2024-03-01 17:09:24 +08:00
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#pragma once
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2024-03-05 11:40:42 +08:00
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#include "entity.h"
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#include "physics.h"
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#include "player.h"
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#include "input.h"
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2024-03-08 14:51:29 +08:00
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#include "camera.h"
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2024-03-26 12:17:21 +08:00
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#include "particle.h"
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2024-03-05 11:40:42 +08:00
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#include "types.h"
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2024-03-05 14:17:53 +08:00
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#include "util/vector.h"
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2024-03-01 17:09:24 +08:00
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2024-03-04 15:05:21 +08:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2024-03-01 17:09:24 +08:00
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typedef struct _App {
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2024-03-26 12:17:21 +08:00
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System_Physics *physics;
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System_Player *player;
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System_Input *input;
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System_Entity *entity;
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System_Camera *camera;
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System_Particle *particle;
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2024-03-04 15:05:21 +08:00
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2024-04-15 16:21:24 +08:00
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char *switch_level;
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uint32_t clear_color;
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2024-04-16 20:29:38 +08:00
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bool wantQuit, debugOn;
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2024-03-01 17:09:24 +08:00
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} App;
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2024-03-04 13:41:01 +08:00
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App *app_NewApp();
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void app_DeleteApp(App *app);
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void app_Advance(App *app, Duration deltaTime);
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2024-03-04 16:13:43 +08:00
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void app_Render(App *app);
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2024-03-04 15:05:21 +08:00
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2024-03-05 14:17:53 +08:00
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void app_DebugText(App *app, vector_Vector *vec_string);
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2024-04-02 15:42:04 +08:00
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// Trigger the app to reload all entities before next frame update.
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void app_QueueLoadLevel(App *app, const char *level_name);
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void _app_SwitchLevel(App *app);
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2024-03-04 15:05:21 +08:00
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#ifdef __cplusplus
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}
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#endif
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