Commit Graph

58 Commits

Author SHA1 Message Date
Chris Thrasher
c3f69e5d64 Remove leading newlines 2023-11-29 15:54:38 -07:00
Chris Thrasher
7c8d1b5332 Use more sf::Vector operations
When dealing with calculations that are fundamentally two dimensional
it's helpful to use a 2D data type as much as possible rather than
decomposing the calculations into x and y components. The more we use
vector operations the better chance we have of easiliy reasoning about
what the code is doing.
2023-10-31 19:45:13 -06:00
Chris Thrasher
fb1cfdc48d Add misc-const-correctness clang-tidy check 2023-05-04 16:22:03 -06:00
Chris Thrasher
29863b14a5 Remove default sf::Sprite constructor 2023-05-03 13:33:42 -06:00
vittorioromeo
cbfa9cbb65 Reorder includes hierarchically 2023-04-25 17:25:33 +02:00
Chris Thrasher
2c99b3343a Remove default sf::Text constructor 2023-04-05 09:54:56 -06:00
Chris Thrasher
f3aac01744 Use structured bindings 2023-04-05 09:44:10 -06:00
Chris Thrasher
a100f847d5 Replace std::rand with <random> 2023-03-07 13:23:12 -07:00
Shiv
ca5ca65004
Removed return EXIT_SUCCESS and cstdlib 2023-01-23 10:00:48 +01:00
Norm Evangelista
144b336c17 Added readability-redundant-*, readability-simplify-* checks
Fixed CI complaints


Restored comment for clarity
2023-01-20 08:31:25 -07:00
Chris Thrasher
3b6db4d18c Enforce variable case 2022-12-12 16:10:03 -07:00
Jonny
510068d501
Use enum class instead of plain enum for PrimitiveType (#2286)
Co-authored-by: Jean Tampon <jean.tampon@gmail.com>
2022-11-27 12:17:27 -07:00
Chris Thrasher
ff9c9131b3 Replace sf::Uint16 with std::uint16_t 2022-09-12 21:36:13 +03:00
Chris Thrasher
e2528de20a Replace sf::Uint8 with std::uint8_t 2022-09-09 10:28:53 +02:00
Chris Thrasher
4f52793f7d Run clang-format 2022-07-11 20:04:56 +02:00
Chris Thrasher
757cb36d30 Use <random> header 2022-06-16 23:56:39 +02:00
Chris Thrasher
dbac180db5 Limit the scope of event object 2022-06-08 13:16:40 +02:00
Chris Thrasher
0785093ebc Use sf::Vector2<T> for numeric parameter pairs 2022-05-17 08:33:11 +02:00
Vittorio Romeo
a3b27b4a6d Use pre-increment when post-increment is not necessary 2022-02-17 00:39:35 +00:00
binary1248
359fe9088c Fixed warnings reported by LGTM and Coverity Scan. 2022-02-16 08:26:17 +01:00
Chris Thrasher
28f273b9c9 Add sf::Angle
Similar to sf::Time, sf::Angle provides a typesafe API for working
with angles and provides named functions for converting to and from
degrees and radians.
2022-02-08 22:52:37 +00:00
Chris Thrasher
79c2aadbcc Remove redundant 4-param sf::Rect<T> constructor 2022-01-06 20:04:03 +01:00
Vittorio Romeo
f6de7eca40 Use smart pointers to manage memory 2021-12-21 19:54:25 +01:00
Lukas Dürrenberger
3cd45a283b Merge branch '2.6.x' into feature/backmerge 2021-12-20 13:44:56 +01:00
kimci86
fbc866c5c9 Fix regression in shader example 2021-12-15 15:27:37 +01:00
Vittorio Romeo
e9e353a7b2 Remove redundant APIs taking '(x, y)' in favour of ones taking 'sf::Vector' 2021-12-15 11:22:46 +01:00
Vittorio Romeo
d12a2cd319 Use 'override' whenever possible instead of 'virtual' 2021-12-09 09:07:03 +01:00
Vittorio Romeo
87e84bc9e5 Minor modernization changes: 'nullptr', range-based 'for' loops, ... 2021-12-08 21:41:20 +00:00
Vittorio Romeo
2839f6b4d2 Use 'auto' where no information is lost 2021-12-08 19:14:31 +00:00
Vittorio Romeo
c9f7cb3d52 Use 'nullptr' instead of 'NULL' 2021-12-03 15:48:32 +00:00
Lukas Dürrenberger
bc628c6b28 Fix warnings in examples
- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
MrZeusTheCoder
20238e758e Switch example resources to public domain ones. 2021-04-02 22:16:22 +02:00
Mario Liebisch
146f63874a Added a geometry shader effect to the Shader example 2016-02-18 20:20:43 +01:00
Zachariah Brown
957cabb816 Added support for outlined text 2015-12-31 10:41:59 +01:00
Jan Haller
9c5c750e60 Added new methods to set uniforms in sf::Shader
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
  -> scalars: float, int, bool
  -> vectors: 2D, 3D, 4D
  -> matrices: 3x3, 4x4
  -> arrays of basic types
  -> samplers (sf::Texture)
  -> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads

Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
2015-10-21 10:29:07 +02:00
Stefan Schindler
40ae3ce175 Examples adjustments.
* French to English punctuation.
* Pong and Shader use fixed-sized windows now (especially on tiling
  window managers, the windows will be resized automatically, thus
  making the examples look and also behave weirdly).
2014-11-17 09:44:46 +01:00
Stefan Schindler
f24ca9a840 Source code changes.
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
Laurent Gomila
c35b48bcea [iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects 2014-04-20 12:53:22 +02:00
Laurent Gomila
3872b27569 Reworked the sfml-main module, added Main.hpp, moved the main() internal entry point for iOS from sfml-window to sfml-main 2014-04-20 12:53:17 +02:00
Laurent Gomila
a0c1f5f50f Removed the built-in default font 2012-08-04 00:08:14 +02:00
Laurent Gomila
ee7cd94220 Fixed various minor warnings 2012-03-17 17:00:19 +01:00
Laurent Gomila
14ac411542 Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase) 2012-03-11 19:10:37 +01:00
Laurent Gomila
ff5b69d312 Changed the naming convention for member variables (prefix changed from "my" to "m_") 2012-03-09 01:48:45 +01:00
Laurent Gomila
15e9d999b3 Added Window::GetPosition, and renamed some setters in Window for better consistency 2012-03-07 23:29:54 +01:00
Laurent Gomila
fa4415cf8a Removed useless line 2012-02-22 22:53:18 +01:00
Laurent Gomila
4116ad033c Added the sf::Time class 2012-01-19 23:51:06 +01:00
Laurent Gomila
c2039e866c Renamed Window::IsOpened to IsOpen
Made some minor consistency modifications in internal code
2012-01-13 14:53:36 +01:00
Laurent Gomila
8630c88e70 Removed warning in Shader.cpp 2011-12-29 19:24:47 +01:00
Laurent Gomila
c9b87ec8a9 Added support for vertex shaders in sf::Shader
Rewrote the Shader example
2011-12-10 13:02:38 +01:00
Laurent Gomila
5bae08a2d8 Implemented the new graphics API:
- Removed the internal classes sf::Renderer and sf::Matrix3
- Split sf::Drawable into sf::Drawable and sf::Transformable
- Added sf::Transform
- Added sf::Vertex
- Added sf::VertexArray
- Types of shapes are now handled with their own derived class
- Modified the Pong example
2011-12-01 23:24:58 +01:00