Commit Graph

171 Commits

Author SHA1 Message Date
Chris Thrasher
28f273b9c9 Add sf::Angle
Similar to sf::Time, sf::Angle provides a typesafe API for working
with angles and provides named functions for converting to and from
degrees and radians.
2022-02-08 22:52:37 +00:00
Chris Thrasher
4586db91a9 Add SFML:: namespace to targets
This removes the sfml- prefixed targets from the export set. The sfml-
prefixed targets are still available within the build tree but not to
downstream users thus making this an API breaking change when compared
to the 2.x releases. To keep things consistent, usage of the sfml-
targets were replaced with their namespaced counterparts.

This has a number of benefits:

  1. It's more idiomatic. Modern CMake libraries are expected to
     have namespaced targets.

  2. Namespaced targets are less likely to collide with user-defined
     targets. No one will accidentally define a SFML:: target.

  3. If a namespaced target is not found by CMake, configuration
     will immediately stop.
2022-01-11 22:27:39 +01:00
Chris Thrasher
79c2aadbcc Remove redundant 4-param sf::Rect<T> constructor 2022-01-06 20:04:03 +01:00
Chris Thrasher
7d47e740bb Only build Cocoa example when using Xcode 2022-01-04 23:05:23 +01:00
Vittorio Romeo
7364d5b578 Fix broken OpenGL example 2021-12-21 20:41:44 +01:00
Vittorio Romeo
f6de7eca40 Use smart pointers to manage memory 2021-12-21 19:54:25 +01:00
Vittorio Romeo
257c78f07a Don't use 'sf::err' in public example code 2021-12-20 15:06:27 +01:00
Lukas Dürrenberger
3cd45a283b Merge branch '2.6.x' into feature/backmerge 2021-12-20 13:44:56 +01:00
Pawel Paruzel
c824d3d57a Fix all macOS clang warnings
Co-authored-by: binary1248 <binary1248@hotmail.com>
2021-12-20 00:10:55 +01:00
Vittorio Romeo
18bb892625 Improve compilation times by removing some includes and avoiding heavy dependencies 2021-12-19 18:13:07 +01:00
Vittorio Romeo
3c7fba0f96 Reduce compile-time impact of 'windows.h' 2021-12-16 22:39:07 +01:00
kimci86
fbc866c5c9 Fix regression in shader example 2021-12-15 15:27:37 +01:00
Pawel Paruzel
96a4262fb9 Update Android example build to C++17 2021-12-15 12:52:27 +01:00
Vittorio Romeo
e9e353a7b2 Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector' 2021-12-15 11:22:46 +01:00
Vittorio Romeo
bb854fa739 Strategic use of '[[nodiscard]]' in 'Audio' module 2021-12-14 15:19:37 +01:00
Vittorio Romeo
b33f4bb205 Replace SFML multithreading primitives with standard C++ ones 2021-12-14 01:07:29 +01:00
Vittorio Romeo
363e964acc Strategic use of '[[nodiscard]]' in 'Graphics' module 2021-12-10 01:27:05 +00:00
Vittorio Romeo
7343b112fc Strategic use of '[[nodiscard]]' in 'Network' module 2021-12-09 22:34:57 +00:00
Vittorio Romeo
3579ecbdb0 Strategic use of '[[nodiscard]]' in 'Window' module 2021-12-09 19:53:54 +00:00
Lukas Dürrenberger
cd517ba267 Merge branch '2.6.x' into feature/backmerge 2021-12-09 14:36:55 +01:00
Vittorio Romeo
756a399909 Remove deprecated 'Keyboard::Key' enumerators and adjust usages 2021-12-09 13:12:03 +00:00
Vittorio Romeo
d12a2cd319 Use 'override' whenever possible instead of 'virtual' 2021-12-09 09:07:03 +01:00
Vittorio Romeo
87e84bc9e5 Minor modernization changes: 'nullptr', range-based 'for' loops, ... 2021-12-08 21:41:20 +00:00
Vittorio Romeo
2839f6b4d2 Use 'auto' where no information is lost 2021-12-08 19:14:31 +00:00
Vittorio Romeo
9a0cc4b7dc Use alias declarations instead of 'typedef' 2021-12-08 17:58:13 +00:00
Anton Vasiliev
f03a415121 Use std::vector.data() where appropriate 2021-12-08 16:26:03 +00:00
Vittorio Romeo
8be8a76cba Use 'auto', range-'for', and structured bindings to improve some loops 2021-12-08 13:05:52 +01:00
lieff
e458f4651e Add MP3 decoding support using 'minimp3'
Co-authored-by: Lukas Dürrenberger <eXpl0it3r@my-gate.net>
Co-authored-by: Vittorio Romeo <vittorio.romeo@outlook.com>
2021-12-08 08:19:08 +01:00
Anton Vasiliev
ce5d410c74 Fix exception on Vulkan example shutdown
This change fixes exception on Vulkan example shutdown when drawing
to window after it was closed.
2021-12-08 01:06:37 +00:00
Anton Vasiliev
b9da3b879c Fix possible exception on Vulkan example startup
This change fixes possible exception on Vulkan example startup when
validationLayers.size()) is zero.
2021-12-08 01:06:37 +00:00
Vittorio Romeo
51ebeaf383 Change most associative containers to their respective 'unordered' version 2021-12-06 14:01:56 +00:00
Vittorio Romeo
c9f7cb3d52 Use 'nullptr' instead of 'NULL' 2021-12-03 15:48:32 +00:00
Vittorio Romeo
6cf124db66 Fix remaining warnings
- Fixes in examples
- Fixes across all the modules
2021-11-30 11:25:58 +01:00
Lukas Dürrenberger
bc628c6b28 Fix warnings in examples
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
Vittorio Romeo
dc88cbd81e Remove include directives for unused headers 2021-11-22 00:47:11 +01:00
jqdg
f4ac9cfb06 Copy logo.png to Resources in Cocoa example 2021-08-16 09:37:58 +02:00
Vittorio Romeo
f162b3a037 Enable support for unity builds 2021-08-12 21:00:16 +02:00
MrZeusTheCoder
20238e758e Switch example resources to public domain ones. 2021-04-02 22:16:22 +02:00
swordfatih
498d7ee79c Update the copyright year to 2021
Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00
Lukas Dürrenberger
9b596cc8d9 Update the copyright year to 2020 2020-09-12 19:34:34 +02:00
binary1248
6272f853c1 Add support for creating Vulkan window surfaces. 2019-10-16 21:48:24 +02:00
Lukas Dürrenberger
2eb70c6537 Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL. 2019-09-12 23:02:52 +02:00
Jonny Paton
353c846c87 Update examples for iOS including touch support, proper handling of window resize, launch screens and icons 2019-01-19 01:34:30 +01:00
Ceylo
9f4a0c3c4f Make Pong example "usable" on iOS 2019-01-19 01:29:12 +01:00
Ceylo
5ab36271c7 Remove iOS example 2019-01-19 01:29:12 +01:00
Ceylo
1272b704d6 window, opengl and pong examples now work on iOS 2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e All mobile-compatible examples now successfully link 2019-01-19 01:29:12 +01:00
EpicCoder
489482a630 Updated the copyright year to 2019 2019-01-08 08:53:33 +01:00
binary1248
ae337952a9
Allow creation of a window without an OpenGL context in order to support use cases where the user wants to render using other graphics APIs. 2019-01-05 23:22:08 +01:00
Lukas Dürrenberger
ae0ec9d552 Disabled the JNI part due to compatibility issues 2018-10-11 21:57:12 +02:00