jqdg
7ff34cdc86
Process Cocoa events after window close
...
Workaround issue where the window remains open if events are not
processed.
2021-08-12 23:19:13 +02:00
Vittorio Romeo
f162b3a037
Enable support for unity builds
2021-08-12 21:00:16 +02:00
Chase Warrington
47a4e88704
Try more possible names for OpenGLES library. Fixes SFML/SFML#1687
2021-08-09 18:16:37 +02:00
Guillaume Bertholon
1f21e5497b
Control GL_FRAMEBUFFER_SRGB flag in RenderTarget
...
This fixes wrong rendering for RenderTexture that need sRGB encoding along a
non-sRGB window.
We cannot simply always enable GL_FRAMEBUFFER_SRGB because some drivers
enable sRGB encoding on non-sRGB window surfaces.
Also add a isSrgb() method to tell if a RenderTarget is encoding into
sRGB color space.
2021-05-11 16:52:55 +02:00
Guillaume Bertholon
ade4a3912a
Support sRGB color space in RenderTexture
...
When the sf::ContextSettings asks for an sRGB capable buffer, set the
rendered image to sRGB mode and convert pixels when drawing.
This is the choice of simplicity compared to actually support textures
with more color depth.
2021-05-11 16:52:55 +02:00
Lukas Dürrenberger
9e27096c37
Fix configuration conflicts with Clang
...
- On Windows you can use Clang with both MSVC and MinGW
- When using Clang with MSVC all the MSVC conditions should be fulfilled
- When using Clang with MinGW all the MSVC steps should not be run
2021-05-10 12:20:48 +02:00
Lukas Dürrenberger
2b79ae96d9
Fix OpenGL context on Android
...
When waiting for an event, rather then polling, the android
looper prevents the creation of a OpenGL context till ALooper
receives an event rather then allowing creation at the appropriate time
2021-04-29 21:16:06 +02:00
acsbendi
20c23f0007
Fixed WindowImplAndroid used after deleted.
2021-04-29 21:07:08 +02:00
Guillaume Bertholon
f3a180bc09
Fix sf::Context::getActiveContext to stop returning inactive contexts
...
sf::Context::getActiveContext could return an inactive context if
RenderTargets activation occured since the last sf::Context activation.
This is not what its documentation suggest, and was clearly an
unexpected behaviour.
This fix make the function return NULL if the current active context is
not managed by sf::Context (e.g. because it is a RenderTarget).
2021-04-26 16:31:12 +02:00
Mozzg
ce992ee01f
Fix overflow when calculating time value for Clock
2021-04-15 09:06:42 +02:00
binary1248
43b2e9dc12
Fixed regression introduced in 4fcef89
causing EXT_texture_edge_clamp support to not be considered, added explicit initialization of nbFormats to 0 in WglContext.cpp in order to prevent broken graphics drivers from filling nbFormats with a garbage value.
...
Fixes #1786 .
2021-04-14 11:04:45 +02:00
Vittorio Romeo
c0b19109a9
Fix incorrect standard includes in 'InputSoundFile' and 'Music'
2021-04-13 10:21:11 +02:00
Jonny Paton
b29cb44fad
Keep existing cursor type if requested type fails
2021-04-13 10:02:15 +02:00
Jonny Paton
f4844c11f8
Fix potential crash when changing cursor - don't release the NSCursor object if it's already been released
2021-04-13 10:02:15 +02:00
Vittorio Romeo
9541719893
Fix ordering of 'sf::Font' members in 'Font.cpp'
2021-04-12 13:28:00 +02:00
binary1248
eaeb977700
Relax the requirement to provide geometry shader support to accept a 3.2+ compatibility context as well. While the compatibility profile functionality is not 100% identical to the EXT/ARB functionality, the extent to which SFML makes use of geometry shaders should not pose any serious problems to a developer who is aware of the subtle differences. The current geometry shader example already requires GLSL 1.50 which was only available in OpenGL 3.2+. ( Closes #1768 )
2021-03-28 19:26:16 +02:00
binary1248
4fcef893c9
Updated glad loader to OpenGL 4.6 Compatibility Profile as base and added version support defines to GLExtensions.hpp.
2021-03-28 19:26:16 +02:00
Guillaume Bertholon
05c83617de
Add Min and Max blend modes
2021-03-23 21:09:53 +01:00
Jon Keller
788ac2ecf5
MacOS: When initializing an openGL view with a parent window, call finishInit
2021-03-20 22:36:19 +01:00
Radek Dutkiewicz
88451a0740
Fixed naming convention mistakes
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
e7ae462c82
Fixed formating mistake
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
84e0a25e04
Fixed unnecessary loadGlyph() calls
...
getKerning() now passes the bold flag to getGlyph() function, so already cached glyph can be used.
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
165b715d02
Fixed unintialized variable
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
f76f0607c7
Fix for fonts with no kerning tables
...
Apply deltas even if the font has no kerning table
2021-02-11 00:40:30 +01:00
Radek Dutkiewicz
7a0c35c334
Added glyph position compensation after autohinting
...
This improves glyph spacing by subtracting glyph position deltas from glyph advance generated by forced autohinting
2021-02-11 00:40:30 +01:00
fgallegosalido
54204058a4
Fixed copy assign operator in sf::Sound so it checks for self-assignment
2021-01-18 07:50:45 +01:00
Sevag Hanssian
0ef9647589
Fix NULL in Android EGL_DEFAULT_DISPLAY
2021-01-14 16:40:21 +01:00
hobby8
e85ed33fb2
Fixed Win32 requestFocus in multithreaded environment
2021-01-14 09:46:07 +01:00
Eren121
d29c51d82b
Fix warning: control may reach end of non-void function [-Wreturn-type]
...
Fix warning and/or bug in androidKeyToSF() adding a default label for all keys _Keyboard::Unknown_
2021-01-14 09:44:00 +01:00
vfjpl
b939c794fb
Don't needlesly call getSize() twice while setting texture
2021-01-14 09:40:21 +01:00
vfjpl
aa81cae6cf
[sprite] don't set default rect before the user provided one
2021-01-14 09:40:21 +01:00
acsbendi
808adedf13
Replaced all reinterpret_casts with memcpys when reading from Packet.
2021-01-14 09:24:42 +01:00
acsbendi
1d1415c982
Avoid unaligned memory access when reading floats and doubles from Packet.
2021-01-14 09:24:42 +01:00
swordfatih
498d7ee79c
Update the copyright year to 2021
...
Just updating all the 2020 references to 2021. 😄
2021-01-06 20:21:36 +01:00
Franckltung
0535e322d4
Fixed setMouseCursorGrabbed
2021-01-06 13:11:59 +01:00
GermanAizek
9029118536
Refactor code and declaration more local
2021-01-05 20:46:22 +01:00
binary1248
a262636590
Fixed joystick POV values not being set properly for devices that are accessed via DirectInput.
2020-12-28 17:48:24 +01:00
David Carlier
4cbb34ddb4
NetBSD support proposal.
2020-12-07 16:08:00 +01:00
Jan Haller
d1f4db39c8
Link legacy_stdio_definitions.lib on newer MSVC -- fixes linker errors for sprintf() & Co.
...
Starting from Visual Studio 2015, some standard symbols are inlined and thus no longer linkable.
Code that was linked against earlier versions can use a compatibility library, as described here:
https://docs.microsoft.com/en-us/cpp/porting/overview-of-potential-upgrade-issues-visual-cpp?view=msvc-160#libraries
2020-12-06 13:35:00 +01:00
Arthur Caputo
129774877b
Implemented saveToMemory and saveImageToMemory.
2020-12-03 20:12:27 +01:00
Marukyu
c11ea7792f
Round sample offset when seeking InputSoundFile
...
This fixes a bug that caused `sf::Music` to cease looping after certain
seeks due to the sample offset misaligning with the sound file's channel
count.
2020-12-03 20:12:06 +01:00
Bruno Van de Velde
7b84e46fac
Added support for directional arrow resize cursors on Linux
2020-11-29 21:22:45 +01:00
Jonny Paton
59df9d0d88
Implement smoothing for fonts
2020-09-20 19:17:11 +02:00
Corentin Schreiber
a96057866d
Removed explicit link to Xcursor and rely on X11 interface target
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
2020-09-13 20:35:48 +02:00
Corentin Schreiber
77145c130f
Fixed bug of spurious vertical white lines with monochrome cursor
2020-09-13 20:35:48 +02:00
Corentin Schreiber
a2fde65113
Simplified and clarified code for monochrome bit/byte computations
2020-09-13 20:35:48 +02:00
Corentin Schreiber
9cb67520c7
Fixed black/white threshold computation for Unix monochrome cursors
2020-09-13 20:35:48 +02:00
Corentin Schreiber
d93cd6dd30
Fixed Unix monochrome cursor implementation with non-power-of-two images
2020-09-13 20:35:48 +02:00
Corentin Schreiber
603bc9ee41
Changed code formatting to follow SFML guidelines
2020-09-13 20:35:48 +02:00
Corentin Schreiber
54ac286a67
Added support for colored cursors in Unix implementation
2020-09-13 20:35:48 +02:00
Corentin Schreiber
fc573bc584
Added Xcursor to linux dependencies
2020-09-13 20:35:48 +02:00
Lukas Dürrenberger
9b596cc8d9
Update the copyright year to 2020
2020-09-12 19:34:34 +02:00
Bruno Van de Velde
241b542ca3
Added XFlush call to WindowImplX11::setMouseCursor
2020-07-22 22:45:56 +02:00
binary1248
3557c46ae6
Add support for buffered DirectInput data to reduce polling load when it is supported. Only attempt setting a DirectInput device's axis mode if the device reports having axes and its axis mode is not already set to absolute. If the axis mode still can't be set to absolute, blacklist the device so that any future attempts will abort early. This should help when dealing with broken device drivers that report being game controllers and not fully supporting game controller functionality.
2020-06-18 18:12:36 +02:00
scotth
95c98093e9
Adjustable processing interval in SoundStream #1517
...
Resurrection of previous PR with updated documentation. Added setter to
adjust processing interval in SoundStream for low-latency streams.
2020-06-18 17:36:59 +02:00
43187455e4
Added Font::hasGlyph()
2020-05-20 16:12:41 +02:00
Michal Marszalek
632a015663
Added readCurrentReadPosition in sf::Packet
2020-02-06 22:29:19 +01:00
Jan Haller
110fb75513
Rename FindVorbis -> FindVORBIS, for consistency with exported variables (e.g. VORBIS_FOUND)
...
Fixes #1626
2020-01-02 15:28:31 +01:00
binary1248
bf98acc61f
Force OpenGL states to be reset when RenderTarget detects that a new context has to be tracked. In the case a context is re-created, FBO RenderTextures would not trigger resetting of the OpenGL states if they were drawn to first since re-initialization of the RenderTarget only happens when a context owner such as a RenderWindow is re-created. Fixes #1625 .
2020-01-02 15:27:20 +01:00
Mario Liebisch
a1d4bc80c2
Changed Doxygen single-line comment format
...
Single line comments starting with `///` are interpreted by
Microsoft Visual Studio as documentation containing XML code.
Therefore single line comments starting with `///<` unfortunately
cause a parsing error, as IntelliSense will assume the `<` is the
start of an XML tag. This is not the case, but unfortunately,
IntelliSense will still complain about the following space
character rather than displaying the raw string. This commit alters
all such comments to start with `//!<` instead, which prevents the
issue.
This fixes issue #1622 .
2020-01-02 15:25:57 +01:00
Radek Dutkiewicz
6a79ebf1b3
Fixed text rendering artifacts on Radeon cards, revised.
...
Reverted the padding used for drawing to 1.0 and increased the padding during glyph generation instead.
2019-10-29 20:15:39 +01:00
Radek Dutkiewicz
689f468e36
Fixed text rendering artifacts on Radeon cards.
...
Padding set to 1.0 was causing adjacent glyphs leaking on Radeon cards. The initial padding value for glyphs was too high anyway, the proper value should be 0.5 on each side.
2019-10-29 20:15:39 +01:00
binary1248
6272f853c1
Add support for creating Vulkan window surfaces.
2019-10-16 21:48:24 +02:00
Sztergbaum Roman
8886134156
fix(compilation): clang compilation on windows
...
When using LLVM-clang on Windows which share the same ABI as `MSVC` (that means clang is able to use MSVC compiled DLL)
the CMake library path was not updated resulting on not finding dependencies.
Command line: `cmake -G "Visual Studio 16 2019" -A x64 -T "ClangCl" -DCMAKE_CXX_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" -DCMAKE_C_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" ../`
Can be great to add it to CI on appveyor too.
2019-10-13 23:21:25 +02:00
Lukas Dürrenberger
2eb70c6537
Replaced glLoadGen loader with glad loader and dynamically load EGL and GLES extensions as is done for desktop GL.
2019-09-12 23:02:52 +02:00
binary1248
f2b8e6397b
Remove the glFlush() call that became unnecessary after 3871e01a9f
was merged. This also fixes glFlush() being called in a state in which no context would be active in specific use cases.
2019-09-04 15:26:38 +02:00
acsbendi
ea71dd2fe0
Fixed navigation bar not being entirely hidden.
2019-09-03 14:21:06 +02:00
binary1248
81a1da6a59
Revert "Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays."
...
This reverts commit 4dfad062e4
.
2019-09-01 18:20:13 +02:00
Jonny
b00317e90c
Initialise m_context correctly in SFContext constructors
2019-09-01 17:40:57 +02:00
Benjamin Porter
86672a3724
Fix: Win32 no longer hides cursor when hovering title bar, keeping in line with behaviour of other platforms.
2019-03-17 15:51:06 +11:00
binary1248
4043f71156
Fixed missing checks for empty vertex arrays when updating the vertex buffers in sf::Text. ( Fixes #1558 )
2019-02-20 20:26:23 +01:00
binary1248
4dfad062e4
Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays.
2019-02-19 10:05:59 +01:00
Mario Liebisch
0980e90ee4
Fixed potential buffer overrun in Win32 OpenGL error handling
...
This fixes issue #1245 .
2019-01-23 15:27:40 +01:00
Tobias Widlund
bf92efe9a4
Remove usages of std::auto_ptr to get rid of warnings when building with
...
gcc 8.2+
2019-01-23 15:25:34 +01:00
Ceylo
82c2f4c05e
All mobile-compatible examples now successfully link
2019-01-19 01:29:12 +01:00
hobby8
7e40f80f52
Fix OpenGL extensions not loading
2019-01-15 23:55:31 +01:00
EpicCoder
489482a630
Updated the copyright year to 2019
2019-01-08 08:53:33 +01:00
binary1248
ae337952a9
Allow creation of a window without an OpenGL context in order to support use cases where the user wants to render using other graphics APIs.
2019-01-05 23:22:08 +01:00
binary1248
04131e1607
Fixed EGL incorrectly being passed the anti-aliasing level as EGL_SAMPLE_BUFFERS instead of EGL_SAMPLES. Fixes #1533 .
2019-01-05 00:54:37 +01:00
binary1248
db80f6a60f
Make sure setActive(false) is called before the surface is destroyed in EglContext. Fixes #1530 .
2018-12-29 13:36:01 +01:00
Dmitry Marakasov
119195ac20
Remove unneeded cast
2018-12-03 18:41:22 +01:00
Sven Hesse
de0ba77d3b
Unix: Filter X visual by X screen
...
On an X set-up with multiple monitors running separate X screens (as
opposed to merging them into one large X screen using Xinerama), the
selected X visual needs to be one for the screen where the colormap,
window, and other X resources are created. In fact, all these need to
match, and the GL context as well.
Most of the SFML windowing and graphics code uses (X)DefaultScreen()
for that, which is fine. Combined with XOpenDisplay(NULL), this will
create the window on the screen (and monitor) selected by the DISPLAY
enviroment variable. :0.0 will be the first monitor, :0.1 the second,
etc.
However, XGetVisualInfo() will return visuals for *all* screens, not
just the default one. They seem to be ordered by screen number, but I
don't think the standard makes any guarantees there.
If the visual doesn't match up with the screen, this will abort with
an X error. BadMatch, in many cases.
This means that in addition to other filtering,
GlxContext::selectBestVisual() needs to filter the visuals by screen
number, otherwise SFML won't work at all on any screens but the first.
This fixes issue #724 .
2018-10-26 21:15:25 +02:00
binary1248
ac98be760b
Allow re-creation of the shared context as a core context if the user indicates they want a core profile context. Sharing of compatibility and core profile contexts is not possible on macOS which is why we need to have a way to re-create the shared context as a core context if required in this case.
2018-10-23 21:54:36 +02:00
Jonny Paton
d1d788fcb3
Add -ObjC flag to fix static linking on macOS
2018-10-15 21:07:54 +02:00
Maxime Alvarez
a5d45b910f
Fixed the error message when the wrong bitmap font size is selected
2018-10-04 22:25:11 +02:00
Lukas Dürrenberger
3aa156c278
Fixed Windows cursor color conversion to be endian safe
2018-10-01 22:42:57 +02:00
binary1248
8554d210df
Ensure the proper default framebuffer is bound when activating a RenderWindow. Fixes #1471 .
2018-10-01 20:33:59 +02:00
Mario Liebisch
5e10e1f0c9
Windows: Fixed swapped colors for custom cursors
...
Previously the red and blue color channels were swapped,
since Windows expects a different channel order for DIBs.
This fixes issue #1464 .
2018-09-08 19:04:39 +02:00
Bloodsword
46ce05cd9c
Use XRRSetCrtcConfig instead of XRRSetScreenConfig, in order to fix issue #1226 . It should also fix issue #1224 .
2018-09-08 18:56:00 +02:00
Christian Widmer
87aaa9e145
Window/Unix: Fix compilation with glxext header versions >=20180525
...
When mesa updated their headers, they changed the include guard
from __glxext_h_ to __glx_glxext_h_, which breaks compilation
due to conflicting declarations. This commit modifies the preprocessor
directives to allow for compilation with older and newer mesa header
versions.
Fixes : #1472
2018-08-28 20:36:08 +02:00
Jeff
be3556d76a
Fix Deadlock in Android Main Cleanup
2018-08-28 20:24:34 +02:00
Jonny Paton
2bba983f1d
Disable autocorrect on iOS for issue #1473
2018-08-27 23:16:21 +02:00
Marco Antognini
aeca3dce41
Improved macOS implementation for Cursor
...
- remove Wait and SizeAll cursors as they don't look nice
(Wait is not spining and produces a broken rendering,
SizeAll is a simple white cursor.)
- fix memory management for NSCursor.
- ignore selector warnings.
2018-08-27 21:42:59 +02:00
Jonny Paton
0bcb2992a7
Implemented extra cursors on macOS
2018-08-27 21:42:59 +02:00
Elias Daler
83d05ea822
Fix CMP0072 CMake warning - also allow user to set OpenGL_GL_PREFERENCE
2018-08-14 21:21:01 +02:00
PKEuS
ff87e1c922
Reduced context locking&unlocking while creating textures
2018-08-13 22:30:44 +02:00
Radek Dutkiewicz
f4f7ef0d70
Fixed glyph cropping on sub-pixel positioning of text
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Added 1 pixel padding for glyph uv's and increased glyph quads boundaries by 1 pixel so the glyphs aren't cropped when text is being scrolled with sub-pixel increments
2018-08-09 23:25:39 +02:00
Mario Liebisch
dc0dfd601a
Squash duplicated sf::Font glyphs to single chars
...
Before this change, `sf::Font` always rendered/provided one character
per Unicode codepoint, even if that character wasn't represented by the
current font file or duplicated. This caused more texture space to be
used than necessary, which is especially apparent, when trying to render
a large amount of unhandled glyphs (the texture would literally fill up
with empty squares representing missing characters).
2018-08-03 09:58:26 +02:00
assematt
bcb013b45b
Fixed bug in sf::Text when applying an outline color/thickness
...
When applying an outline thickness to sf::Text in combination with a
strikethrough and/or an underlined style, the ensureGeometryUpdate
function adds unwanted vertices if the string contains two consecutive
'\n' charecter.
To fix this we need to add an additional check in the if statements to
check if both the current and previous character it's a new line
character.
2018-07-29 00:48:28 +02:00
Ironbell
44d3e26766
Fixed two conversion warnings (C4267)
2018-07-28 20:00:30 +02:00
Ceylo
8d96976e4b
On iOS, make sure to be notified if you forgot to include <SFML/Main.hpp>
2018-07-28 18:27:37 +02:00
Jonny Paton
bc570b22bf
Use default supported rotations when none are specified
2018-07-28 18:22:16 +02:00
Lionel Aimerie (Pixium Digital)
2853b6b629
ANDROID flag fix to SFML_SYSTEM_ANDROID
2018-07-28 18:10:04 +02:00
Bruno Van de Velde
f22b9b7b71
ANativeActivity_onCreate is not exported in sfml-main ( fixes #1457 )
2018-07-27 20:13:07 +02:00
binary1248
235abae134
Fixed the Unix clipboard implementation causing an abort due to internal data races in Xlib.
2018-07-02 22:39:54 +02:00
Lukas Dürrenberger
b97a5be615
Fixed performance issue with reading WAV files
...
Calling tell() and thus std::ftell() for every reading iteration ate up
80-90% of the whole read call. By manually tracking the current position
the calls to tell() can be safely removed.
2018-06-10 22:29:46 +02:00
binary1248
93ad872f9e
Fixed stale FBOs not being erased from the staleFramebuffers set after they have been deleted.
2018-06-04 23:19:04 +02:00
binary1248
d2ececed05
Fixed RenderTexture::display() dereferencing a NULL pointer when being called before RenderTexture::create().
2018-06-03 19:40:30 +02:00
binary1248
1dcad60878
Fixed RenderWindow::setActive incorrectly trying to unbind an FBO during deactivation.
2018-05-28 11:09:02 +02:00
binary1248
b012266258
Fixed RenderTextureImplFBO's destructor incorrectly triggering deletion of other RenderTextureImplFBOs' active FBOs even when the context they reside in isn't being destroyed.
2018-05-28 11:06:15 +02:00
binary1248
bb3bd05823
Postpone generation of the RenderTarget ID to RenderTarget::initialize() so that a new ID is generated whenever the RenderTarget is re-create()ed.
2018-05-18 22:08:06 +02:00
Alexander Weinrauch
3da81aeecb
Added missing import for memcpy and switched to std::memcpy
2018-05-03 22:04:11 +02:00
binary1248
cd1387479e
Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance out of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192
2018-04-28 13:22:05 +02:00
binary1248
ee957f3420
Restrict WM_DEVICECHANGE messages to only be sent when HID devices are affected, restrict DirectInput EnumDevices to only enumerate over attached devices. Fixes #1415
2018-04-28 13:15:41 +02:00
binary1248
9bdd6d46dd
Fixed TcpListener and TcpSocket not behaving as documented when calling listen or connect while the underlying socket object already exists, also adjusted UdpSocket to be consistent with connect and listen behaviour when calling bind while the underlying socket object already exists. Fixes #1346
2018-04-14 10:16:17 +02:00
David Carlier
9da895da8b
further changes
2018-04-14 10:14:34 +02:00
David Carlier
763a9fb44e
Adding empty joystick implementation handling for OpenBSD
2018-04-14 10:14:34 +02:00
David Carlier
4d0d331272
pushing upstream openbsd support from package.
2018-04-14 10:14:34 +02:00
Mario Liebisch
f4c25ac3fa
Android work in progress changes
2018-04-14 09:59:01 +02:00
Mario Liebisch
1e800d9551
Android: No longer keep an active input stream longer than needed.
2018-04-14 09:59:01 +02:00
binary1248
0adde249ec
Optimized RenderTexture performance when using the FBO implementation by removing unnecessary context switches and flushing.
2018-04-14 09:54:59 +02:00
binary1248
c706f11f29
Fix specifying a TCP listen backlog of 0 causing some systems to not accept any incoming connections. Fixes #1369 .
2018-04-07 15:20:11 +02:00
binary1248
a1065737db
Fixed OpenGL version string being parsed incorrectly on some platforms. Fixes #1249
2018-04-05 11:25:01 +02:00
irrmich
15d0f789c7
Add append/overwrite parameter to Ftp::upload.
2018-04-05 11:21:20 +02:00
Ceylo
ee08e18726
Modernize CMake files
2018-03-27 00:03:34 +02:00
binary1248
949e7aecae
Fixed strict aliasing punning warning when generating the key of a glyph in Font.cpp. Fixes #1187
2018-03-26 23:57:37 +02:00
binary1248
421e8bb812
Added support for creation of a stencil attachment and multisampling to sf::RenderTexture.
2018-03-26 23:48:05 +02:00
Marco Antognini
b0f3611ab9
Renamed a few key codes
...
Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
Marty E. Plummer
5c20c67469
window: change case of Dbt.h inclusion
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Windows should have no issue with this change, as it addresses
files in a case-insensitve manner. Said header is installed in
lowercase on mingw-w64, and won't build since commit
22f1b85515
Signed-off-by: Marty E. Plummer <hanetzer@startmail.com>
2018-03-23 13:33:53 +01:00
Mario Liebisch
49d611ee69
Fixed small joystick movement getting lost due to the set axes threshold.
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This fixes issue #1329 .
2018-03-16 19:21:59 +01:00
Jonny Paton
f963faa694
Find OpenAL correctly on iOS
2018-03-12 15:06:11 +01:00
Radek Dutkiewicz
deeb3a95f3
Fixed letter spacing being letter width dependent
2018-02-15 21:27:19 +01:00
Maximilian Wagenbach
186294607f
Return correct key code for delete/backspace on android.
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Also increased minimum Android API version to 14.
2018-02-15 21:11:24 +01:00
Mario Liebisch
806813e937
Android: Removed custom toolchain file
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This commit drops the previous custom CMake toolchain file for Android
in favor of CMake's new built-in toolchain for this (CMake >3.7.2).
This makes building SFML for Android a lot simpler and more straight
forward, working almost as smooth as other platforms.
To configure your build directory, all you have to do is defining just a
few variables the first time you invoke CMake.
**Required Variables**
* `CMAKE_SYSTEM_NAME` must be `Android`, so CMake knows we actually want
to cross-compile.
* `CMAKE_ANDROID_NDK` must point to the NDK's installation directory,
e.g. `/usr/android/ndk` or `c:/android/ndk`.
**Recommended Variables**
* `CMAKE_ANDROID_STL_TYPE` defines the STL implementation to be used.
You should use `c++_shared`, although others might work.
**Optional Variables**
* `CMAKE_SYSTEM_VERSION` can be set to pick a specific SDK version other
than the latest.
* `CMAKE_ANDROID_ARCH_ABI` defines the target architecture and ABI, for
example `armeabi` or `armeabi-v7a`.
Based on your system, you might want to enforce a specific generator to
prevent issues, e.g. using `MinGW Makefiles`.
2018-02-11 20:15:54 +01:00
Alexander Weinrauch
0da25a0b87
Added support for the newest NDK version
2018-02-11 20:15:54 +01:00
Maximilian Wagenbach
989367e345
Turned the header image in readme.md into a link.
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Updated all links to use https (tested).
2018-02-10 17:12:54 +01:00
Maximilian Wagenbach
5d7843c58a
Updated the copyright year to 2018.
2018-02-10 14:51:46 +01:00
binary1248
22f1b85515
Added support for interfacing with joysticks via DirectInput when it is available.
2018-02-10 14:47:37 +01:00
Maximilian Wagenbach
d972216c57
Fix memory leak in sf::Text.
2018-02-10 14:44:13 +01:00
Maximilian Wagenbach
14dd503c8a
Generate shape outline vertices only if necessary.
2018-02-08 23:12:20 +01:00
hobby8
1062e95e39
Fixed Win32 modifier keys handling
2018-01-29 17:55:19 +01:00
Sérgio Agostinho
6d4e870e32
Correct docstring for seek
2018-01-29 17:51:46 +01:00
Alec Iverson
6d122e96e1
Restore fullscreen of a non-visible Unix window
2018-01-29 17:49:42 +01:00
Maximilian Wagenbach
65d26be74d
Changed the implementation from offsets to factors.
2018-01-25 01:52:19 +01:00
Maximilian Wagenbach
7ef1cff5d1
Code style refactoring in sf::Text implementation.
2018-01-25 01:47:55 +01:00
Maximilian Wagenbach
812dea70d0
Implemented line spacing in sf::Text.
2018-01-25 01:47:54 +01:00
Maximilian Wagenbach
9e2f2eb27f
Implemented letter spacing in sf::Text.
2018-01-25 01:47:54 +01:00
binary1248
61cdcd47ca
Added sf::VertexBuffer class.
2018-01-25 00:26:38 +01:00
binary1248
fe39af4ec8
Worked around render target bug on macOS
2018-01-25 00:25:04 +01:00
Maximilian Wagenbach
c24de5fcaf
Fix for broken text when the font is reloaded.
2018-01-17 00:48:38 +01:00