binary1248
e185f6d53e
Replace factory functions with throwing constructors
2024-08-08 09:19:32 -06:00
binary1248
698f265277
(Re-)Introduce default constructors and load/open member functions for resource objects that can be reused.
2024-08-08 09:19:32 -06:00
Bambo-Borris
5eb57ae5f1
Fix white square problem in OpenGL example
...
Because the sf::Texture::m_texture value changes when the texture is
reloaded from disk, we need to rebind the texture since the previously
bound sf::Texture::m_texture value is no longer a valid identifier.
2024-07-15 12:32:08 -06:00
kimci86
fca4fa1aa2
Rename Font::loadFromFile into Font::openFromFile
...
Similar renaming for Font::loadFromMemory and Font::loadFromStream.
The goal is to better express the need to keep the source available,
similar to Music::openFromFile for example.
2024-06-25 22:53:28 +02:00
vittorioromeo
86c1a71a93
Remove default empty state of sf::Event
2024-06-23 19:11:10 +02:00
Chris Thrasher
bfd65989e9
Remove default empty state of sf::Texture
2024-06-04 13:19:58 -06:00
Chris Thrasher
504b850f03
Remove default empty state of sf::Font
2024-05-19 14:01:54 -06:00
trustytrojan
ca0a231b35
Add operator bool()
to sf::Event
for checking if the event type is not Empty
2024-05-03 22:50:59 +00:00
Chris Thrasher
59447dd8e5
Rewrite sf::Event
API to improve type safety
...
This new API is built on top of std::variant. This allows us to
store many different event types in a space-efficient way and access
the active event type in a type-safe manner that eliminates the
categories of UB that are possible with unions.
Co-authored-by: kimci86 <kimci86@hotmail.fr>
2024-05-01 18:00:58 +00:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
Chris Thrasher
a2c003b2b7
Add sf::State
for specifying fullscreen or floating windows
2024-01-15 23:08:33 -07:00
kimci86
39da2b829c
Make Keyboard::Key a scoped enumeration
2023-12-22 10:47:30 -06:00
Chris Thrasher
c3f69e5d64
Remove leading newlines
2023-11-29 15:54:38 -07:00
Chris Thrasher
2fcdec5153
Remove unnecessary reinterpret_cast
s
2023-11-26 18:08:02 -05:00
Chris Thrasher
27249d42ed
Add sf::WindowBase::set{Min|Max}imumSize()
...
Co-authored-by: Shane Whitmire <dogunbound5@gmail.com>
Co-authored-by: michael.david.howard@outlook.com <michael.david.howard@outlook.com>
2023-05-12 14:36:06 -06:00
Chris Thrasher
fb1cfdc48d
Add misc-const-correctness
clang-tidy check
2023-05-04 16:22:03 -06:00
vittorioromeo
cbfa9cbb65
Reorder includes hierarchically
2023-04-25 17:25:33 +02:00
Chris Thrasher
2c99b3343a
Remove default sf::Text
constructor
2023-04-05 09:54:56 -06:00
Chris Thrasher
4f52793f7d
Run clang-format
2022-07-11 20:04:56 +02:00
metaquarx
88e9f82bee
Add '.clang-format' file, CI integration, and formatting exceptions
...
Co-authored-by: Vittorio Romeo <vittorio.romeo@outlook.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
Co-authored-by: kimci86 <kimci86@hotmail.fr>
2022-07-11 20:04:56 +02:00
Chris Thrasher
0812054e02
Remove trailing whitespace
2022-06-25 21:32:55 +02:00
Chris Thrasher
539483d329
Use std::array
2022-06-16 23:56:39 +02:00
Chris Thrasher
dbac180db5
Limit the scope of event object
2022-06-08 13:16:40 +02:00
Chris Thrasher
0785093ebc
Use sf::Vector2<T>
for numeric parameter pairs
2022-05-17 08:33:11 +02:00
Chris Thrasher
33a7c4d2a8
Clean up filesystem path usage in examples
2022-03-15 15:21:45 +01:00
Chris Thrasher
5f2c7bb898
Use std::filesystem::path
2022-02-17 00:40:29 +00:00
Vittorio Romeo
7364d5b578
Fix broken OpenGL example
2021-12-21 20:41:44 +01:00
Vittorio Romeo
e9e353a7b2
Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector'
2021-12-15 11:22:46 +01:00
Vittorio Romeo
363e964acc
Strategic use of '[[nodiscard]]' in 'Graphics' module
2021-12-10 01:27:05 +00:00
Lukas Dürrenberger
bc628c6b28
Fix warnings in examples
...
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
MrZeusTheCoder
20238e758e
Switch example resources to public domain ones.
2021-04-02 22:16:22 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
Jonny Paton
353c846c87
Update examples for iOS including touch support, proper handling of window resize, launch screens and icons
2019-01-19 01:34:30 +01:00
Ceylo
1272b704d6
window, opengl and pong examples now work on iOS
2019-01-19 01:29:12 +01:00
Ceylo
82c2f4c05e
All mobile-compatible examples now successfully link
2019-01-19 01:29:12 +01:00
Marco Antognini
b0f3611ab9
Renamed a few key codes
...
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
binary1248
2df9abf341
Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management.
2016-10-13 17:01:41 +02:00
binary1248
259811d59c
Implemented support for explicit mipmap generation in sf::Texture and sf::RenderTexture. ( #123 )
2016-05-04 20:01:22 +02:00
Marco Antognini
9d70da3aaa
Fixed and silenced a few warnings
2016-04-14 12:26:40 +02:00
binary1248
e00d160224
Add support for sRGB capable framebuffers. ( #175 )
2016-03-10 10:08:17 +01:00
binary1248
2752bbcfb0
Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders.
2015-09-21 20:29:55 +02:00
binary1248
650e792350
Improved OpenGL and X11 rotating cube examples.
2015-03-23 16:16:07 +01:00
binary1248
e2420dfe76
Removed support for GLU.
2015-03-23 16:16:06 +01:00
binary1248
97bdf72ce1
Adjusted OpenGL and Window example to request a 24-bit instead of a 32-bit depth buffer since it might not be supported on all systems.
2015-03-23 16:16:05 +01:00
Stefan Schindler
f24ca9a840
Source code changes.
...
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
binary1248
6959c1a826
Added notes to documentation and adjusted OpenGL example as a workaround for the side effects of making static functions that require a context work. If the user wants to make use of both sfml-graphics and OpenGL, they should make sure sf::Texture::getMaximumSize() and/or sf::Shader::isAvailable() are called at least once before setting their final context active as those functions will cause a context switch the first time they are called.
2014-08-15 13:39:06 +02:00
Laurent Gomila
c35b48bcea
[iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects
2014-04-20 12:53:22 +02:00
Laurent Gomila
3872b27569
Reworked the sfml-main module, added Main.hpp, moved the main() internal entry point for iOS from sfml-window to sfml-main
2014-04-20 12:53:17 +02:00
Laurent Gomila
4e8e1629d1
Adapted the examples for iOS (WIP)
2014-04-20 12:52:10 +02:00
Laurent Gomila
7c9f9cc41c
Minor fix in Window and OpenGL examples
2013-06-03 20:48:24 +02:00