Jon Keller
788ac2ecf5
MacOS: When initializing an openGL view with a parent window, call finishInit
2021-03-20 22:36:19 +01:00
Radek Dutkiewicz
88451a0740
Fixed naming convention mistakes
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
e7ae462c82
Fixed formating mistake
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
84e0a25e04
Fixed unnecessary loadGlyph() calls
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getKerning() now passes the bold flag to getGlyph() function, so already cached glyph can be used.
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
165b715d02
Fixed unintialized variable
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
f76f0607c7
Fix for fonts with no kerning tables
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Apply deltas even if the font has no kerning table
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
7a0c35c334
Added glyph position compensation after autohinting
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This improves glyph spacing by subtracting glyph position deltas from glyph advance generated by forced autohinting
2021-02-11 00:40:30 +01:00
fgallegosalido
54204058a4
Fixed copy assign operator in sf::Sound so it checks for self-assignment
2021-01-18 07:50:45 +01:00
Sevag Hanssian
0ef9647589
Fix NULL in Android EGL_DEFAULT_DISPLAY
2021-01-14 16:40:21 +01:00
hobby8
e85ed33fb2
Fixed Win32 requestFocus in multithreaded environment
2021-01-14 09:46:07 +01:00
Eren121
d29c51d82b
Fix warning: control may reach end of non-void function [-Wreturn-type]
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Fix warning and/or bug in androidKeyToSF() adding a default label for all keys _Keyboard::Unknown_
2021-01-14 09:44:00 +01:00
vfjpl
b939c794fb
Don't needlesly call getSize() twice while setting texture
2021-01-14 09:40:21 +01:00
vfjpl
aa81cae6cf
[sprite] don't set default rect before the user provided one
2021-01-14 09:40:21 +01:00
acsbendi
808adedf13
Replaced all reinterpret_casts with memcpys when reading from Packet.
2021-01-14 09:24:42 +01:00
acsbendi
1d1415c982
Avoid unaligned memory access when reading floats and doubles from Packet.
2021-01-14 09:24:42 +01:00
swordfatih
498d7ee79c
Update the copyright year to 2021
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Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00
Franckltung
0535e322d4
Fixed setMouseCursorGrabbed
2021-01-06 13:11:59 +01:00
GermanAizek
9029118536
Refactor code and declaration more local
2021-01-05 20:46:22 +01:00
binary1248
a262636590
Fixed joystick POV values not being set properly for devices that are accessed via DirectInput.
2020-12-28 17:48:24 +01:00
David Carlier
4cbb34ddb4
NetBSD support proposal.
2020-12-07 16:08:00 +01:00
Jan Haller
d1f4db39c8
Link legacy_stdio_definitions.lib on newer MSVC -- fixes linker errors for sprintf() & Co.
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Starting from Visual Studio 2015, some standard symbols are inlined and thus no longer linkable.
Code that was linked against earlier versions can use a compatibility library, as described here:
https://docs.microsoft.com/en-us/cpp/porting/overview-of-potential-upgrade-issues-visual-cpp?view=msvc-160#libraries
2020-12-06 13:35:00 +01:00
Arthur Caputo
129774877b
Implemented saveToMemory and saveImageToMemory.
2020-12-03 20:12:27 +01:00
Marukyu
c11ea7792f
Round sample offset when seeking InputSoundFile
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This fixes a bug that caused `sf::Music` to cease looping after certain
seeks due to the sample offset misaligning with the sound file's channel
count.
2020-12-03 20:12:06 +01:00
Bruno Van de Velde
7b84e46fac
Added support for directional arrow resize cursors on Linux
2020-11-29 21:22:45 +01:00
Jonny Paton
59df9d0d88
Implement smoothing for fonts
2020-09-20 19:17:11 +02:00
Corentin Schreiber
a96057866d
Removed explicit link to Xcursor and rely on X11 interface target
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Co-authored-by: binary1248 <binary1248@hotmail.com>
2020-09-13 20:35:48 +02:00
Corentin Schreiber
77145c130f
Fixed bug of spurious vertical white lines with monochrome cursor
2020-09-13 20:35:48 +02:00
Corentin Schreiber
a2fde65113
Simplified and clarified code for monochrome bit/byte computations
2020-09-13 20:35:48 +02:00
Corentin Schreiber
9cb67520c7
Fixed black/white threshold computation for Unix monochrome cursors
2020-09-13 20:35:48 +02:00
Corentin Schreiber
d93cd6dd30
Fixed Unix monochrome cursor implementation with non-power-of-two images
2020-09-13 20:35:48 +02:00
Corentin Schreiber
603bc9ee41
Changed code formatting to follow SFML guidelines
2020-09-13 20:35:48 +02:00
Corentin Schreiber
54ac286a67
Added support for colored cursors in Unix implementation
2020-09-13 20:35:48 +02:00
Corentin Schreiber
fc573bc584
Added Xcursor to linux dependencies
2020-09-13 20:35:48 +02:00
Lukas Dürrenberger
9b596cc8d9
Update the copyright year to 2020
2020-09-12 19:34:34 +02:00
Bruno Van de Velde
241b542ca3
Added XFlush call to WindowImplX11::setMouseCursor
2020-07-22 22:45:56 +02:00
binary1248
3557c46ae6
Add support for buffered DirectInput data to reduce polling load when it is supported. Only attempt setting a DirectInput device's axis mode if the device reports having axes and its axis mode is not already set to absolute. If the axis mode still can't be set to absolute, blacklist the device so that any future attempts will abort early. This should help when dealing with broken device drivers that report being game controllers and not fully supporting game controller functionality.
2020-06-18 18:12:36 +02:00
scotth
95c98093e9
Adjustable processing interval in SoundStream #1517
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Resurrection of previous PR with updated documentation. Added setter to
adjust processing interval in SoundStream for low-latency streams.
2020-06-18 17:36:59 +02:00
43187455e4
Added Font::hasGlyph()
2020-05-20 16:12:41 +02:00
Michal Marszalek
632a015663
Added readCurrentReadPosition in sf::Packet
2020-02-06 22:29:19 +01:00
Jan Haller
110fb75513
Rename FindVorbis -> FindVORBIS, for consistency with exported variables (e.g. VORBIS_FOUND)
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Fixes #1626
2020-01-02 15:28:31 +01:00
binary1248
bf98acc61f
Force OpenGL states to be reset when RenderTarget detects that a new context has to be tracked. In the case a context is re-created, FBO RenderTextures would not trigger resetting of the OpenGL states if they were drawn to first since re-initialization of the RenderTarget only happens when a context owner such as a RenderWindow is re-created. Fixes #1625 .
2020-01-02 15:27:20 +01:00
Mario Liebisch
a1d4bc80c2
Changed Doxygen single-line comment format
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Single line comments starting with `///` are interpreted by
Microsoft Visual Studio as documentation containing XML code.
Therefore single line comments starting with `///<` unfortunately
cause a parsing error, as IntelliSense will assume the `<` is the
start of an XML tag. This is not the case, but unfortunately,
IntelliSense will still complain about the following space
character rather than displaying the raw string. This commit alters
all such comments to start with `//!<` instead, which prevents the
issue.
This fixes issue #1622 .
2020-01-02 15:25:57 +01:00
Radek Dutkiewicz
6a79ebf1b3
Fixed text rendering artifacts on Radeon cards, revised.
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Reverted the padding used for drawing to 1.0 and increased the padding during glyph generation instead.
2019-10-29 20:15:39 +01:00
Radek Dutkiewicz
689f468e36
Fixed text rendering artifacts on Radeon cards.
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Padding set to 1.0 was causing adjacent glyphs leaking on Radeon cards. The initial padding value for glyphs was too high anyway, the proper value should be 0.5 on each side.
2019-10-29 20:15:39 +01:00
binary1248
6272f853c1
Add support for creating Vulkan window surfaces.
2019-10-16 21:48:24 +02:00
Sztergbaum Roman
8886134156
fix(compilation): clang compilation on windows
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When using LLVM-clang on Windows which share the same ABI as `MSVC` (that means clang is able to use MSVC compiled DLL)
the CMake library path was not updated resulting on not finding dependencies.
Command line: `cmake -G "Visual Studio 16 2019" -A x64 -T "ClangCl" -DCMAKE_CXX_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" -DCMAKE_C_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" ../`
Can be great to add it to CI on appveyor too.
2019-10-13 23:21:25 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
binary1248
f2b8e6397b
Remove the glFlush() call that became unnecessary after 3871e01a9f
was merged. This also fixes glFlush() being called in a state in which no context would be active in specific use cases.
2019-09-04 15:26:38 +02:00
acsbendi
ea71dd2fe0
Fixed navigation bar not being entirely hidden.
2019-09-03 14:21:06 +02:00
binary1248
81a1da6a59
Revert "Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays."
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This reverts commit 4dfad062e4
.
2019-09-01 18:20:13 +02:00