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e4fc6f4d96
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Added slabs
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2022-10-12 08:24:00 +08:00 |
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5f66b792c7
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fix exposure settings on output
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2022-03-06 12:36:21 +08:00 |
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5d4acbfc43
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rescaling of the timebars
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2022-03-05 18:54:46 +08:00 |
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f1ebbab5d3
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remove old main.go
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2022-03-01 11:03:54 +08:00 |
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7d7778f53d
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further tweak water & ssao shaders
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2022-02-26 14:05:55 +08:00 |
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a71acc22a0
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hide other windows when not paused
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2022-02-26 13:55:07 +08:00 |
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aa3ad851cf
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add a cross in the middle & adjust timebar height
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2022-02-25 21:45:17 +08:00 |
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aa8c3128db
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tweak world generation
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2022-02-25 21:33:51 +08:00 |
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08e08000a6
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break/place only when not paused
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2022-02-25 21:15:44 +08:00 |
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1e74665abc
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more fixes to textured transparency
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2022-02-25 21:10:38 +08:00 |
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501037d84d
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fix transparency & add glass
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2022-02-25 17:58:42 +08:00 |
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32b06810e2
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place blocks
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2022-02-24 20:20:33 +08:00 |
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9195dd7c3f
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move WorldRenderer to game package
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2022-02-24 13:18:05 +08:00 |
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1ec4f9d281
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remove gl00
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2022-02-24 12:48:50 +08:00 |
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c2a69d7cd0
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world view ray casting
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2022-02-22 14:28:59 +08:00 |
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3595c32ae5
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segmented render time display
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2022-02-22 14:28:35 +08:00 |
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e2717aaaa9
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water now has depth and looks much better
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2022-02-21 15:11:13 +08:00 |
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4204a15b1e
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let OpenGL handle sRGB conversion
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2022-02-21 14:13:24 +08:00 |
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5155008bf0
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refactor renderer resizes
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2022-02-21 14:09:38 +08:00 |
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203b77c32f
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fix uninitialized shader variable
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2022-02-21 14:01:09 +08:00 |
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4a9afb4246
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refactor debug info, measure render times
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2022-02-21 12:24:05 +08:00 |
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057e8907a9
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igwrap: support DrawCmd::VtxOffset
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2022-02-17 12:00:26 +08:00 |
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ff838b8e85
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rename shader variables to avoid keywords
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2022-02-16 20:33:16 +08:00 |
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565e0390f3
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FlipY texture flag, display world texture atlas
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2022-02-16 00:29:34 +08:00 |
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326253a73b
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HDR output buffer (WIP)
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2022-02-15 23:37:42 +08:00 |
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a628fdb434
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add background for F3 text, fix single-channel texture display
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2022-02-10 21:13:55 +08:00 |
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a17a43505c
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render (display) geometry buffers on F3 via ImGUI
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2022-02-10 19:59:58 +08:00 |
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06cd549eb7
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refactor ImGUI code files
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2022-02-10 19:58:51 +08:00 |
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bb33972616
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square the SSAO output
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2022-02-10 19:57:39 +08:00 |
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d376a0fd39
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main: backport gl02 goodies
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2022-02-05 19:43:28 +08:00 |
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92b0ace7a2
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render: SSAO
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2022-02-05 19:25:44 +08:00 |
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05a85ac27f
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util: Ptr() returns itself with uintptr
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2022-02-05 19:25:12 +08:00 |
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9122954e62
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entity: truncate move delta to [0, 1]
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2022-02-05 19:24:53 +08:00 |
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0e4e17ced7
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world: fix worldgen
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2022-02-02 01:52:02 +08:00 |
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37ee76e9fc
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entity: physics rewrite
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2022-02-01 23:48:39 +08:00 |
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25872b257d
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io: make ClearColor and FogColor Vec4f instead of 3
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2022-01-29 22:52:51 +08:00 |
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444697b205
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fix semi-transparent (water) rendering
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2022-01-29 22:29:27 +08:00 |
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fea09c5012
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semi-transparent water rendering (TODO)
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2022-01-29 00:43:28 +08:00 |
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904221ac14
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worldgen water, fixes
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2022-01-28 15:24:03 +08:00 |
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7b6c16789c
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render: move render_world_helper, remove chunks drawn behind view
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2022-01-27 01:09:45 +08:00 |
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d8df67bc20
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game: fullscreen on F11
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2022-01-26 23:31:40 +08:00 |
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13649fad18
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backport imgui goodies from gl02
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2022-01-24 22:40:53 +08:00 |
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74283d7147
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render: re-add texCoord vertex attribute
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2022-01-24 22:40:34 +08:00 |
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d8d7fe8233
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render: deferred shading
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2022-01-22 23:06:41 +08:00 |
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dfe0ff8b63
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render: fix Texture mipmap generation
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2022-01-21 21:08:12 +08:00 |
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73669001c3
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render: manually correct gamma before fog calculations
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2022-01-21 21:07:39 +08:00 |
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f4f784a7d3
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igwrap: fix DeltaTime less than 0 on Windows
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2022-01-21 12:55:02 +08:00 |
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b44d41ec66
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Initial commit
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2022-01-20 21:58:50 +08:00 |
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