Anton Vasiliev
b9da3b879c
Fix possible exception on Vulkan example startup
...
This change fixes possible exception on Vulkan example startup when
validationLayers.size()) is zero.
2021-12-08 01:06:37 +00:00
Vittorio Romeo
51ebeaf383
Change most associative containers to their respective 'unordered' version
2021-12-06 14:01:56 +00:00
Vittorio Romeo
c9f7cb3d52
Use 'nullptr' instead of 'NULL'
2021-12-03 15:48:32 +00:00
Vittorio Romeo
6cf124db66
Fix remaining warnings
...
- Fixes in examples
- Fixes across all the modules
2021-11-30 11:25:58 +01:00
Lukas Dürrenberger
bc628c6b28
Fix warnings in examples
...
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
Vittorio Romeo
dc88cbd81e
Remove include directives for unused headers
2021-11-22 00:47:11 +01:00
jqdg
f4ac9cfb06
Copy logo.png to Resources in Cocoa example
2021-08-16 09:37:58 +02:00
Vittorio Romeo
f162b3a037
Enable support for unity builds
2021-08-12 21:00:16 +02:00
MrZeusTheCoder
20238e758e
Switch example resources to public domain ones.
2021-04-02 22:16:22 +02:00
swordfatih
498d7ee79c
Update the copyright year to 2021
...
Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00
Lukas Dürrenberger
9b596cc8d9
Update the copyright year to 2020
2020-09-12 19:34:34 +02:00
binary1248
6272f853c1
Add support for creating Vulkan window surfaces.
2019-10-16 21:48:24 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
Jonny Paton
353c846c87
Update examples for iOS including touch support, proper handling of window resize, launch screens and icons
2019-01-19 01:34:30 +01:00
Ceylo
9f4a0c3c4f
Make Pong example "usable" on iOS
2019-01-19 01:29:12 +01:00
Ceylo
5ab36271c7
Remove iOS example
2019-01-19 01:29:12 +01:00
Ceylo
1272b704d6
window, opengl and pong examples now work on iOS
2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e
All mobile-compatible examples now successfully link
2019-01-19 01:29:12 +01:00
EpicCoder
489482a630
Updated the copyright year to 2019
2019-01-08 08:53:33 +01:00
binary1248
ae337952a9
Allow creation of a window without an OpenGL context in order to support use cases where the user wants to render using other graphics APIs.
2019-01-05 23:22:08 +01:00
Lukas Dürrenberger
ae0ec9d552
Disabled the JNI part due to compatibility issues
2018-10-11 21:57:12 +02:00
Jonny Paton
1cd7ad6a24
Remove reference to unused CMAKE_OSX_DEPLOYMENT_TARGET in cocoa example
2018-08-27 13:36:57 +01:00
Ceylo
ff011dc51d
Modernize iOS toolchain: remove BUILD_ARM64, drop support for Xcode <4.3 and don't pretend defining official CMake variables
2018-06-04 23:22:21 +02:00
Bruno Van de Velde
5ebfef4803
Copied resources to iOS example
2018-04-28 13:11:26 +02:00
Bruno Van de Velde
f25589e309
iOS example did not build on case-sensitive filesystem because path contained 'ios' instead of 'iOS' in CMakeLists.txt
2018-04-28 13:11:26 +02:00
Mario Liebisch
f4c25ac3fa
Android work in progress changes
2018-04-14 09:59:01 +02:00
pjmlp
3a96024f6b
Android: Upgraded the example to work with Gradle
2018-04-14 09:59:01 +02:00
binary1248
d032050ccf
Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage.
2018-04-06 00:16:27 +02:00
binary1248
fe1407b6b5
Added joystick example.
2018-04-05 17:29:38 +02:00
Jonny Paton
7be2111d61
Add iOS demo
2018-03-26 18:42:19 -07:00
Ceylo
ee08e18726
Modernize CMake files
2018-03-27 00:03:34 +02:00
Marco Antognini
b0f3611ab9
Renamed a few key codes
...
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
Maximilian Wagenbach
186294607f
Return correct key code for delete/backspace on android.
...
Also increased minimum Android API version to 14.
2018-02-15 21:11:24 +01:00
Maximilian Wagenbach
989367e345
Turned the header image in readme.md into a link.
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Updated all links to use https (tested).
2018-02-10 17:12:54 +01:00
Maximilian Wagenbach
5d7843c58a
Updated the copyright year to 2018.
2018-02-10 14:51:46 +01:00
Ceylo
ce7ced5488
Replace INSTALL_RESOURCES_DIR option of sfml_add_example() command with RESOURCES_DIR
2018-01-25 00:23:33 +01:00
Ceylo
777ec2c04d
Fix launch of Cocoa example due to missing MainMenu.nib in bundle app
2018-01-25 00:23:33 +01:00
Mario Liebisch
0b2ac85f11
Added CMake variables to select the modules to be built
...
This addresses issue #798 .
2017-04-04 13:43:49 +02:00
Lukas Dürrenberger
113152673a
Updated year in copyright notices to 2017.
2017-02-10 15:18:03 +01:00
binary1248
2df9abf341
Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management.
2016-10-13 17:01:41 +02:00
binary1248
9996b7abb6
Converted Unix Window implementation from XCB back to Xlib.
2016-09-29 09:25:34 +02:00
Marco Antognini
ac50bf8648
Update copyright dates
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For futur references:
List and inspect © to be updated
$ egrep '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt
Update all ©
$ egrep --null -l '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt | xargs -0 -P4 sed -i '' -E 's/^(.*)2007-[0-9]{4}(.*)$/\12007-2016\2/'
2016-08-05 16:20:39 +02:00
Mario Liebisch
3a2e176e59
Android: Readded support for libc++ and use it as the standard STL
2016-07-23 14:35:10 +02:00
Mario Liebisch
757094a25b
Fixed current Android compilation issues
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* Updated the Android toolchain file to support NDKs up to the latest release (r12b; based on https://github.com/gongminmin/android-cmake ).
* Fixed missing sRGB extension defines - also SFML once again compiles for older target API levels not having the sRGB extensions (fixes #1079 , supersedes #1085 ).
* Changed SFML's default STL runtime to `stlport_shared`, since `c++_shared` is no longer supported.
2016-07-21 10:42:45 +02:00
binary1248
259811d59c
Implemented support for explicit mipmap generation in sf::Texture and sf::RenderTexture. ( #123 )
2016-05-04 20:01:22 +02:00
Mario Liebisch
9f6f02f988
Android: Added sf::getNativeActivity()
to retrieve a handle to the current activity
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This is only implemented for Android builds and requires the user to include the sub-header specifically. Other platforms will trigger a compiler error, if they try to include this header file.
2016-04-22 15:53:14 +02:00
Marco Antognini
9d70da3aaa
Fixed and silenced a few warnings
2016-04-14 12:26:40 +02:00
Maximilian Wagenbach
1ee6d1dbc6
Make sure the recording thread in sf::SoundRecorder is stopped before sf::SoundBufferRecorder is destroyed.
...
Fixes a "pure virtual method called" crash.
Also updated the documentation and the VoIP example.
2016-04-10 22:51:37 +02:00
binary1248
e00d160224
Add support for sRGB capable framebuffers. ( #175 )
2016-03-10 10:08:17 +01:00
binary1248
3ff1d251a8
Fixed issues reported by Coverity Scan static analysis (run using Linux build configuration).
2016-03-08 09:42:47 +01:00
Mario Liebisch
146f63874a
Added a geometry shader effect to the Shader example
2016-02-18 20:20:43 +01:00
Zachariah Brown
957cabb816
Added support for outlined text
2015-12-31 10:41:59 +01:00
Jan Haller
9c5c750e60
Added new methods to set uniforms in sf::Shader
...
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
-> scalars: float, int, bool
-> vectors: 2D, 3D, 4D
-> matrices: 3x3, 4x4
-> arrays of basic types
-> samplers (sf::Texture)
-> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads
Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
2015-10-21 10:29:07 +02:00
binary1248
2752bbcfb0
Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders.
2015-09-21 20:29:55 +02:00
binary1248
e80bf0ba92
Fix whitespace: Convert tabs to spaces and remove trailing whitespace.
2015-04-15 01:53:43 +02:00
Lukas Dürrenberger
20f213bfac
Added a FLAC file to the Sound example to cover all three supported formats.
2015-03-28 22:49:46 +01:00
Lukas Dürrenberger
23cc8cfe3f
Only link sfml-main for the GUI examples in release mode.
2015-03-26 10:23:28 +01:00
binary1248
650e792350
Improved OpenGL and X11 rotating cube examples.
2015-03-23 16:16:07 +01:00
binary1248
e2420dfe76
Removed support for GLU.
2015-03-23 16:16:06 +01:00
binary1248
97bdf72ce1
Adjusted OpenGL and Window example to request a 24-bit instead of a 32-bit depth buffer since it might not be supported on all systems.
2015-03-23 16:16:05 +01:00
Mario Liebisch
34692d5a39
Android: Updated the toolchain file and CMake scripts
...
* Replaced the toolchain file with a new version based on [zuhowei's fork](https://github.com/zhuowei/android-cmake ), which enables x64 builds as well as support for the latest NDK. This breaks compatibility with old build directories.
* Removed the STL dependency from **sfml-activity** rather than relying on *some* implementation implicitly linked by default.
* Deleted *project.properties*, which wasn't supposed to be part of the repository code. You have to use the Android SDK to recreate it (`android update project --path to/your/example --target 1 --name SFML-Example`).
* Made it possible to select a STL implementation to be used (default: `c++_shared`). Keep in mind that not all available configurations are necessarily compatible with SFML.
* Fixed linker flags to be compatible with Nvidia's Nsight Tegra for Visual Studio.
* It is now possible to compile the Android version using Nvidia's Nsight Tegra for Visual Studio (requires up-to-date CMake and `CMAKE_SFML_SYSTEM` to be set to `Android`; keep in mind that this is still experimental and requires further CMake updates).
* Updated and renamed some Android specific CMake variables.
* Made `armeabi-v7a` the default ABI for Android builds.
2015-03-04 09:05:22 +01:00
Zachariah Brown
1de7644277
Updated copyright year and Laurent's email address
2015-03-02 13:41:54 -05:00
Stefan Schindler
92ca32b2f9
Code adjustments to fix warnings.
...
Change-Id: Iba40752c6c5baaadc2a1b6a0fd03cbb0e3cde8a3
2015-01-05 22:23:16 +01:00
Stefan Schindler
c7549cd292
Adjusted and fixed XCB patch.
...
* Adjusted xcb_icccm calls (for recent XCB versions).
* Fixed wrong parameter order in xcb_icccm_set_wm_protocols call.
* Fixed XCB_BUTTON_RELEASE spawning a MouseButtonPressed event.
* Moved files from obsolete Linux/ to Unix/ directory.
* Added m_useSizeHints fix.
* setTitle() converts to UTF-8 before passing to XCB -> Unicode window title
support.
* Added XCB-util dependency.
* Replaced XSelectInput. Obtaining XCB connection when taking window handle.
* Adjusted X11 example for XCB.
* Removed AutoPointer, replaced by direct XCB and free() calls.
* Added key repeat workaround.
2014-12-29 08:59:20 +01:00
Lukas Dürrenberger
188f713900
Merge branch 'bugfix/doc_n_spaces'
2014-11-19 10:11:46 +01:00
Lukas Dürrenberger
45810a1345
Fixed additional comments and documention spelling mistakes.
2014-11-18 01:02:07 +01:00
Stefan Schindler
40ae3ce175
Examples adjustments.
...
* French to English punctuation.
* Pong and Shader use fixed-sized windows now (especially on tiling
window managers, the windows will be resized automatically, thus
making the examples look and also behave weirdly).
2014-11-17 09:44:46 +01:00
Stefan Schindler
f24ca9a840
Source code changes.
...
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
binary1248
6959c1a826
Added notes to documentation and adjusted OpenGL example as a workaround for the side effects of making static functions that require a context work. If the user wants to make use of both sfml-graphics and OpenGL, they should make sure sf::Texture::getMaximumSize() and/or sf::Shader::isAvailable() are called at least once before setting their final context active as those functions will cause a context switch the first time they are called.
2014-08-15 13:39:06 +02:00
Arnold Dumas
700c2e3823
I missed one exclamation mark in the previous commit.
2014-08-03 21:18:27 +02:00
Arnold Dumas
1fa2ff0458
No space before exclamation mark.
2014-08-03 20:44:38 +02:00
Jonathan De Wachter
a06ecb0c7f
[Android] Changed APP_PLATFORM value to android-9 in Application.mk
2014-06-21 21:31:21 +02:00
Jonathan De Wachter
9e3b466ee0
[Android] Fixed <uses-sdk> appears after <application> tag warning
2014-06-21 21:31:21 +02:00
Jonathan De Wachter
06b73f36bd
[Android] Updated target SDK version to 19
2014-06-21 21:30:58 +02:00
Jonathan De Wachter
e726c24de4
[Android] Avoid hardcoding the debug mode in AndroidManifest.xml
2014-06-21 21:30:58 +02:00
Jonathan De Wachter
775277b8fb
[Android] Updated example to handle screen rotation events ( #531 )
2014-06-21 20:11:41 +02:00
Marco Antognini
6e01d1fde7
Improved style of Cocoa example
2014-05-23 09:52:18 +02:00
Marco Antognini
6a5391c0b6
Fixed warnings in Cocoa example
2014-05-23 09:52:18 +02:00
Marco Antognini
d8812f0f5c
Add support for retina displays ( close #353 )
...
Based on PR #388 by Michael Bradshaw
Convert size to match the size requested by the user.
2014-04-21 18:06:44 +02:00
Jonathan De Wachter
76fddc0729
[Android] The armeabi version of SFML is now built by default (the example as well)
2014-04-20 12:58:41 +02:00
Jonathan De Wachter
2caec961ee
[Android] Dropped stlport in favor of libc++ which supports C++11
2014-04-20 12:58:27 +02:00
Jonathan De Wachter
a1b0e73ac5
[Android] SFML activity allows a custom library name for the user application
2014-04-20 12:58:17 +02:00
Jonathan De Wachter
6e57380e4f
[Android] Added the example
2014-04-20 12:57:47 +02:00
Laurent Gomila
c35b48bcea
[iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects
2014-04-20 12:53:22 +02:00
Laurent Gomila
3872b27569
Reworked the sfml-main module, added Main.hpp, moved the main() internal entry point for iOS from sfml-window to sfml-main
2014-04-20 12:53:17 +02:00
Laurent Gomila
239921b456
[iOS] Improved support for examples, removed the need for a toolchain file
2014-04-20 12:53:04 +02:00
Laurent Gomila
4e8e1629d1
Adapted the examples for iOS (WIP)
2014-04-20 12:52:10 +02:00
Marco Antognini
ac28902b57
Removed support for OS X 10.6 and below
2014-04-15 20:18:20 +02:00
Jan Haller
12d81304e6
Updated copyright year to 2014
2014-02-06 20:08:26 +01:00
Laurent Gomila
9b0ed300b5
Made compiler and OS variable names much clearer in CMake files
2013-10-09 08:01:10 +02:00
Marco Antognini
6f68192272
Update © dates
2013-09-20 18:52:57 +02:00
Marco Antognini
2b8f20c89f
Remove trailing spaces
2013-09-20 18:52:57 +02:00
Marco Antognini
95678e851a
Update logos for Cocoa example
2013-06-27 23:29:27 +02:00
Laurent Gomila
7051d43c72
Fixed IDE folder of example "Cococa"
2013-06-14 15:01:29 +02:00
Laurent Gomila
7c9f9cc41c
Minor fix in Window and OpenGL examples
2013-06-03 20:48:24 +02:00
Laurent Gomila
8cb05fc6d0
Updated the Window and OpenGL examples (got rid of GLU and immediate mode)
2013-05-21 16:57:02 +02:00
Marco Antognini
e11ed81f72
Fix compilation issue on 10.5
2013-01-19 10:55:52 +01:00
Laurent Gomila
c02e375399
Renamed Ftp::ListingDirectory::getFilenames() to getListing()
2012-10-26 17:09:43 +02:00
Marco Antognini
757a785ed7
Updated Cocoa example
...
Now load correctly a font instead of displaying nothing at all.
2012-08-20 19:26:30 +02:00
Laurent Gomila
a0c1f5f50f
Removed the built-in default font
2012-08-04 00:08:14 +02:00
Laurent Gomila
e92a3120c7
Fixed a bug in the pong example
2012-04-06 13:17:23 +02:00
Laurent Gomila
8d0da1d9d6
Replaced char* arguments with void* for raw data
2012-04-03 19:06:32 +02:00
Laurent Gomila
17e6a45a90
Replaced getWidth/getHeight with getSize in sf::Texture and sf::Image
2012-03-31 22:37:13 +02:00
Laurent Gomila
ee7cd94220
Fixed various minor warnings
2012-03-17 17:00:19 +01:00
Marco Antognini
c741b6459f
Updated the copyright text
2012-03-14 14:37:17 +01:00
Marco Antognini
2ef92a2af2
Updated Mac OS X code according to commits ff5b69d312
and 14ac411542
2012-03-12 23:04:06 +01:00
Laurent Gomila
1dad4219a6
Merge branch 'master' of github.com:LaurentGomila/SFML
2012-03-11 19:11:00 +01:00
Laurent Gomila
14ac411542
Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
2012-03-11 19:10:37 +01:00
Marco Antognini
2680d3df65
Updated Mac OS X code according to 15e9d999b3
commit
2012-03-09 11:45:37 +01:00
Laurent Gomila
ff5b69d312
Changed the naming convention for member variables (prefix changed from "my" to "m_")
2012-03-09 01:48:45 +01:00
Laurent Gomila
15e9d999b3
Added Window::GetPosition, and renamed some setters in Window for better consistency
2012-03-07 23:29:54 +01:00
Laurent Gomila
fa4415cf8a
Removed useless line
2012-02-22 22:53:18 +01:00
Laurent Gomila
2ee4b99f4d
Minor fix (rotation speed) in the Window example
2012-02-15 22:47:10 +01:00
Laurent Gomila
feae26e15b
Merge branch 'master' of github.com:LaurentGomila/SFML
2012-01-30 19:43:42 +01:00
Marco Antognini
7417870042
Updates readme.txt of cocoa example
2012-01-30 14:50:11 +01:00
Marco Antognini
2a083ea202
SFML-Cocoa is now part of the cmake-based examples
...
Removes Xcode project
Fixes a crash and
Silences system alerts in this example
2012-01-30 12:23:18 +01:00
Laurent Gomila
4488f7f345
Fixed errors in examples after switching to sf::Time
2012-01-25 10:27:29 +01:00
Laurent Gomila
4116ad033c
Added the sf::Time class
2012-01-19 23:51:06 +01:00
Laurent Gomila
e775bd0169
Renamed SoundStream::Chunk::NbSamples to SampleCount, and renamed other nbSamples variables to sampleCount
2012-01-13 15:09:30 +01:00
Laurent Gomila
c2039e866c
Renamed Window::IsOpened to IsOpen
...
Made some minor consistency modifications in internal code
2012-01-13 14:53:36 +01:00
Laurent Gomila
8630c88e70
Removed warning in Shader.cpp
2011-12-29 19:24:47 +01:00
Laurent Gomila
aaa21dfaf6
Corrected the name of some functions/variable
2011-12-25 23:42:43 +01:00
Laurent Gomila
c817f882e6
Enabled v-sync in OpenGL and Pong examples (to make them smoother)
2011-12-25 23:13:13 +01:00
Laurent Gomila
78e1e8732b
Fixed (?) a fragment shader in the "Shader" example
2011-12-14 07:34:47 +01:00
Laurent Gomila
c9b87ec8a9
Added support for vertex shaders in sf::Shader
...
Rewrote the Shader example
2011-12-10 13:02:38 +01:00
Laurent Gomila
eeff685255
Merge branch 'master' into drawables
...
Conflicts:
include/SFML/Graphics/Sprite.hpp
include/SFML/Graphics/Text.hpp
src/SFML/Graphics/Sprite.cpp
2011-12-02 20:58:14 +01:00
Laurent Gomila
5bae08a2d8
Implemented the new graphics API:
...
- Removed the internal classes sf::Renderer and sf::Matrix3
- Split sf::Drawable into sf::Drawable and sf::Transformable
- Added sf::Transform
- Added sf::Vertex
- Added sf::VertexArray
- Types of shapes are now handled with their own derived class
- Modified the Pong example
2011-12-01 23:24:58 +01:00
Laurent Gomila
d58d6e51bc
Added explicit include directories for OpenGL and X11 in CMake files
2011-09-30 13:43:52 +02:00
Martin Foot
13986b2a3b
Fix CMake variables to allow adding SFML as a dependency.
2011-08-07 14:33:42 +01:00
Laurent Gomila
e509f01180
Split sf::Image into sf::Image and sf::Texture (implements issue #18 )
2011-07-22 22:31:27 +02:00
Laurent Gomila
270f505570
Removed Window::GetCursorPosition/SetCursorPosition, added Mouse::GetPosition/SetPosition (two versions: one that handles desktop coordinates, one that handles window coordinates)
2011-07-08 07:56:14 +02:00
Laurent Gomila
8621e45960
Implemented global inputs (sf::Keyboard, sf::Mouse, sf::Joystick) and removed the event-based sf::Input.
...
Window::WaitEvent now works with joystick events as well.
Added Event::JoystickConnected and Event::JoystickDisconnected.
Added Window::GetCursorPosition.
2011-07-04 08:21:40 +02:00
Laurent Gomila
f0ed4ba446
Removed forgotten debug stuff from the "shader" example
2011-05-31 23:12:52 +02:00
Laurent Gomila
e4c6c30e0b
Times in SFML are now Uint32 milliseconds instead of float seconds
...
Added the sf::Uint64 and sf::Int64 types
2011-05-19 08:19:42 +02:00
Marco Antognini
0e826d8dec
Fixed shader examples
2011-05-15 13:37:29 +02:00
Laurent Gomila
a4f6e915a0
Removed the sf::Randomizer class from the system module
2011-05-10 08:16:22 +02:00
Laurent Gomila
df6874273a
Renamed Window::GetEvent to PollEvent
2011-04-11 18:20:21 +02:00
Laurent Gomila
6676d77ea1
Updated the C and .Net bindings according to the previous modifications
2011-04-04 23:37:20 +02:00
laurentgom
a94ed51702
ATI fix!
...
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1809 4e206d99-4929-0410-ac5d-dfc041789085
2011-03-21 07:08:26 +00:00
LaurentGom
7ed866667d
Removed old projects/makefiles for SFML examples
...
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1613 4e206d99-4929-0410-ac5d-dfc041789085
2010-11-05 13:29:20 +00:00
LaurentGom
8525a7cb92
Changed the output names of SFML libraries in projects/makefiles (sfml-xxx -> sfml2-xxx)
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Fixed OpenAL include path in Linux makefiles
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1555 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-27 21:37:50 +00:00
LaurentGom
a991fe8e4d
Added support for the CMake build system
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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-19 15:59:24 +00:00