JacksEscape/app.h

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#pragma once
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#include "entity.h"
#include "physics.h"
#include "player.h"
#include "input.h"
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#include "camera.h"
#include "particle.h"
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#include "types.h"
#include "util/vector.h"
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct _App {
System_Physics *physics;
System_Player *player;
System_Input *input;
System_Entity *entity;
System_Camera *camera;
System_Particle *particle;
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char *switch_level;
uint32_t clear_color;
bool wantQuit;
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} App;
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App *app_NewApp();
void app_DeleteApp(App *app);
void app_Advance(App *app, Duration deltaTime);
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void app_Render(App *app);
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void app_DebugText(App *app, vector_Vector *vec_string);
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// Trigger the app to reload all entities before next frame update.
void app_QueueLoadLevel(App *app, const char *level_name);
void _app_SwitchLevel(App *app);
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#ifdef __cplusplus
}
#endif