kimci86
eb762db342
Fix sf::VideoMode usage example
2024-06-18 06:13:15 -06:00
Chris Thrasher
5580720ae0
Fix inconsistent factory function name
2024-06-17 10:10:00 -06:00
kimci86
f96bf1f300
Rename Rect comparison operands to avoid confusion
2024-06-16 02:48:53 +02:00
kimci86
58e83056bb
Some simplifications taking advantage of Rect position and size members
2024-06-16 02:48:53 +02:00
kimci86
1fd510c4bf
Update Rect documentation
2024-06-16 02:48:53 +02:00
kimci86
c371bc6816
Remove Rect getPosition and getSize methods
2024-06-16 02:48:53 +02:00
kimci86
7e5ed78219
Replace Rect members left, top, width, height by position and size
2024-06-16 02:48:53 +02:00
vittorioromeo
e7b23ffcd1
Add timeout
parameter to waitEvent
2024-06-14 15:00:46 +02:00
vittorioromeo
51efe50ec4
Simplify sf::Sprite
implementation and reduce branches
2024-06-13 00:31:49 +02:00
Chris Thrasher
2f54312481
Fix documentation bugs
2024-06-12 14:38:04 -05:00
Chris Thrasher
304a7c1d69
Remove default empty state of sf::FileInputStream
2024-06-11 07:31:09 -05:00
copyrat90
37ac80dbe5
Update documentation of creating Music and Cursor
2024-06-11 12:29:31 +02:00
vittorioromeo
a303cee386
Consistently print errors in factory functions
2024-06-10 20:00:53 +02:00
Chris Thrasher
366b119963
Remove default empty state of sf::MemoryInputStream
2024-06-10 08:11:28 -05:00
Chris Thrasher
de8430bb29
Use std::optional
rather than sentinel values
2024-06-09 20:48:55 -05:00
vittorioromeo
52ce862a00
Remove default empty state of sf::Music
2024-06-08 20:54:10 +02:00
Paul Meffle
92bba1ed6f
Add support for raw mouse input
2024-06-04 13:24:10 -06:00
Chris Thrasher
bfd65989e9
Remove default empty state of sf::Texture
2024-06-04 13:19:58 -06:00
Chris Thrasher
46a71e4fe8
Add clang-tidy readability-redundant-member-init
check
...
This has to be silenced for `sf::Vertex` because in some places within
SFML we initialize only a subset of this aggregate type. If we remove
the `{}` from `texCoords` then we get a compiler warning from Clang. It
feels like these two clang-based tools are somewhat contradictory.
error: missing field 'texCoords' initializer [-Werror,-Wmissing-field-initializers]
m_points.append({{x, y}, {r, g, b}});
2024-06-04 00:56:24 -06:00
binary1248
123270f7ad
Added support for retrieving a list of audio playback devices, getting the default audio playback device and changing the audio playback device during runtime.
2024-05-28 10:54:01 -06:00
Chris Thrasher
55f0918c62
Remove sf::View::reset
in favor of assignment operations
...
It's rare that a type truly needs a .reset function. Copy/move
assignment typically accomplishes the same thing with less code
and is easier to maintain since it doesn't require updating your
.reset() function as new data members are added.
To reset a type is conceptually the same thing as simply assigning
from a newly constructed instance of the same type.
2024-05-26 10:23:52 -06:00
vittorioromeo
e53f4d62af
Turn 'ContextSettings' into an aggregate and update usages
2024-05-25 00:56:37 +02:00
Chris Thrasher
b583eaf160
Replace const char*
with std::string_view
2024-05-24 12:01:27 +02:00
Chris Thrasher
cc87ef7a3c
Use std::string_view
to construct sf::Shader
s without allocations
2024-05-23 19:26:13 -06:00
Chris Thrasher
fdcd899d2b
Remove default empty state of sf::RenderTexture
2024-05-22 23:37:42 -06:00
Chris Thrasher
e6d4ee7ad1
Fix sound file docs
2024-05-22 18:32:55 -06:00
vittorioromeo
8b36da3625
Use '{}' for default parameter initialization
2024-05-22 11:54:49 -06:00
Chris Thrasher
e9fadbbcb3
Remove default empty state of sf::InputSoundFile
and sf::OutputSoundFile
2024-05-22 09:46:37 -06:00
Chris Thrasher
53ade4baf1
Remove default empty state of sf::Cursor
2024-05-21 01:09:09 -06:00
Chris Thrasher
7234fc149b
Remove default empty state of sf::Shader
2024-05-19 20:58:58 -06:00
Chris Thrasher
504b850f03
Remove default empty state of sf::Font
2024-05-19 14:01:54 -06:00
Chris Thrasher
0ac278b2d6
Remove default empty state of sf::Image
2024-05-19 13:25:34 -06:00
Chris Thrasher
add6422e6b
Remove default empty state of sf::SoundBuffer
2024-05-19 13:09:38 -06:00
binary1248
002b8953fa
Added support for user defined sound effect implementations.
2024-05-16 21:52:16 -06:00
vittorioromeo
884206ce0c
Store angles internally as radians
2024-05-14 13:07:40 -06:00
Chris Thrasher
593c4fe173
Replace C arrays with std::array
2024-05-14 12:47:19 -05:00
Chris Thrasher
207b54e445
Merge branch '2.6.x' into feature/backmerge
2024-05-13 21:07:03 -06:00
Chris Thrasher
3acc332de0
Use American spellings
2024-05-13 00:44:27 -05:00
Chris Thrasher
8c9fa1087e
Remove misplaced comma
2024-05-13 00:44:27 -05:00
Chris Thrasher
742dffa0de
Remove reference to old API
...
0785093
changed the API to use a vector instead of two scalar values
2024-05-13 00:44:27 -05:00
Chris Thrasher
b9b8366a45
Fix run-on sentences
2024-05-13 00:44:27 -05:00
Lukas Dürrenberger
1a4003fcc0
Add clarification about the RenderTexture state after creation
2024-05-12 19:35:14 -05:00
vittorioromeo
ae269e1149
Make 'Event.inl' self-contained
2024-05-06 04:44:28 +00:00
binary1248
4daeac6459
Fall back to stdio when performing file input on Android without an activity.
2024-05-04 17:22:12 +00:00
trustytrojan
ca0a231b35
Add operator bool()
to sf::Event
for checking if the event type is not Empty
2024-05-03 22:50:59 +00:00
Andrei
9534c000f6
Added missing \param field from sf::Keyboard::getDescription(Scancode code) in docs
2024-05-03 07:25:50 +00:00
Chris Thrasher
b7c526efc2
Fix API documentation bugs
2024-05-03 01:36:55 +00:00
Chris Thrasher
59447dd8e5
Rewrite sf::Event
API to improve type safety
...
This new API is built on top of std::variant. This allows us to
store many different event types in a space-efficient way and access
the active event type in a type-safe manner that eliminates the
categories of UB that are possible with unions.
Co-authored-by: kimci86 <kimci86@hotmail.fr>
2024-05-01 18:00:58 +00:00
Chris Thrasher
73126c93a3
Use std::optional
to express functions that may not return a value
2024-04-29 19:09:39 +00:00
kimci86
71395e746e
Define SoundStream::NoLoop as constexpr instead of enum
2024-04-28 16:36:57 +00:00
kimci86
bdd348c142
Make Sound::Status a scoped enumeration
2024-04-28 16:36:57 +00:00
Chris Thrasher
249caa2fb2
Require that variables are initialized
2024-04-27 19:20:52 +00:00
binary1248
34fde883b9
Replaced OpenAL with miniaudio.
...
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
Co-authored-by: kimci86 <kimci86@hotmail.fr>
Co-authored-by: vittorioromeo <mail@vittorioromeo.com>
2024-04-25 10:24:11 +02:00
Chris Thrasher
a05daa62b7
Use more C++17 inline variables
2024-04-23 09:35:46 -06:00
Chris Thrasher
4315c3d290
Revert change to Drawable::draw
function signature
...
This change was made in 359fe90
due to recommendations from tooling.
On its face this change makes sense since it removes a copy that
isn't always necessary. In practice it caused ergonomic issues due
to now being forced to make a copy of the render states when needed.
The performance gains of eliding this copy are unsubstantiated. We
have not done any profiling to measure its impact. For lack of such
measurements I'd rather err on the side of improved user experience.
If future benchmarks prove this copy is rather expensive then we
can reconsider removing it with that evidence in mind.
2024-04-18 13:18:49 +02:00
Chris Thrasher
d6e1961112
Ensure struct data members are given an initial value
...
While I don't suspect there are any uninitialize variable bugs
present, it's still good to err on the side of safety and provide
an initial value nonetheless.
2024-04-16 19:14:38 -06:00
Chris Thrasher
6eaf300918
constexpr
-fy sf::priv::Vector4
2024-04-11 09:05:28 -06:00
Chris Thrasher
b0e25088a2
Initialize all sf::Glyph
members
...
This silences an MSVC warning about lsbDelta and rsbDelta not being
initialized. Whether or not this fixes any bugs, it provides a
better user experience if nobody sees those warnings.
2024-04-07 12:34:37 -06:00
Chris Thrasher
d00ab43ea6
Return nullptr
when sf::Context::getFunction
is called on Windows without an active context
...
This converts termination in Debug and a SEGFAULT in Release builds
into defined behavior.
2024-04-02 21:40:09 -05:00
vittorioromeo
23c26f9b70
Turn 'sf::Vertex' into an aggregate 'struct'
2024-02-19 16:44:06 +00:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
vittorioromeo
ee13dfbd3b
'SoundFileFactory' implementation overhaul
2024-02-05 17:11:23 +01:00
vittorioromeo
4ff70c87d3
Self-contained '.inl' headers + minor refactoring
2024-02-05 13:45:01 +01:00
Vittorio Romeo
76295f2624
Improve SocketSelector in-documentation example
2024-02-04 20:41:52 +01:00
vittorioromeo
368ff9dace
Header include clean-up and minor refactoring
2024-02-03 23:58:44 +01:00
Kipernal
eb07e1e6c5
Added support for stencil testing.
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2024-01-29 08:13:14 -07:00
Chris Thrasher
9022d9564d
Define character traits for std::uint8_t
...
Character traits are only standardized for character types of which
std::uint8_t is not. All major C++ implementations happen to define
this specialization but because it is not standard C++ they are
allowed to remove it as LLVM has done by deprecating this specialization
in LLVM 18. It is slated for removal in LLVM 19. To avoid compilation
errors and to get ahead of any deprecation warnings when LLVM 18 ships
we need to define our own std::uint8_t character traits.
SFML 4 will have access to C++20's std::u8string which should let us
remove this code.
2024-01-28 10:24:02 -07:00
kimci86
a7f054712a
Update PrimitiveType values occurrences in documentation
...
because PrimitiveType is a scoped enumeration.
2024-01-27 15:31:30 -07:00
kimci86
0d3c7f1c32
Make VertexBuffer::Usage a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
a019b5167b
Make Shader::Type a scoped enumeration
2024-01-27 15:31:30 -07:00
kimci86
b496877c90
Make BlendMode::Factor and BlendMode::Equation scoped enumerations
2024-01-27 15:31:30 -07:00
Miron Alexandru
3ca42c9a45
Update copyright year
2024-01-26 12:00:22 -07:00
Corentin Schreiber
ebf485737f
Add texture coordinate type to sf::RenderStates
2024-01-25 23:45:00 -07:00
Chris Thrasher
b234ede61e
Use struct
for data type with exclusively public contents
2024-01-24 21:59:00 -07:00
Chris Thrasher
a2c003b2b7
Add sf::State
for specifying fullscreen or floating windows
2024-01-15 23:08:33 -07:00
Chris Thrasher
0d49fab1a6
Remove unnecessary private operators
...
Equality operations are not automatically generated by the compiler
so we can omit this.
2024-01-09 22:17:55 -07:00
Chris Thrasher
4346b9a8bc
Remove unnecessary default destructor
...
sf::RenderWindow still inherits a virtual destructor from a base
class so there's no need to explicitly declare a virtual destructor.
I added a test to ensure this property was not broken.
2024-01-08 12:26:28 -07:00
Chris Thrasher
a9d9ef6d83
Deduplicate Window{Base}::create
implementations
...
Co-authored-by: binary1248 <binary1248@hotmail.com>
2024-01-01 12:57:57 -07:00
Chris Thrasher
8509f0fddd
Use struct
for type with exclusively public contents
2023-12-23 18:36:41 -06:00
Chris Thrasher
ffe9cc0671
Fix incorrect assertion comment
2023-12-22 16:00:39 -06:00
kimci86
39da2b829c
Make Keyboard::Key a scoped enumeration
2023-12-22 10:47:30 -06:00
kimci86
82ee0f79ac
Remove Key::Last and Scan::Last enumerators
...
The purpose of those was to make it obvious that an action is needed to
update KeyCount or ScancodeCount when adding more enumerators, but we
rarely touch those enumerations so it is not worth adding those
technical names to the public API.
2023-12-19 22:37:13 +01:00
Chris Thrasher
674d68faa6
Remove unhelpful return values
2023-12-17 17:48:11 -07:00
kimci86
faaceb5b5b
Define KeyCount and ScancodeCount out of enums
...
Those values are not valid Key or Scancode values, so it doesn't make
sense for them to have Key or Scancode type.
Moving them out of their enum makes it possible to write exhaustive
switch case statement without having to write a case for those values.
Making them unsigned int allows to use them as array size without having
to do a static_cast.
2023-12-17 15:47:47 -07:00
kimci86
b20376813c
Rename XButton1 and XButton2 into Extra1 and Extra2
...
This is to avoid repeating Button when using those values now that the
sf::Mouse::Button enumeration is a scoped enumeration.
2023-12-16 12:14:43 -07:00
kimci86
eab8f426e7
Make Sensor::Type a scoped enumeration
2023-12-15 15:18:25 -07:00
kimci86
3fb0ffce51
Make Mouse::Button and Mouse::Wheel scoped enumerations
2023-12-15 15:18:25 -07:00
kimci86
ebf190b660
Make Joystick::Axis a scoped enumeration
2023-12-15 15:18:25 -07:00
kimci86
df2f56fe83
Make Cursor::Type a scoped enumeration
2023-12-15 15:18:25 -07:00
Chris Thrasher
04a7184ab4
Simplify sf::View
construction
2023-12-11 19:33:20 -07:00
Chris Thrasher
e11154e7f7
Define default special member functions in headers
2023-12-10 10:28:42 -07:00
Chris Thrasher
7f5d87dcd5
Add move semantics to sf::Context
2023-12-09 10:27:57 -07:00
Chris Thrasher
c89c5eae69
Replace raw loops with standard algorithm
2023-11-28 09:41:28 -07:00
Chris Thrasher
c6919e28fc
Prefer std::optional
return types over output parameters
2023-11-28 09:37:03 -07:00
Chris Thrasher
0a1090c89d
Let compiler define default constructors
2023-11-27 10:49:51 -05:00
Chris Thrasher
fca84e4011
Implicitly define default constructors
2023-11-20 21:31:40 -07:00
Chris Thrasher
1e4cdf89b6
Use std::array
to reduce code duplication
...
std::array lets us have a single source of truth for array size
rather than needing separate constants or magic numbers that have
to stay in sync with the underlying array.
2023-11-20 12:14:21 -07:00
binary1248
5a2f30c5ae
Added support for scissor testing.
2023-11-20 11:01:33 -07:00
Chris Thrasher
08eca7c9a4
Default all sf::Font
special member functions
2023-11-18 20:52:17 -07:00
Chris Thrasher
ec50a7332b
Fix sf::Rect
docs
2023-11-15 15:58:01 -07:00