This commit fixes the FindXCB.cmake module for the case no components
are requested. The previous version assigned `XCB_FIND_COMPONENTS`
list to an empty variable name.
I was lucky enough to catch the bug in a corner case where both
`XCB_COMPONENTS` and `XCB_FIND_COMPONENTS` were empty and `set()`
command failed, but note this awesome CMake language supports more annoying
corner cases like `XCB_COMPONENTS` empty and `XCB_FIND_COMPONENTS`
with two elements, which results in the following `set()` invocation:
``` cmake
set(${XCB_FIND_COMPONENTS[0]} ${XCB_FIND_COMPONENTS[1]})
```
So always beware of CMake secret charms...
* Updated the Android toolchain file to support NDKs up to the latest release (r12b; based on https://github.com/gongminmin/android-cmake).
* Fixed missing sRGB extension defines - also SFML once again compiles for older target API levels not having the sRGB extensions (fixes#1079, supersedes #1085).
* Changed SFML's default STL runtime to `stlport_shared`, since `c++_shared` is no longer supported.
Environment variables (e.g. PATH on Windows) are looked up early by CMake, and libraries found there are prioritized over those in SFML's own folder. To avoid paths to wrong libraries, this commit modifies the CMake find_library() call, such that environment variables are no longer considered as suitable paths.
* Replaced the toolchain file with a new version based on [zuhowei's fork](https://github.com/zhuowei/android-cmake), which enables x64 builds as well as support for the latest NDK. This breaks compatibility with old build directories.
* Removed the STL dependency from **sfml-activity** rather than relying on *some* implementation implicitly linked by default.
* Deleted *project.properties*, which wasn't supposed to be part of the repository code. You have to use the Android SDK to recreate it (`android update project --path to/your/example --target 1 --name SFML-Example`).
* Made it possible to select a STL implementation to be used (default: `c++_shared`). Keep in mind that not all available configurations are necessarily compatible with SFML.
* Fixed linker flags to be compatible with Nvidia's Nsight Tegra for Visual Studio.
* It is now possible to compile the Android version using Nvidia's Nsight Tegra for Visual Studio (requires up-to-date CMake and `CMAKE_SFML_SYSTEM` to be set to `Android`; keep in mind that this is still experimental and requires further CMake updates).
* Updated and renamed some Android specific CMake variables.
* Made `armeabi-v7a` the default ABI for Android builds.
* Added FindXCB.cmake script
* Added AutoPointer wrapper for automatically free'ing pointers
* Huge commit: Ported linux implementation of sfml-window to xcb
* Xcb is now used for window creation, event loop etc
* As GLX is linked to Xlib, that part of the implementation
still uses Xlib.
* Also, some keyboard related (such as XLookupString) stuff
is still Xlib, as xcb does not have it (yet?).
* Replaced some enums with the xcb equivalents
- Replaced @executable_path by @rpath for more flexibility
- Updated freetype and sndfile libs as follow:
install_name_tool -id "@rpath/../Frameworks/freetype.framework/Versions/A/freetype" freetype
install_name_tool -id "@rpath/../Frameworks/sndfile.framework/Versions/A/sndfile" sndfile
* Apparently, there were some leaks not reported as such
* Support for 32 bits computer is restored
* Fix memory leak in sfStringToNSString (related to #484)
* Unapply context when closing the window, freeing memory
The following commits are related to ARC modifications:
* 42f6e83dfb
* 6edc4b9518
* f6c94451fb
* 324d4a18e7
* 0d47056132
Commit ac28902b57 is the last one before the introduction of ARC.
- Cmake errored out due to the ANDROID_NDK_* variables being used before being set/detected for the first time.
- Fixed one warning regarding one string replace in CMake.
- Fixed warnings when compiling SFML-Activity.
Warning: I kept the same variable name because this file will be rewritten fairly soon since most of its code no longer applies to SFML and becomes incorrect (too hard to maintain).
Thus stlport variable names refers to libc++ stuff. E.g: ANDROID_USE_STLPORT=1 turns the use of libc++ on.