vittorioromeo
23c26f9b70
Turn 'sf::Vertex' into an aggregate 'struct'
2024-02-19 16:44:06 +00:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
vittorioromeo
ee13dfbd3b
'SoundFileFactory' implementation overhaul
2024-02-05 17:11:23 +01:00
vittorioromeo
4ff70c87d3
Self-contained '.inl' headers + minor refactoring
2024-02-05 13:45:01 +01:00
Vittorio Romeo
76295f2624
Improve SocketSelector in-documentation example
2024-02-04 20:41:52 +01:00
vittorioromeo
368ff9dace
Header include clean-up and minor refactoring
2024-02-03 23:58:44 +01:00
Kipernal
eb07e1e6c5
Added support for stencil testing.
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2024-01-29 08:13:14 -07:00
Chris Thrasher
9022d9564d
Define character traits for std::uint8_t
...
Character traits are only standardized for character types of which
std::uint8_t is not. All major C++ implementations happen to define
this specialization but because it is not standard C++ they are
allowed to remove it as LLVM has done by deprecating this specialization
in LLVM 18. It is slated for removal in LLVM 19. To avoid compilation
errors and to get ahead of any deprecation warnings when LLVM 18 ships
we need to define our own std::uint8_t character traits.
SFML 4 will have access to C++20's std::u8string which should let us
remove this code.
2024-01-28 10:24:02 -07:00
kimci86
a7f054712a
Update PrimitiveType values occurrences in documentation
...
because PrimitiveType is a scoped enumeration.
2024-01-27 15:31:30 -07:00
kimci86
0d3c7f1c32
Make VertexBuffer::Usage a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
a019b5167b
Make Shader::Type a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
b496877c90
Make BlendMode::Factor and BlendMode::Equation scoped enumerations
2024-01-27 15:31:30 -07:00
Miron Alexandru
3ca42c9a45
Update copyright year
2024-01-26 12:00:22 -07:00
Corentin Schreiber
ebf485737f
Add texture coordinate type to sf::RenderStates
2024-01-25 23:45:00 -07:00
Chris Thrasher
b234ede61e
Use struct
for data type with exclusively public contents
2024-01-24 21:59:00 -07:00
Chris Thrasher
a2c003b2b7
Add sf::State
for specifying fullscreen or floating windows
2024-01-15 23:08:33 -07:00
Chris Thrasher
0d49fab1a6
Remove unnecessary private operators
...
Equality operations are not automatically generated by the compiler
so we can omit this.
2024-01-09 22:17:55 -07:00
Chris Thrasher
4346b9a8bc
Remove unnecessary default destructor
...
sf::RenderWindow still inherits a virtual destructor from a base
class so there's no need to explicitly declare a virtual destructor.
I added a test to ensure this property was not broken.
2024-01-08 12:26:28 -07:00
Chris Thrasher
a9d9ef6d83
Deduplicate Window{Base}::create
implementations
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
2024-01-01 12:57:57 -07:00
Chris Thrasher
8509f0fddd
Use struct
for type with exclusively public contents
2023-12-23 18:36:41 -06:00
Chris Thrasher
ffe9cc0671
Fix incorrect assertion comment
2023-12-22 16:00:39 -06:00
kimci86
39da2b829c
Make Keyboard::Key a scoped enumeration
2023-12-22 10:47:30 -06:00
kimci86
82ee0f79ac
Remove Key::Last and Scan::Last enumerators
...
The purpose of those was to make it obvious that an action is needed to
update KeyCount or ScancodeCount when adding more enumerators, but we
rarely touch those enumerations so it is not worth adding those
technical names to the public API.
2023-12-19 22:37:13 +01:00
Chris Thrasher
674d68faa6
Remove unhelpful return values
2023-12-17 17:48:11 -07:00
kimci86
faaceb5b5b
Define KeyCount and ScancodeCount out of enums
...
Those values are not valid Key or Scancode values, so it doesn't make
sense for them to have Key or Scancode type.
Moving them out of their enum makes it possible to write exhaustive
switch case statement without having to write a case for those values.
Making them unsigned int allows to use them as array size without having
to do a static_cast.
2023-12-17 15:47:47 -07:00
kimci86
b20376813c
Rename XButton1 and XButton2 into Extra1 and Extra2
...
This is to avoid repeating Button when using those values now that the
sf::Mouse::Button enumeration is a scoped enumeration.
2023-12-16 12:14:43 -07:00
kimci86
eab8f426e7
Make Sensor::Type a scoped enumeration
2023-12-15 15:18:25 -07:00
kimci86
3fb0ffce51
Make Mouse::Button and Mouse::Wheel scoped enumerations
2023-12-15 15:18:25 -07:00
kimci86
ebf190b660
Make Joystick::Axis a scoped enumeration
2023-12-15 15:18:25 -07:00
kimci86
df2f56fe83
Make Cursor::Type a scoped enumeration
2023-12-15 15:18:25 -07:00
Chris Thrasher
04a7184ab4
Simplify sf::View
construction
2023-12-11 19:33:20 -07:00
Chris Thrasher
e11154e7f7
Define default special member functions in headers
2023-12-10 10:28:42 -07:00
Chris Thrasher
7f5d87dcd5
Add move semantics to sf::Context
2023-12-09 10:27:57 -07:00
Chris Thrasher
c89c5eae69
Replace raw loops with standard algorithm
2023-11-28 09:41:28 -07:00
Chris Thrasher
c6919e28fc
Prefer std::optional
return types over output parameters
2023-11-28 09:37:03 -07:00
Chris Thrasher
0a1090c89d
Let compiler define default constructors
2023-11-27 10:49:51 -05:00
Chris Thrasher
fca84e4011
Implicitly define default constructors
2023-11-20 21:31:40 -07:00
Chris Thrasher
1e4cdf89b6
Use std::array
to reduce code duplication
...
std::array lets us have a single source of truth for array size
rather than needing separate constants or magic numbers that have
to stay in sync with the underlying array.
2023-11-20 12:14:21 -07:00
binary1248
5a2f30c5ae
Added support for scissor testing.
2023-11-20 11:01:33 -07:00
Chris Thrasher
08eca7c9a4
Default all sf::Font
special member functions
2023-11-18 20:52:17 -07:00
Chris Thrasher
ec50a7332b
Fix sf::Rect
docs
2023-11-15 15:58:01 -07:00
Chris Thrasher
d3a79e6282
Add sf::Rect<T>::getCenter()
2023-11-15 09:30:01 -07:00
Chris Thrasher
f588589089
Use inline
to define constant in header
2023-11-10 00:24:39 -07:00
Chris Thrasher
dcfccbec6e
Remove declaration of unimplemented function
2023-11-10 00:22:35 -07:00
Chris Thrasher
133bcda6cb
Add more readability-identifier-naming
rules
2023-11-05 15:05:25 -07:00
Chris Thrasher
5cf740fd93
Remove output parameter from sf::Image::saveToMemory
2023-10-28 17:58:21 -06:00
Chris Thrasher
bb1a465e50
Add cppcoreguidelines-pro-type-member-init
clang-tidy check
...
This marks another good step towards systematically rooting out
undefined behavior in the form of reading uninitialized memory.
2023-10-17 21:41:36 -05:00
Chris Thrasher
f98ff0d26a
Assert against division by zero in public APIs
...
Yet another class of UB we can eliminate in debug builds.
2023-10-08 20:02:38 -06:00
Chris Thrasher
9dc2e541e8
Add clang-tidy modernize-return-braced-init-list
check
2023-09-17 15:47:33 -06:00
Chris Thrasher
f9e6f673dd
Fix references to sf::WindowBase::setMouseCursor
...
This function does exist in sf::Window via inheritence but it's
more accurate to refer to the base implementation in sf::WindowBase
2023-09-17 13:01:37 -06:00