
seeks due to the sample offset misaligning with the sound file's channel
count.
2020-12-03 20:12:06 +01:00
Bruno Van de Velde
7b84e46fac Added support for directional arrow resize cursors on Linux 2020-11-29 21:22:45 +01:00
Jonny Paton
59df9d0d88 Implement smoothing for fonts 2020-09-20 19:17:11 +02:00
Corentin Schreiber
a96057866d Removed explicit link to Xcursor and rely on X11 interface target
Co-authored-by: binary1248 <binary1248@hotmail.com>
2020-09-13 20:35:48 +02:00
Corentin Schreiber
77145c130f Fixed bug of spurious vertical white lines with monochrome cursor 2020-09-13 20:35:48 +02:00
Corentin Schreiber
a2fde65113 Simplified and clarified code for monochrome bit/byte computations 2020-09-13 20:35:48 +02:00
Corentin Schreiber
9cb67520c7 Fixed black/white threshold computation for Unix monochrome cursors 2020-09-13 20:35:48 +02:00
Corentin Schreiber
d93cd6dd30 Fixed Unix monochrome cursor implementation with non-power-of-two images 2020-09-13 20:35:48 +02:00
Corentin Schreiber
603bc9ee41 Changed code formatting to follow SFML guidelines 2020-09-13 20:35:48 +02:00
Corentin Schreiber
54ac286a67 Added support for colored cursors in Unix implementation 2020-09-13 20:35:48 +02:00
Corentin Schreiber
fc573bc584 Added Xcursor to linux dependencies 2020-09-13 20:35:48 +02:00
Lukas Dürrenberger
9b596cc8d9 Update the copyright year to 2020 2020-09-12 19:34:34 +02:00
Bruno Van de Velde
241b542ca3 Added XFlush call to WindowImplX11::setMouseCursor 2020-07-22 22:45:56 +02:00
binary1248
3557c46ae6 Add support for buffered DirectInput data to reduce polling load when it is supported. Only attempt setting a DirectInput device's axis mode if the device reports having axes and its axis mode is not already set to absolute. If the axis mode still can't be set to absolute, blacklist the device so that any future attempts will abort early. This should help when dealing with broken device drivers that report being game controllers and not fully supporting game controller functionality. 2020-06-18 18:12:36 +02:00
scotth
95c98093e9 Adjustable processing interval in SoundStream #1517
Resurrection of previous PR with updated documentation. Added setter to
adjust processing interval in SoundStream for low-latency streams.
2020-06-18 17:36:59 +02:00
43187455e4 Added Font::hasGlyph() 2020-05-20 16:12:41 +02:00
Michal Marszalek
632a015663 Added readCurrentReadPosition in sf::Packet 2020-02-06 22:29:19 +01:00
Jan Haller
110fb75513 Rename FindVorbis -> FindVORBIS, for consistency with exported variables (e.g. VORBIS_FOUND)
Fixes #1626
2020-01-02 15:28:31 +01:00
binary1248
bf98acc61f Force OpenGL states to be reset when RenderTarget detects that a new context has to be tracked. In the case a context is re-created, FBO RenderTextures would not trigger resetting of the OpenGL states if they were drawn to first since re-initialization of the RenderTarget only happens when a context owner such as a RenderWindow is re-created. Fixes #1625. 2020-01-02 15:27:20 +01:00
Mario Liebisch
a1d4bc80c2 Changed Doxygen single-line comment format
Single line comments starting with `///` are interpreted by
Microsoft Visual Studio as documentation containing XML code.

Therefore single line comments starting with `///<` unfortunately
cause a parsing error, as IntelliSense will assume the `<` is the
start of an XML tag. This is not the case, but unfortunately,
IntelliSense will still complain about the following space
character rather than displaying the raw string. This commit alters
all such comments to start with `//!<` instead, which prevents the
issue.

This fixes issue #1622.
2020-01-02 15:25:57 +01:00
Radek Dutkiewicz
6a79ebf1b3 Fixed text rendering artifacts on Radeon cards, revised.
Reverted the padding used for drawing to 1.0 and increased the padding during glyph generation instead.
2019-10-29 20:15:39 +01:00
Radek Dutkiewicz
689f468e36 Fixed text rendering artifacts on Radeon cards.
Padding set to 1.0 was causing adjacent glyphs leaking on Radeon cards. The initial padding value for glyphs was too high anyway, the proper value should be 0.5 on each side.
2019-10-29 20:15:39 +01:00
binary1248
6272f853c1 Add support for creating Vulkan window surfaces. 2019-10-16 21:48:24 +02:00
Sztergbaum Roman
8886134156 fix(compilation): clang compilation on windows
When using LLVM-clang on Windows which share the same ABI as `MSVC` (that means clang is able to use MSVC compiled DLL)

the CMake library path was not updated resulting on not finding dependencies.

Command line: `cmake -G "Visual Studio 16 2019" -A x64 -T "ClangCl" -DCMAKE_CXX_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" -DCMAKE_C_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" ../`

Can be great to add it to CI on appveyor too.
2019-10-13 23:21:25 +02:00
Lukas Dürrenberger
2eb70c6537 Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL. 2019-09-12 23:02:52 +02:00
binary1248
f2b8e6397b Remove the glFlush() call that became unnecessary after 3871e01a9f was merged. This also fixes glFlush() being called in a state in which no context would be active in specific use cases. 2019-09-04 15:26:38 +02:00
acsbendi
ea71dd2fe0 Fixed navigation bar not being entirely hidden. 2019-09-03 14:21:06 +02:00
binary1248
81a1da6a59 Revert "Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays."
This reverts commit 4dfad062e4.
2019-09-01 18:20:13 +02:00