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92b0ace7a2
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render: SSAO
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2022-02-05 19:25:44 +08:00 |
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05a85ac27f
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util: Ptr() returns itself with uintptr
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2022-02-05 19:25:12 +08:00 |
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9122954e62
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entity: truncate move delta to [0, 1]
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2022-02-05 19:24:53 +08:00 |
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0e4e17ced7
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world: fix worldgen
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2022-02-02 01:52:02 +08:00 |
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37ee76e9fc
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entity: physics rewrite
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2022-02-01 23:48:39 +08:00 |
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25872b257d
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io: make ClearColor and FogColor Vec4f instead of 3
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2022-01-29 22:52:51 +08:00 |
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444697b205
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fix semi-transparent (water) rendering
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2022-01-29 22:29:27 +08:00 |
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fea09c5012
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semi-transparent water rendering (TODO)
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2022-01-29 00:43:28 +08:00 |
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904221ac14
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worldgen water, fixes
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2022-01-28 15:24:03 +08:00 |
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7b6c16789c
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render: move render_world_helper, remove chunks drawn behind view
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2022-01-27 01:09:45 +08:00 |
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d8df67bc20
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game: fullscreen on F11
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2022-01-26 23:31:40 +08:00 |
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13649fad18
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backport imgui goodies from gl02
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2022-01-24 22:40:53 +08:00 |
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74283d7147
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render: re-add texCoord vertex attribute
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2022-01-24 22:40:34 +08:00 |
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d8d7fe8233
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render: deferred shading
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2022-01-22 23:06:41 +08:00 |
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dfe0ff8b63
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render: fix Texture mipmap generation
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2022-01-21 21:08:12 +08:00 |
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73669001c3
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render: manually correct gamma before fog calculations
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2022-01-21 21:07:39 +08:00 |
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f4f784a7d3
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igwrap: fix DeltaTime less than 0 on Windows
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2022-01-21 12:55:02 +08:00 |
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b44d41ec66
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Initial commit
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2022-01-20 21:58:50 +08:00 |
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