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cmake_minimum_required ( VERSION 3.22 )
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# define a macro that helps defining an option
macro ( sfml_set_option var default type docstring )
if ( NOT DEFINED ${ var } )
set ( ${ var } ${ default } )
endif ( )
set ( ${ var } ${ ${var } } CACHE ${ type } ${ docstring } FORCE )
endmacro ( )
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# these options have to be set before CMake detects/configures the toolchain
# determine whether to create a debug or release build
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sfml_set_option ( CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)" )
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sfml_set_option ( CMAKE_OSX_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0" )
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# project name
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project ( SFML VERSION 3.0.0 )
set ( VERSION_IS_RELEASE OFF )
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# use ccache if available
find_program ( CCACHE_PROGRAM ccache )
if ( CCACHE_PROGRAM )
message ( STATUS "Found ccache in ${CCACHE_PROGRAM}" )
set_property ( GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}" )
endif ( )
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# include the configuration file
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include ( cmake/Config.cmake )
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# we use the paths from the cmake GNUInstallDirs module as defaults
# you can override these if you like
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# https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
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include ( GNUInstallDirs )
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# add an option for choosing the build type (shared or static)
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if ( NOT SFML_OS_ANDROID )
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sfml_set_option ( BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries" )
else ( )
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set ( BUILD_SHARED_LIBS TRUE )
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endif ( )
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# add options to select which modules to build
sfml_set_option ( SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built." )
sfml_set_option ( SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module." )
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sfml_set_option ( SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module." )
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sfml_set_option ( SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module." )
if ( SFML_BUILD_WINDOW )
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# add an option for choosing the OpenGL implementation
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sfml_set_option ( SFML_OPENGL_ES ${ OPENGL_ES } BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation" )
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# add an option for choosing whether to use the DRM windowing backend
if ( SFML_OS_LINUX )
sfml_set_option ( SFML_USE_DRM FALSE BOOL "TRUE to use DRM windowing backend" )
endif ( )
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endif ( )
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# macOS specific options
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if ( SFML_OS_MACOSX OR SFML_OS_IOS )
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# add an option to build frameworks instead of dylibs (release only)
sfml_set_option ( SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS" )
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if ( SFML_OS_IOS AND NOT SFML_BUILD_FRAMEWORKS AND BUILD_SHARED_LIBS )
message ( FATAL_ERROR "Naked dynamic libs not supported for iOS, build static or frameworks instead" )
endif ( )
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# add an option to automatically install Xcode templates
sfml_set_option ( SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5." )
endif ( )
# Android options
if ( SFML_OS_ANDROID )
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sfml_set_option ( SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK FALSE BOOL "TRUE to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), FALSE to default to another available monotonic clock" )
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if ( SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK )
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add_definitions ( -DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK )
endif ( )
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# avoid missing libraries when building SFML for Android with NDK r19c and later
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list ( PREPEND CMAKE_FIND_ROOT_PATH "${PROJECT_SOURCE_DIR}" )
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# make sure there's the android library available
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if ( CMAKE_ANDROID_API LESS 26 )
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message ( FATAL_ERROR "Android API level (${CMAKE_ANDROID_API}) must be equal or greater than 26." )
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endif ( )
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# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
if ( CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android" )
message ( WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!" )
endif ( )
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# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
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set ( CMAKE_INSTALL_PREFIX ${ CMAKE_ANDROID_NDK } /sources/third_party/sfml )
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# we install libs in a subdirectory named after the ABI
set ( CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}" )
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# pass shared STL configuration (if any)
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if ( CMAKE_ANDROID_STL_TYPE MATCHES "_shared" )
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add_definitions ( "-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}" )
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endif ( )
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# let the user switch ABIs
set ( ANDROID_ABI "armeabi-v7a" CACHE STRING "Look at the NDK docs for currently supported ABIs" )
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# this is a workaround to compile sfml-activity without the stl library as a dependency
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# we save the original compilation command line to restore it later in Macro.cmake
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set ( CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${ CMAKE_CXX_CREATE_SHARED_LIBRARY } )
set ( CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>" )
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endif ( )
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# Install directories
# For miscellaneous files
if ( SFML_OS_WINDOWS OR SFML_OS_IOS )
set ( DEFAULT_INSTALL_MISC_DIR . )
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elseif ( SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD )
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set ( DEFAULT_INSTALL_MISC_DIR share/SFML )
elseif ( SFML_OS_MACOSX )
set ( DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML )
elseif ( SFML_OS_ANDROID )
set ( DEFAULT_INSTALL_MISC_DIR ${ CMAKE_ANDROID_NDK } /sources/third_party/sfml )
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endif ( )
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# force building sfml-window, if sfml-graphics module is built
if ( SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW )
message ( WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency." )
set ( SFML_BUILD_WINDOW TRUE )
endif ( )
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# allow not using bundled dependencies with a switch
# (except for stb_image)
# yes this is horrible, but GLOB_RECURSE sucks
sfml_set_option ( SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones." )
if ( SFML_USE_SYSTEM_DEPS )
if ( SFML_INSTALL_XCODE_TEMPLATES )
message ( FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)" )
endif ( )
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file ( GLOB_RECURSE DEP_LIBS "${PROJECT_SOURCE_DIR}/extlibs/libs*/*" )
file ( GLOB_RECURSE DEP_BINS "${PROJECT_SOURCE_DIR}/extlibs/bin*/*" )
file ( GLOB_RECURSE DEP_HEADERS "${PROJECT_SOURCE_DIR}/extlibs/headers/*" )
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foreach ( DEP_FILE ${ DEP_LIBS } ${ DEP_BINS } ${ DEP_HEADERS } )
get_filename_component ( DEP_DIR ${ DEP_FILE } PATH )
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if ( NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)" )
list ( APPEND CMAKE_IGNORE_PATH "${DEP_DIR}" )
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endif ( )
get_filename_component ( DEP_PARENT_DIR ${ DEP_DIR } PATH )
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while ( NOT DEP_PARENT_DIR STREQUAL "${PROJECT_SOURCE_DIR}/extlibs" )
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if ( NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)" )
list ( APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}" )
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endif ( )
get_filename_component ( DEP_PARENT_DIR ${ DEP_PARENT_DIR } PATH )
endwhile ( )
endforeach ( )
list ( REMOVE_DUPLICATES CMAKE_IGNORE_PATH )
endif ( )
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# Visual C++: remove warnings regarding SL security and algorithms on pointers
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if ( SFML_COMPILER_MSVC )
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# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
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sfml_set_option ( SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise." )
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endif ( )
# define SFML_OPENGL_ES if needed
if ( SFML_OPENGL_ES )
add_definitions ( -DSFML_OPENGL_ES )
add_definitions ( -DGL_GLEXT_PROTOTYPES )
endif ( )
# define an option for choosing between static and dynamic C runtime (Windows only)
if ( SFML_OS_WINDOWS )
sfml_set_option ( SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs" )
# the following combination of flags is not valid
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if ( BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS )
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message ( FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together" )
endif ( )
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sfml_set_option ( SFML_USE_MESA3D FALSE BOOL "TRUE to use the Mesa 3D graphics library for rendering, FALSE to use the system provided library for rendering" )
include ( cmake/Mesa3D.cmake )
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endif ( )
# setup Mac OS X stuff
if ( SFML_OS_MACOSX )
# SFML_BUILD_FRAMEWORKS needs two things:
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if ( SFML_BUILD_FRAMEWORKS )
# requirement #1
if ( NOT CMAKE_BUILD_TYPE STREQUAL "Release" )
message ( FATAL_ERROR "CMAKE_BUILD_TYPE should be \" Release\ " when SFML_BUILD_FRAMEWORKS is TRUE" )
return ( )
endif ( )
# requirement #2
if ( NOT BUILD_SHARED_LIBS )
message ( FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE" )
return ( )
endif ( )
endif ( )
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# configure Xcode templates
set ( XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)" )
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endif ( )
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# set the output directory for SFML DLLs and executables
set ( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${ PROJECT_BINARY_DIR } /bin )
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# enable project folders
set_property ( GLOBAL PROPERTY USE_FOLDERS ON )
set_property ( GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake" )
# add the subdirectories
add_subdirectory ( src/SFML )
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# on Linux and BSD-like OS, install pkg-config files by default
set ( SFML_INSTALL_PKGCONFIG_DEFAULT FALSE )
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if ( SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD )
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set ( SFML_INSTALL_PKGCONFIG_DEFAULT TRUE )
endif ( )
sfml_set_option ( SFML_INSTALL_PKGCONFIG_FILES ${ SFML_INSTALL_PKGCONFIG_DEFAULT } BOOL "TRUE to automatically install pkg-config files so other projects can find SFML" )
if ( SFML_INSTALL_PKGCONFIG_FILES )
sfml_set_option ( SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files" )
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foreach ( sfml_module IN ITEMS all system window graphics audio network )
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configure_file (
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" t o o l s / p k g - c o n f i g / s f m l - $ { s f m l _ m o d u l e } . p c . i n "
" t o o l s / p k g - c o n f i g / s f m l - $ { s f m l _ m o d u l e } . p c "
@ O N L Y )
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install ( FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
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D E S T I N A T I O N " $ { S F M L _ P K G C O N F I G _ I N S T A L L _ P R E F I X } " )
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endforeach ( )
endif ( )
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# option to enable precompiled headers
sfml_set_option ( SFML_ENABLE_PCH FALSE BOOL "TRUE to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds" )
if ( SFML_ENABLE_PCH AND BUILD_SHARED_LIBS )
message ( FATAL_ERROR "Precompiled headers are currently not supported for shared library builds" )
endif ( )
if ( SFML_ENABLE_PCH AND SFML_OS_MACOSX )
message ( FATAL_ERROR "Precompiled headers are currently not supported in MacOS builds" )
endif ( )
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# setup the install rules
if ( NOT SFML_BUILD_FRAMEWORKS )
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install ( DIRECTORY include/
D E S T I N A T I O N $ { C M A K E _ I N S T A L L _ I N C L U D E D I R }
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C O M P O N E N T d e v e l
F I L E S _ M A T C H I N G P A T T E R N " * . h p p " P A T T E R N " * . i n l " )
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if ( SFML_GENERATE_PDB )
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install ( DIRECTORY ${ PROJECT_BINARY_DIR } /lib/
D E S T I N A T I O N $ { C M A K E _ I N S T A L L _ L I B D I R }
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C O M P O N E N T d e v e l
F I L E S _ M A T C H I N G P A T T E R N " * . p d b " )
endif ( )
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else ( )
# find only "root" headers
file ( GLOB SFML_HEADERS RELATIVE ${ PROJECT_SOURCE_DIR } "include/SFML/*" )
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# Because we use generator expressions in the post build scripts we need to
# suppress the generation of "EFFECTIVE_PLATFORM_NAME" as it will fail
set_property ( GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF )
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# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command ( OUTPUT ${ CMAKE_CURRENT_BINARY_DIR } /dummy.cpp
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C O M M A N D t o u c h $ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / d u m m y . c p p
V E R B A T I M )
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set ( SFML_SOURCES ${ SFML_HEADERS } )
list ( APPEND SFML_SOURCES ${ CMAKE_CURRENT_BINARY_DIR } /dummy.cpp )
# create SFML.framework
add_library ( SFML ${ SFML_SOURCES } )
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# enable C++17 support
target_compile_features ( SFML PUBLIC cxx_std_17 )
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# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib ( SFML )
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# edit target properties
set_target_properties ( SFML PROPERTIES
F R A M E W O R K T R U E
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F R A M E W O R K _ V E R S I O N $ { P R O J E C T _ V E R S I O N }
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M A C O S X _ F R A M E W O R K _ I D E N T I F I E R o r g . s f m l - d e v . S F M L
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M A C O S X _ F R A M E W O R K _ S H O R T _ V E R S I O N _ S T R I N G $ { P R O J E C T _ V E R S I O N }
M A C O S X _ F R A M E W O R K _ B U N D L E _ V E R S I O N $ { P R O J E C T _ V E R S I O N }
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P U B L I C _ H E A D E R " $ { S F M L _ H E A D E R S } " )
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# add the non-optional SFML headers
add_custom_command ( TARGET SFML POST_BUILD COMMAND cp -r
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / C o n f i g . h p p
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / O p e n G L . h p p
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$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / G p u P r e f e r e n c e . h p p
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$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / S y s t e m . h p p
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / M a i n . h p p
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / S y s t e m
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$ < T A R G E T _ F I L E _ D I R : S F M L > / H e a d e r s
V E R B A T I M )
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# add window module headers if enabled
if ( SFML_BUILD_WINDOW )
add_custom_command ( TARGET SFML POST_BUILD COMMAND cp -r
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / W i n d o w . h p p
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / W i n d o w
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$ < T A R G E T _ F I L E _ D I R : S F M L > / H e a d e r s
V E R B A T I M )
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endif ( )
# add network module headers if enabled
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if ( SFML_BUILD_NETWORK )
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add_custom_command ( TARGET SFML POST_BUILD COMMAND cp -r
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / N e t w o r k . h p p
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / N e t w o r k
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$ < T A R G E T _ F I L E _ D I R : S F M L > / H e a d e r s
V E R B A T I M )
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endif ( )
# add graphics module headers if enabled
if ( SFML_BUILD_GRAPHICS )
add_custom_command ( TARGET SFML POST_BUILD COMMAND cp -r
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / G r a p h i c s . h p p
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / G r a p h i c s
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$ < T A R G E T _ F I L E _ D I R : S F M L > / H e a d e r s
V E R B A T I M )
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endif ( )
# add audio module headers if enabled
if ( SFML_BUILD_AUDIO )
add_custom_command ( TARGET SFML POST_BUILD COMMAND cp -r
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / A u d i o . h p p
$ { P R O J E C T _ S O U R C E _ D I R } / i n c l u d e / S F M L / A u d i o
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$ < T A R G E T _ F I L E _ D I R : S F M L > / H e a d e r s
V E R B A T I M )
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endif ( )
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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# NOTE: it's not required to link against SFML.framework
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set_target_properties ( SFML PROPERTIES INSTALL_NAME_DIR "@rpath" )
if ( NOT CMAKE_SKIP_BUILD_RPATH )
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set_target_properties ( ${ target } PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE )
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endif ( )
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# install rule
install ( TARGETS SFML
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F R A M E W O R K D E S T I N A T I O N " . "
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C O M P O N E N T d e v e l )
endif ( )
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install ( FILES license.md DESTINATION ${ CMAKE_INSTALL_DOCDIR } )
install ( FILES readme.md DESTINATION ${ CMAKE_INSTALL_DOCDIR } )
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# install 3rd-party libraries and tools
if ( SFML_OS_WINDOWS )
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if ( NOT SFML_USE_SYSTEM_DEPS )
# install the binaries of SFML dependencies
if ( ARCH_32BITS )
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install ( DIRECTORY extlibs/bin/x86/ DESTINATION ${ CMAKE_INSTALL_BINDIR } )
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if ( SFML_COMPILER_MSVC OR ( SFML_COMPILER_CLANG AND NOT MINGW ) )
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install ( DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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else ( )
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install ( DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
elseif ( ARCH_64BITS )
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install ( DIRECTORY extlibs/bin/x64/ DESTINATION ${ CMAKE_INSTALL_BINDIR } )
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if ( SFML_COMPILER_MSVC OR ( SFML_COMPILER_CLANG AND NOT MINGW ) )
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install ( DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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else ( )
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install ( DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
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endif ( )
endif ( )
elseif ( SFML_OS_MACOSX )
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# install extlibs dependencies only when used
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if ( SFML_BUILD_GRAPHICS )
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if ( FREETYPE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework" )
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install ( DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
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endif ( )
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if ( SFML_BUILD_AUDIO )
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if ( FLAC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework" )
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install ( DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
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if ( OGG_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework" )
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install ( DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
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if ( VORBIS_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework" )
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install ( DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
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if ( VORBISENC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework" )
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install ( DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
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if ( VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework" )
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install ( DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${ CMAKE_INSTALL_LIBDIR } )
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endif ( )
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endif ( )
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# install the Xcode templates if requested
if ( SFML_INSTALL_XCODE_TEMPLATES )
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# configure the templates plist files
foreach ( TEMPLATE "SFML Compiler" "SFML App" )
configure_file (
" t o o l s / x c o d e / t e m p l a t e s / S F M L / $ { T E M P L A T E } . x c t e m p l a t e / T e m p l a t e I n f o . p l i s t . i n "
" $ { C M A K E _ C U R R E N T _ B I N A R Y _ D I R } / t o o l s / x c o d e / t e m p l a t e s / S F M L / $ { T E M P L A T E } . x c t e m p l a t e / T e m p l a t e I n f o . p l i s t "
@ O N L Y )
endforeach ( )
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install ( DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
D E S T I N A T I O N / L i b r a r y / D e v e l o p e r / X c o d e / T e m p l a t e s
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P A T T E R N " * . i n " E X C L U D E
P A T T E R N " . D S _ S t o r e " E X C L U D E )
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endif ( )
elseif ( SFML_OS_IOS )
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if ( NOT SFML_USE_SYSTEM_DEPS )
# since the iOS libraries are built as static, we must install the SFML dependencies
# too so that the end user can easily link them to its final application
if ( SFML_BUILD_GRAPHICS )
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install ( FILES extlibs/libs-ios/libfreetype.a DESTINATION lib )
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endif ( )
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if ( SFML_BUILD_AUDIO )
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install ( FILES extlibs/libs-ios/libflac.a
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e x t l i b s / l i b s - i o s / l i b v o r b i s . a
e x t l i b s / l i b s - i o s / l i b o g g . a
D E S T I N A T I O N l i b )
endif ( )
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endif ( )
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elseif ( SFML_OS_ANDROID )
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if ( NOT SFML_USE_SYSTEM_DEPS )
# install extlibs
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install ( DIRECTORY extlibs/libs-android/ ${ CMAKE_ANDROID_ARCH_ABI } DESTINATION extlibs/lib )
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install ( FILES extlibs/Android.mk DESTINATION extlibs )
endif ( )
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# install Android.mk so the NDK knows how to set up SFML
install ( FILES src/SFML/Android.mk DESTINATION . )
endif ( )
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sfml_export_targets ( )
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set ( CPACK_PACKAGE_NAME_SUMMARY "Simple and Fast Multimedia Library" )
set ( CPACK_PACKAGE_VENDOR "SFML Team" )
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set ( CPACK_PACKAGE_FILE_NAME "SFML-${PROJECT_VERSION}-${CMAKE_CXX_COMPILER_ID}-${CMAKE_CXX_COMPILER_VERSION}-${CMAKE_BUILD_TYPE}" )
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set ( CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md" )
set ( CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.md" )
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set ( CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}" )
set ( CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}" )
set ( CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}" )
set ( CPACK_PACKAGE_INSTALL_DIRECTORY "SFML ${PROJECT_VERSION}" )
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set ( CPACK_MONOLITHIC_INSTALL ON )
# NSIS configurations
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set ( CPACK_NSIS_DISPLAY_NAME "SFML ${PROJECT_VERSION} (${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION})" )
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set ( CPACK_NSIS_CONTACT "team@sfml-dev.org" )
set ( NSIS_IMAGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/tools/nsis/" )
string ( REGEX REPLACE "/" "\\\\\\\\" NSIS_IMAGE_PATH ${ NSIS_IMAGE_PATH } )
set ( CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\" ${ NSIS_IMAGE_PATH } sidebar.bmp\\\ "\n!define MUI_HEADERIMAGE_BITMAP \\\" ${ NSIS_IMAGE_PATH } header.bmp\\\ "\n!define MUI_ICON \\\" ${ NSIS_IMAGE_PATH } sfml.ico\\\ "" )
include ( CPack )
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# configure extras by default when building SFML directly, otherwise hide them
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sfml_set_option ( SFML_CONFIGURE_EXTRAS ${ PROJECT_IS_TOP_LEVEL } BOOL "TRUE to configure extras, FALSE to ignore them" )
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if ( NOT SFML_CONFIGURE_EXTRAS )
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return ( )
endif ( )
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# add an option for building the API documentation
sfml_set_option ( SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it" )
if ( SFML_BUILD_DOC )
add_subdirectory ( doc )
endif ( )
# add an option for building the examples
sfml_set_option ( SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them" )
if ( SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID )
add_subdirectory ( examples )
endif ( )
# add an option for building the test suite
sfml_set_option ( SFML_BUILD_TEST_SUITE FALSE BOOL "TRUE to build the SFML test suite, FALSE to ignore it" )
# add an option for enabling coverage reporting
sfml_set_option ( SFML_ENABLE_COVERAGE FALSE BOOL "TRUE to enable coverage reporting, FALSE to ignore it" )
if ( SFML_BUILD_TEST_SUITE )
if ( SFML_OS_IOS )
message ( WARNING "Unit testing not supported on iOS" )
elseif ( SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO )
enable_testing ( )
add_subdirectory ( test )
else ( )
message ( WARNING "Cannot build unit testing unless all modules are enabled" )
endif ( )
endif ( )
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sfml_set_option ( CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 12, 13, or 14" )
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add_custom_target ( format
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C O M M A N D $ { C M A K E _ C O M M A N D } - D C L A N G _ F O R M A T _ E X E C U T A B L E = $ { C L A N G _ F O R M A T _ E X E C U T A B L E } - P . / c m a k e / F o r m a t . c m a k e
W O R K I N G _ D I R E C T O R Y $ { P R O J E C T _ S O U R C E _ D I R } V E R B A T I M )
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sfml_set_option ( CLANG_TIDY_EXECUTABLE clang-tidy STRING "Override clang-tidy executable, requires minimum version 14" )
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add_custom_target ( tidy
C O M M A N D $ { C M A K E _ C O M M A N D } - D C L A N G _ T I D Y _ E X E C U T A B L E = $ { C L A N G _ T I D Y _ E X E C U T A B L E } - D P R O J E C T _ B I N A R Y _ D I R = $ { P R O J E C T _ B I N A R Y _ D I R } - P . / c m a k e / T i d y . c m a k e
W O R K I N G _ D I R E C T O R Y $ { P R O J E C T _ S O U R C E _ D I R } V E R B A T I M )