Lukas Dürrenberger
265c411c39
Merge branch 'bugfix/osx-implementation'
2014-06-04 11:48:31 +02:00
Marco Antognini
46be2159cb
Fixed OS X implementation of sf::Mouse::(get|set)Position
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The code was not updated at all when support for retina display was introduced.
2014-06-01 20:07:24 +02:00
Jan Haller
bc1127da5b
Output error message and abort program when XOpenDisplay() fails
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Fixes issue #508 .
When the X11 display could not be opened, the application crashed without notice. Now, a meaningful error message is output to std::err() and std::abort() is called, causing immediate program termination.
2014-05-28 12:05:46 +02:00
Marco Antognini
5912d205d3
Removed a dead store in sf::Ftp implementation
2014-05-28 11:18:39 +02:00
Marco Antognini
4f2c6c4489
Fixed potential memory leaks on OS X
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And renamed create* methods to new* to follow more closely Objective-C
naming convention regarding memory management.
2014-05-28 11:18:38 +02:00
binary1248
1dae89a8e0
Moved glClientActiveTexture and glActiveTexture calls before glEnable(GL_TEXTURE_2D) to make sure texture unit 0 gets affected. ( #523 )
2014-05-27 10:56:11 +02:00
Mario Liebisch
ff869777a9
Fixed building for OpenGL ES 1.1 platforms
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* Added proper extension handling for `glBlendEquation` and related
constants (required for OpenGL ES 1.1).
2014-05-27 10:23:09 +02:00
Remco van Oosterhout
3fa1d0e03d
Fixed issue where the viewport's width and/or height could be off by 1 pixel
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Signed-off-by: Stefan Schindler <stefan@boxbox.org>
2014-05-27 09:14:00 +02:00
Joshua Adam Reisenauer
0375d7588f
Fixed soundbuffer contents not being able to be updated when still attached to sounds ( #354 ), sounds now detach from their buffer when it is reset. Signed-off-by: binary1248 <binary1248@hotmail.com>
2014-05-26 23:39:07 +02:00
binary1248
e6b5ce1f27
Make sure texture unit 0 is active when reseting RenderTarget states ( #523 ), fix RenderTarget not clearing when a texture used as a RenderTexture color attachment is left bound in a different context ( http://en.sfml-dev.org/forums/index.php?topic=9350.0 ).
2014-05-26 22:50:44 +02:00
Marco Antognini
3f61214571
Improved OS X implementation
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It makes sure the notifications sent to SFOpenGLView are only from its window.
2014-05-26 15:37:33 +02:00
Marco Antognini
7d4235a38f
Optimised OS X implementation regarding scaling factor
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This also adds support for changing the screen profile or moving the window to another screen.
2014-05-26 15:37:09 +02:00
Lukas Dürrenberger
a3ab6efa23
Fix application crash when calling Shader::isAvailable() #608 .
2014-05-23 10:44:10 +02:00
Marco Antognini
2215f55ef9
Moved more responsibilities to SFOpenGLView
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These changes will ease the implementation of mouse grab (#394 )
2014-05-23 09:52:18 +02:00
Marco Antognini
aa47dd5d33
Removed old documentation that doesn't apply anymore
2014-05-23 09:52:18 +02:00
Marco Antognini
e33e061e96
Replaced deprecated functions on OS X 10.9
2014-05-23 09:52:17 +02:00
Marco Antognini
b9f5f19f7c
Reverted OS X implementation to non-ARC
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* Apparently, there were some leaks not reported as such
* Support for 32 bits computer is restored
* Fix memory leak in sfStringToNSString (related to #484 )
* Unapply context when closing the window, freeing memory
The following commits are related to ARC modifications:
* 42f6e83dfbd73d8819287caddb250afd697729ba
* 6edc4b951838771340512f7b91b27f05039ae606
* f6c94451fb9262f52f537a4c5fff2309c2a89076
* 324d4a18e716070582fc8e659387f9b72a3d42a3
* 0d470561326bac4e8985bdbd5e139c9e3a276566
Commit ac28902b57094518e40b138b691b91f0f8004604 is the last one before the introduction of ARC.
2014-05-23 09:52:17 +02:00
binary1248
1fe22e24d0
Fix the case where not having created a GlResource prior to calling Shader::isAvailable() would break context management. ( #211 )
2014-05-22 11:53:58 +02:00
firefly2442
749cbb2ff8
add HTTP support for PUT and DELETE
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Signed-off-by: binary1248 <binary1248@hotmail.com>
2014-05-22 10:45:19 +02:00
Stefan Schindler
5250cc97d5
Updated glext, removed glxext.
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Removed glxext in favor of the system version.
2014-05-13 15:17:01 +02:00
binary1248
c45039e907
Removed vertical tab support from Text ( #442 ).
2014-05-13 10:40:38 +02:00
Jan Haller
0c3d361ceb
Fixed problem with wrongly initialized sf::RenderStates::Default
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This static variable depended on the global variable sf::BlendAlpha, which may not be constructed yet.
2014-05-01 00:39:57 +02:00
Jan Haller
cdf32a7881
Merge branch 'blendmodes'
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Introduces the sf::BlendMode class that supports separate blend functions and equations.
Replaces the old sf::BlendMode enum.
Further changes:
* Fixed merge conflicts resulting from GLExtensions in mobile branch
* GLExtensions: Added GLEXT_blend_equation_separate
* Added file BlendMode.cpp
* Replaced occurrences of sf::BlendMode value parameters with const-references
* Adapted rendering code in sf::RenderTarget
2014-04-26 19:43:36 +02:00
Dmitry Marakasov
f1431e416c
Use common unix sensor implementation on FreeBSD
2014-04-25 17:46:15 +04:00
Dmitry Marakasov
208164898b
Don't use udev on FreeBSD
2014-04-25 17:45:49 +04:00
Marco Antognini
efe4354bc5
Improved resizing windows on OS X ( close #474 )
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sf::Window::setSize will fire a resize event if the view could not be created at the requested size.
2014-04-23 13:14:42 +02:00
Laurent Gomila
ee336a3037
Merge pull request #576 from binary1248/text_fix
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Fix text being rendered with a vertical offset when the font's ascent doesn't match it's size.
2014-04-22 22:41:25 +02:00
binary1248
6469f35d99
Fix text being rendered with a vertical offset when the font's ascent doesn't match it's size.
2014-04-22 22:06:51 +02:00
Laurent Gomila
f99bbfc534
Reviewed the sf::BlendMode class (added a constructor, made minor modifications in comments)
2014-04-22 21:37:39 +02:00
Marco Antognini
7f0f89bac9
Fixed menu shortcut not working in fullscreen ( close #537 )
2014-04-22 12:47:12 +02:00
Marco Antognini
c222c28aa7
Removed dead code
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AutoreleasePoolWrapper is no more used since ARC is used on Mac.
2014-04-21 18:29:07 +02:00
Marco Antognini
52bb192cff
Removed debug log forgotten in the previous commit
2014-04-21 18:15:24 +02:00
Marco Antognini
2c96d49a03
Fixed mouse tracking in fullscreen on OS X
2014-04-21 18:07:43 +02:00
Marco Antognini
2eb4f69e41
Replaced some deprecated functions on OS X
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NSWindow convertBaseToScreen: -> convertRectToScreen:
NSView convertPointToBase: -> convertPointToBacking:
2014-04-21 18:07:43 +02:00
Marco Antognini
d8812f0f5c
Add support for retina displays ( close #353 )
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Based on PR #388 by Michael Bradshaw
Convert size to match the size requested by the user.
2014-04-21 18:06:44 +02:00
Marco Antognini
8f0037d84d
Improved fullscreen support on OS X ( close #343 )
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No hard resolution switch is done. Instead a view of the requested
size is displayed in the center of the main screen (letter boxing).
Running a stress test showed that the performance were equal
to a hard switch without the inconvenience of resizing the
user's apps. This also follows the guidelines defined by Apple:
> Avoid changing the display resolution from that chosen by the user.
source:
https://developer.apple.com/library/mac/documentation/graphicsimaging/Conceptual/OpenGL-MacProgGuide/opengl_fullscreen/opengl_cgl.html
2014-04-21 18:06:44 +02:00
James Cowgill
86b29c539d
Fixed various linux compile errors in EglContext
2014-04-21 14:42:07 +01:00
Marco Antognini
6e3103464a
Fixed unused parameter warning
2014-04-20 21:55:38 +02:00
Marco Antognini
1bfc735a9e
Improved style
2014-04-20 21:22:14 +02:00
Jonathan De Wachter
a348428476
[Android] Fixed stream pointer not initialized in Font.cpp
2014-04-20 12:58:59 +02:00
Jonathan De Wachter
273ad4c9ee
[Android] Adapted sensor implementation
2014-04-20 12:58:56 +02:00
Mario Liebisch
dd7a3cb30b
Fixed missing JoystickImpl member on Android
2014-04-20 12:58:54 +02:00
Laurent
03acb2ad9f
Fixed compile errors in SensorImpl.mm and with EGL stuff on iOS
2014-04-20 12:58:52 +02:00
Laurent Gomila
80431deef4
Reviewed the sensor API
2014-04-20 12:58:50 +02:00
Jonathan De Wachter
2d682d324f
[Android] Fixed unicode value of text entered event is always 0
2014-04-20 12:58:45 +02:00
Jonathan De Wachter
67c7a5d176
[Android] Forgot to dettach the SFML thread from the JVM at several places
2014-04-20 12:58:43 +02:00
Jonathan De Wachter
83306e72a2
[Android] Don't attach the same thread twice to the JVM
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ANativeActivity_onCreate is called by NaviteActivity from Java (which is the main thread). Thus, this thread is already attached to the JVM.
2014-04-20 12:58:39 +02:00
Mario Liebisch
84bd8c6c5b
Fixed several issues
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- Cmake errored out due to the ANDROID_NDK_* variables being used before being set/detected for the first time.
- Fixed one warning regarding one string replace in CMake.
- Fixed warnings when compiling SFML-Activity.
2014-04-20 12:58:37 +02:00
Jonathan De Wachter
038401b8d5
[Android] Forgot to add EGLCheck.cpp to the list of file to build
2014-04-20 12:58:33 +02:00
Jonathan De Wachter
595df2a1a9
[Android] Fixed invalid drawable error
2014-04-20 12:58:29 +02:00