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name : CI
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on : [ push, pull_request, workflow_dispatch]
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concurrency :
group : environment-${{github.ref}}
cancel-in-progress : true
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env :
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DISPLAY : ":99" # Display number to use for the X server
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GALLIUM_DRIVER : llvmpipe # Use Mesa 3D software OpenGL renderer
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ANDROID_NDK_VERSION : "26.1.10909125" # Android NDK version to use
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defaults :
run :
shell : bash
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jobs :
build :
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name : ${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}
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runs-on : ${{ matrix.platform.os }}
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env :
CMAKE_CXX_COMPILER_LAUNCHER : ccache # Use ccache to cache C++ compiler output
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HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK : "1" # Work around Homebrew errors within coverallsapp/github-action@v2
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strategy :
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fail-fast : false
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matrix :
platform :
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- { name: Windows VS2019 x86, os: windows-2019, flags : -DSFML_USE_MESA3D=ON -GNinja }
- { name: Windows VS2019 x64, os: windows-2019, flags : -DSFML_USE_MESA3D=ON -GNinja }
- { name: Windows VS2022 x86, os: windows-2022, flags : -DSFML_USE_MESA3D=ON -GNinja }
- { name: Windows VS2022 x64, os: windows-2022, flags : -DSFML_USE_MESA3D=ON -GNinja }
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- { name: Windows VS2022 arm64, os: windows-2022, flags : -DSFML_USE_MESA3D=OFF -GNinja -DSFML_BUILD_TEST_SUITE=OFF }
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- { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags : -DSFML_USE_MESA3D=ON -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well
- { name: Windows VS2022 OpenGL ES, os: windows-2022, flags : -DSFML_USE_MESA3D=ON -DSFML_OPENGL_ES=ON -GNinja }
- { name: Windows VS2022 Unity, os: windows-2022, flags : -DSFML_USE_MESA3D=ON -DCMAKE_UNITY_BUILD=ON -GNinja }
- { name: Windows LLVM/Clang, os: windows-2022, flags : -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=clang++ -GNinja }
- { name: Windows MinGW, os: windows-2022, flags : -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Linux GCC, os: ubuntu-22.04, flags : -GNinja }
- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_CXX_COMPILER=clang++ -GNinja , gcovr_options : '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
- { name: Linux GCC DRM, os: ubuntu-22.04, flags : -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
- { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags : -DSFML_OPENGL_ES=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: macOS x64, os: macos-12, flags : -GNinja }
- { name: macOS x64 Xcode, os: macos-12, flags : -GXcode }
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- { name: macOS arm64, os: macos-14, flags : -GNinja -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF }
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- { name: iOS, os: macos-12, flags : -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
- { name: iOS Xcode, os: macos-12, flags : -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO }
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config :
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- { name: Shared, flags : -DBUILD_SHARED_LIBS=ON }
- { name: Static, flags : -DBUILD_SHARED_LIBS=OFF }
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type :
- { name : Release }
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- { name: Debug, flags : -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=ON }
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include :
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- platform : { name: Windows VS2022 x64, os : windows-2022 }
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config : { name: Static with PCH (MSVC), flags : -DSFML_USE_MESA3D=ON -GNinja -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON }
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- platform : { name: Linux GCC, os : ubuntu-22.04 }
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config : { name: Static with PCH (GCC), flags : -GNinja -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON }
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- platform : { name: Linux Clang, os : ubuntu-22.04 }
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config : { name: Static with PCH (Clang), flags : -GNinja -DCMAKE_CXX_COMPILER=clang++ -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON }
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- platform : { name: Windows MinGW, os : windows-2022 }
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config : { name: Static Standard Libraries, flags : -GNinja -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=ON }
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- platform : { name: Windows MinGW, os : windows-2022 }
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config : { name: Static with PCH (GCC), flags : -GNinja -DSFML_USE_MESA3D=ON -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=OFF -DSFML_ENABLE_PCH=ON -DSFML_ENABLE_STDLIB_ASSERTIONS=OFF } # disabling stdlib assertions due to false positive
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- platform : { name: macOS, os : macos-12 }
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config : { name: Frameworks, flags : -GNinja -DSFML_BUILD_FRAMEWORKS=ON -DBUILD_SHARED_LIBS=ON }
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- platform : { name: macOS , os : macos-12 }
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config : { name: System Deps, flags : -GNinja -DBUILD_SHARED_LIBS=ON -DSFML_USE_SYSTEM_DEPS=ON }
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- platform : { name: Android, os : ubuntu-22.04 }
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config :
name : x86 (API 21)
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flags : -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch : x86
api : 21
libcxx : i686-linux-android/libc++_shared.so
emuarch : x86
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# emuapi: 29 # Removing this causes the tests to not run. This works around an issue that causes the test step to hang indefinitely.
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type : { name : Release }
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- platform : { name: Android, os : ubuntu-22.04 }
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config :
name : x86_64 (API 24)
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flags : -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch : x86_64
api : 24
libcxx : x86_64-linux-android/libc++_shared.so
emuarch : x86_64
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# emuapi: 34 # Removing this causes the tests to not run. This works around an issue that causes the Network module tests to fail.
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type : { name : Release }
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- platform : { name: Android, os : ubuntu-22.04 }
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config :
name : armeabi-v7a (API 29)
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flags : -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared
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arch : armeabi-v7a
api : 29
# There are no emulators available for armeabi-v7a so we skip running the tests (we still build them) by not specifying emuapi
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type : { name: Debug, flags : -DCMAKE_BUILD_TYPE=Debug }
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- platform : { name: Android, os : ubuntu-22.04 }
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config :
name : arm64-v8a (API 33)
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flags : -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=ON -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch : arm64-v8a
api : 33
libcxx : aarch64-linux-android/libc++_shared.so
emuarch : arm64-v8a
emuapi : 27
emuflags : -qemu -machine virt
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type : { name: Debug, flags : -DCMAKE_BUILD_TYPE=Debug }
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steps :
- name : Checkout Code
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uses : actions/checkout@v4
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- name : Set Visual Studio Architecture
if : contains(matrix.platform.name, 'Windows VS') && !contains(matrix.platform.name, 'MSBuild')
uses : ilammy/msvc-dev-cmd@v1
with :
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arch : ${{ contains(matrix.platform.name, 'arm64') && 'amd64_arm64' || contains(matrix.platform.name, 'x86') && 'x86' || 'x64' }}
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# Although the CMake configuration will run with 3.24 on Windows and 3.22
# elsewhere, we install 3.25 on Windows in order to support specifying
# CMAKE_MSVC_DEBUG_INFORMATION_FORMAT which allows CCache to cache MSVC object
# files, see: https://cmake.org/cmake/help/latest/release/3.25.html#variables
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- name : Get CMake and Ninja
uses : lukka/get-cmake@latest
with :
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cmakeVersion : ${{ runner.os == 'Windows' && '3.25' || '3.22' }}
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ninjaVersion : latest
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- name : Install Linux Dependencies and Tools
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if : runner.os == 'Linux'
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run : |
CLANG_VERSION=$(clang++ --version | sed -n 's/.*version \([0-9]\+\)\..*/\1/p')
echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV
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sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libxi-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox ccache gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }}
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- name : Remove ALSA Library
if : runner.os == 'Linux' && matrix.platform.name != 'Android'
run : sudo apt-get remove -y libasound2
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# LIBCXX_SHARED_SO is the path used by CMake to copy the necessary runtime library to the AVD
# We find it by searching ANDROID_NDK_ROOT for file paths ending with matrix.config.libcxx
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- name : Install Android Components
if : matrix.platform.name == 'Android'
run : |
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2"
echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "ndk;26.1.10909125"
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ANDROID_NDK_ROOT=$(echo $ANDROID_SDK_ROOT/ndk/$ANDROID_NDK_VERSION)
echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> $GITHUB_ENV
LIBCXX_SHARED_SO=$(find $ANDROID_NDK_ROOT -path \*/${{ matrix.config.libcxx }})
echo "LIBCXX_SHARED_SO=$LIBCXX_SHARED_SO" >> $GITHUB_ENV
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- name : Install macOS Tools
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if : runner.os == 'macOS'
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run : |
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brew update
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brew install gcovr ccache || true
# In addition to installing a known working version of CCache, this action also takes care of saving and restoring the cache for us
# Additionally it outputs information at the end of each job that helps us to verify if the cache is working properly
- name : Setup CCache
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uses : hendrikmuhs/ccache-action@v1.2.12
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with :
verbose : 2
key : ${{ matrix.platform.name }}-${{ matrix.config.name }}-${{ matrix.type.name }}
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- name : Install Gcovr for MinGW
if : matrix.type.name == 'Debug' && contains(matrix.platform.name, 'MinGW')
uses : threeal/pipx-install-action@v1.0.0
with :
packages : gcovr
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- name : Cache OpenCppCoverage
if : matrix.type.name == 'Debug' && runner.os == 'Windows'
id : opencppcoverage-cache
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uses : actions/cache@v4
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with :
path : C:\Program Files\OpenCppCoverage
key : opencppcoverage
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- name : Install OpenCppCoverage
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uses : nick-fields/retry@v3
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if : matrix.type.name == 'Debug' && runner.os == 'Windows' && steps.opencppcoverage-cache.outputs.cache-hit != 'true'
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with :
max_attempts : 10
timeout_minutes : 3
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command : choco install OpenCppCoverage -y
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- name : Cache MinGW
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if : matrix.platform.name == 'Windows MinGW'
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id : mingw-cache
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uses : actions/cache@v4
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with :
path : "C:\\Program Files\\mingw64"
key : winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5
- name : Install MinGW
if : matrix.platform.name == 'Windows MinGW' && steps.mingw-cache.outputs.cache-hit != 'true'
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run : |
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curl -Lo mingw64.zip https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-16.0.0-10.0.0-msvcrt-r5/winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5.zip
unzip -qq -d "C:\Program Files" mingw64.zip
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- name : Add OpenCppCoverage and MinGW to PATH and remove MinGW-supplied CCache
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if : runner.os == 'Windows'
run : |
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echo "C:\Program Files\OpenCppCoverage" >> $GITHUB_PATH
echo "C:\Program Files\mingw64\bin" >> $GITHUB_PATH
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rm -f "C:\Program Files\mingw64\bin\ccache.exe"
echo "Using $(which ccache)"
ccache --version
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- name : Configure CMake
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run : cmake --preset dev -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
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- name : Build
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run : cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target install
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- name : Build Android example
if : matrix.platform.name == 'Android'
run : examples/android/gradlew ${{ matrix.type.name == 'Debug' && 'assembleDebug' || 'assembleRelease' }} -p examples/android -P ARCH_ABI=${{matrix.config.arch}} -P MIN_SDK=${{matrix.config.api}}
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- name : Prepare Test
run : |
set -e
# Start up Xvfb and fluxbox to host display tests
if [ "${{ runner.os }}" == "Linux" ]; then
Xvfb $DISPLAY -screen 0 1920x1080x24 &
sleep 5
fluxbox > /dev/null 2>&1 &
sleep 5
fi
# Make sure the build/bin directory exists so that the find command does not fail if no executables are built
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mkdir -p build/bin
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# Make use of a test to print OpenGL vendor/renderer/version info to the console
find build/bin -name test-sfml-window -or -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
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- name : Test (Windows)
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if : runner.os == 'Windows' && !contains(matrix.platform.name, 'MinGW') && !contains(matrix.platform.name, 'arm64')
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run : cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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- name : Test (Linux/macOS/MinGW)
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if : (runner.os != 'Windows' || contains(matrix.platform.name, 'MinGW')) && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android')
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run : |
ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
# Run gcovr to extract coverage information from the test run
if [ "${{ matrix.type.name }}" == "Debug" ]; then
gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE
fi
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- name : Enable KVM
if : contains(matrix.platform.name, 'Android') && matrix.config.emuapi
run : |
echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
sudo udevadm control --reload-rules
sudo udevadm trigger --name-match=kvm
- name : Cache AVD
if : contains(matrix.platform.name, 'Android') && matrix.config.emuapi
uses : actions/cache@v4
id : avd-cache
with :
path : |
~/.android/avd/*
~/.android/adb*
key : avd-${{ matrix.config.emuarch }}-${{ matrix.config.emuapi }}
- name : Create AVD and Generate Snapshot for Caching
if : contains(matrix.platform.name, 'Android') && matrix.config.emuapi && steps.avd-cache.outputs.cache-hit != 'true'
uses : reactivecircus/android-emulator-runner@v2
with :
api-level : ${{ matrix.config.emuapi }}
arch : ${{ matrix.config.emuarch }}
force-avd-creation : false
emulator-options : -no -window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
disable-animations : false
script : echo "Generated AVD snapshot for caching."
- name : Test (Android)
if : contains(matrix.platform.name, 'Android') && matrix.config.emuapi
uses : reactivecircus/android-emulator-runner@v2
with :
api-level : ${{ matrix.config.emuapi }}
arch : ${{ matrix.config.emuarch }}
force-avd-creation : false
emulator-options : -no -snapshot-save -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
disable-animations : true
script : |
cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target prepare-android-files
ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
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- name : Upload Coverage Report to Coveralls
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if : matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android') && !contains(matrix.platform.name, 'arm64') # Disable upload in forks
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uses : coverallsapp/github-action@v2
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with :
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file : ./build/coverage.out
flag-name : ${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}
parallel : true
allow-empty : true
base-path : ${{ github.workspace }}
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- name : Test Install Interface
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if : matrix.platform.name != 'Android'
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run : |
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cmake -S test/install -B test/install/build -DSFML_ROOT=build/install -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
cmake --build test/install/build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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coverage :
name : Finalize Coverage Upload
needs : build
runs-on : ubuntu-22.04
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if : github.repository == 'SFML/SFML' # Disable upload in forks
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steps :
- name : Coveralls Finished
uses : coverallsapp/github-action@v2
with :
parallel-finished : true
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format :
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name : Formatting
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runs-on : ubuntu-22.04
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strategy :
fail-fast : false
steps :
- name : Checkout Code
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uses : actions/checkout@v4
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- name : Format Code
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run : cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-14 -P cmake/Format.cmake
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- name : Check Formatting
run : git diff --exit-code
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tidy :
name : Analyzing on ${{ matrix.platform.name }}
runs-on : ${{ matrix.platform.os }}
strategy :
fail-fast : false
matrix :
platform :
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- { name: Windows, os: windows-2022, flags : -GNinja }
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- { name: Linux, os : ubuntu-24.04 }
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- { name: Linux DRM, os: ubuntu-24.04, flags : -DSFML_USE_DRM=ON }
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- { name: Linux OpenGL ES, os: ubuntu-24.04, flags : -DSFML_OPENGL_ES=ON }
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- { name: macOS, os : macos-12 }
- { name: iOS, os: macos-12, flags : -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: Android, os: ubuntu-24.04, flags : -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK -DCMAKE_ANDROID_STL_TYPE=c++_shared }
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steps :
- name : Checkout Code
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uses : actions/checkout@v4
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- name : Get CMake and Ninja
uses : lukka/get-cmake@latest
with :
cmakeVersion : latest
ninjaVersion : latest
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- name : Install Windows Dependencies
if : runner.os == 'Windows'
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run : |
curl.exe -o run-clang-tidy https://raw.githubusercontent.com/llvm/llvm-project/llvmorg-15.0.7/clang-tools-extra/clang-tidy/tool/run-clang-tidy.py
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- name : Install Linux Dependencies
if : runner.os == 'Linux'
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run : sudo apt-get update && sudo apt-get install libfreetype-dev libxrandr-dev libxcursor-dev libxi-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev
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- name : Install macOS Dependencies
if : runner.os == 'macOS'
run : |
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brew update
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brew install llvm || true
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echo /usr/local/opt/llvm/bin >> $GITHUB_PATH
- name : Configure
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run : cmake --preset dev -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_UNITY_BUILD=ON ${{matrix.platform.flags}}
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- name : Analyze Code
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run : cmake --build build --target tidy
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sanitize :
name : Sanitizing on ${{ matrix.platform.name }}
runs-on : ${{ matrix.platform.os }}
strategy :
fail-fast : false
matrix :
platform :
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- { name: Linux, os: ubuntu-22.04, flags : }
- { name: Linux DRM, os: ubuntu-22.04, flags : -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_USE_DRM=ON }
- { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags : -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_OPENGL_ES=ON }
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steps :
- name : Checkout Code
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uses : actions/checkout@v4
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- name : Get CMake and Ninja
uses : lukka/get-cmake@latest
with :
cmakeVersion : latest
ninjaVersion : latest
- name : Install Linux Dependencies
if : runner.os == 'Linux'
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run : sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libxi-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox && sudo apt-get remove -y libasound2
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- name : Configure
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run : cmake --preset dev -GNinja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER=clang++ -DSFML_BUILD_EXAMPLES=OFF -DSFML_ENABLE_SANITIZERS=ON ${{matrix.platform.flags}}
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- name : Build
run : cmake --build build
- name : Prepare Test
run : |
set -e
# Start up Xvfb and fluxbox to host display tests
if [ "${{ runner.os }}" == "Linux" ]; then
Xvfb $DISPLAY -screen 0 1920x1080x24 &
sleep 5
fluxbox > /dev/null 2>&1 &
sleep 5
fi
- name : Test
run : ctest --test-dir build --output-on-failure
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docs :
name : Documentation
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runs-on : macos-14
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steps :
- name : Install Doxygen
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run : |
brew update
brew install doxygen || true
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- name : Checkout
uses : actions/checkout@v4
- name : Configure
run : cmake -B build -DSFML_BUILD_DOC=ON
- name : Build Doxygen Site
run : cmake --build build --target doc