Chris Thrasher
95a23c2d05
Add type trait tests for sf::SoundFileWriter
...
Other Audio module types get this same treatment so we ought to
also have a .test.cpp for this header.
2024-04-16 17:05:42 -06:00
Chris Thrasher
cb651c063c
Add tests for sf::SoundFileReader
2024-04-16 17:05:42 -06:00
Chris Thrasher
7bb97a85b1
Compile unit tests for iOS and Android
...
While you can't easily run these unit tests, it's easy enough to
still compile them so we don't need to go out of way to prohibit
this. CMake has some support for running tests on the target OS
so perhaps in the future we find a compelling way to run the test
suite on a mobile OS.
2024-04-13 11:49:45 -06:00
Chris Thrasher
30fcb3523c
Use loadIntoMemory
2024-04-12 11:49:11 -06:00
Lukas Dürrenberger
8ccf534993
Revert disabling brew update
2024-04-12 10:25:35 -06:00
binary1248
7e1765717a
Fixed coverage data not being collected for MinGW builds because OpenCPPCoverage relies on pdb data being available.
2024-04-11 17:32:24 -06:00
Chris Thrasher
b17150d3c0
Disable code coverage upload in forks
2024-04-11 16:08:32 -06:00
Chris Thrasher
efcfaf06fb
Improve test coverage
2024-04-11 12:59:06 -06:00
Chris Thrasher
d31dad8300
Define sf::Shader
move operations for OpenGL ES backend
2024-04-11 12:59:06 -06:00
binary1248
90fb07066b
Replaced Codecov with Coveralls.
2024-04-11 10:46:27 -06:00
Chris Thrasher
6eaf300918
constexpr
-fy sf::priv::Vector4
2024-04-11 09:05:28 -06:00
Chris Thrasher
f1bdacb57f
Add tests for sf::Glsl
types
2024-04-10 20:39:20 -06:00
Lukas Dürrenberger
e3b7d87373
Update Catch2 to v3.5.4
2024-04-10 19:17:11 -06:00
Lukas Dürrenberger
a742b2158f
Allow failure of coverage uploads due to rate limits
2024-04-10 23:40:32 +02:00
Lukas Dürrenberger
2b6194a632
Switch back to Codecov GitHub Action with our own token
2024-04-10 23:40:32 +02:00
Chris Thrasher
3ea228434b
Build Cocoa example even when not using Xcode
2024-04-06 00:18:34 +02:00
Chris Thrasher
d00ab43ea6
Return nullptr
when sf::Context::getFunction
is called on Windows without an active context
...
This converts termination in Debug and a SEGFAULT in Release builds
into defined behavior.
2024-04-02 21:40:09 -05:00
Chris Thrasher
49cf5058e5
Add more sf::Context
tests
2024-04-02 20:10:24 -05:00
Chris Thrasher
544a9a8a79
Remove redundant line
2024-03-29 09:58:44 -05:00
binary1248
88e9d4c0b3
Fixed CMAKE_CXX_FLAGS being treated as a list when SFML_ENABLE_SANITIZERS is enabled.
2024-03-28 18:30:33 -06:00
Chris Thrasher
7ec3760fe8
Mention CMake template in README
2024-03-12 09:44:55 -06:00
Chris Thrasher
d7fb1bf0f6
Upgrade Catch2
2024-03-04 14:51:00 -07:00
Chris Thrasher
4967a4c28f
Add tests for sf::Texture::loadFromImage
2024-02-27 09:44:05 -07:00
Chris Thrasher
aa3d0b7ba5
Use std::{min|max}
...
A new clang-tidy-18 check led me to this. These files already use
<algorithm> so we might as well use these functions where appropriate.
2024-02-26 16:06:51 -07:00
Chris Thrasher
2a48b34386
Upgrade CI actions to fix deprecation warnings
2024-02-20 14:28:18 -07:00
Chris Thrasher
3d4815ef65
Enable bugprone-suspicious-include
2024-02-20 13:52:24 -07:00
vittorioromeo
23c26f9b70
Turn 'sf::Vertex' into an aggregate 'struct'
2024-02-19 16:44:06 +00:00
Shane Whitmire
691292b23a
Fix assert not firing when only x index is out of bounds
...
Original protection to UB here was to simply check if the produced index
is out of bounds, but that isn't entirely correct imo. What is correct
is to fire if either the x or the y go out of bounds.
This shouldn't cause the UB problem to reappear, and be a little more
"correct" from the user's perspective. I believe that the most correct
way would be to use a boolean return in the setPixel(), and a
std::optional and return None on a failed fetch for the getPixel()
function. I don't know if ya'll are willing to do this, but this seems
sufficient too. Atleast there is a clear place where the programs fails
to work.
2024-02-19 05:08:29 +00:00
Lukas Dürrenberger
e50f7b9759
Add a macOS arm64 build to CI pipeline
2024-02-17 01:38:33 +00:00
Chris Thrasher
32a5440bb8
Fix CI deprecation warnings
2024-02-16 02:08:34 +00:00
Chris Thrasher
1e6eaa5d91
Disable display tests in OpenGL ES CI jobs
2024-02-15 23:40:46 +00:00
Elijah Hopp
f2b7364611
Reflect account name change in asset_licenses.md.
2024-02-13 23:31:47 +00:00
vittorioromeo
7402e969c9
Replace unused '<cstring>' with '<cstdint>'
2024-02-09 16:45:24 +01:00
vittorioromeo
f3d5762a17
Add static PCH CI jobs for Windows/Linux
2024-02-09 12:52:37 +01:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
vittorioromeo
72d30e7beb
Update Catch2 to v3.5.2
2024-02-05 19:58:44 +01:00
vittorioromeo
ee13dfbd3b
'SoundFileFactory' implementation overhaul
2024-02-05 17:11:23 +01:00
vittorioromeo
4ff70c87d3
Self-contained '.inl' headers + minor refactoring
2024-02-05 13:45:01 +01:00
Vittorio Romeo
76295f2624
Improve SocketSelector in-documentation example
2024-02-04 20:41:52 +01:00
vittorioromeo
368ff9dace
Header include clean-up and minor refactoring
2024-02-03 23:58:44 +01:00
Kipernal
eb07e1e6c5
Added support for stencil testing.
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2024-01-29 08:13:14 -07:00
Chris Thrasher
9022d9564d
Define character traits for std::uint8_t
...
Character traits are only standardized for character types of which
std::uint8_t is not. All major C++ implementations happen to define
this specialization but because it is not standard C++ they are
allowed to remove it as LLVM has done by deprecating this specialization
in LLVM 18. It is slated for removal in LLVM 19. To avoid compilation
errors and to get ahead of any deprecation warnings when LLVM 18 ships
we need to define our own std::uint8_t character traits.
SFML 4 will have access to C++20's std::u8string which should let us
remove this code.
2024-01-28 10:24:02 -07:00
kimci86
a7f054712a
Update PrimitiveType values occurrences in documentation
...
because PrimitiveType is a scoped enumeration.
2024-01-27 15:31:30 -07:00
kimci86
0d3c7f1c32
Make VertexBuffer::Usage a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
a019b5167b
Make Shader::Type a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
b496877c90
Make BlendMode::Factor and BlendMode::Equation scoped enumerations
2024-01-27 15:31:30 -07:00
Miron Alexandru
3ca42c9a45
Update copyright year
2024-01-26 12:00:22 -07:00
Corentin Schreiber
ebf485737f
Add texture coordinate type to sf::RenderStates
2024-01-25 23:45:00 -07:00
Chris Thrasher
b234ede61e
Use struct
for data type with exclusively public contents
2024-01-24 21:59:00 -07:00
Chris Thrasher
5dfa3f7858
Modernize management of X11 resources
...
This approach uses RAII to manage resources rather than relying on
correctly calling cleanup functions at all places where scope exits.
This also has the benefit of removing a mutex and no longer having
to lock that mutex so many times.
2024-01-24 20:12:10 -07:00