Commit Graph

221 Commits

Author SHA1 Message Date
binary1248
2df9abf341 Added missing setActive virtual method to sf::RenderTarget, added setActive calls to OpenGL example to demonstrate proper explicit context management. 2016-10-13 17:01:41 +02:00
Mischa Aster Alff
3d41e28e6a Clarify documentation on Rect::contains function bounds 2016-10-01 13:21:38 +02:00
Marco Antognini
8df8493515 Fixed PrimitiveType documentation 2016-08-07 18:37:18 +02:00
Marco Antognini
ac50bf8648 Update copyright dates
For futur references:

List and inspect © to be updated
$ egrep '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt

Update all ©
$ egrep --null -l '2007-[0-9]{4}' -r examples/ tools/ src/ include/ license.txt | xargs -0 -P4 sed -i '' -E 's/^(.*)2007-[0-9]{4}(.*)$/\12007-2016\2/'
2016-08-05 16:20:39 +02:00
Marco Antognini
193e54773d Fixed some typos 2016-06-14 23:12:43 +02:00
verrazano
afb8254b6d Changed primitive types to be grammatically correct. 2016-06-05 22:58:27 +02:00
binary1248
259811d59c Implemented support for explicit mipmap generation in sf::Texture and sf::RenderTexture. (#123) 2016-05-04 20:01:22 +02:00
Marco Antognini
9d70da3aaa Fixed and silenced a few warnings 2016-04-14 12:26:40 +02:00
binary1248
e00d160224 Add support for sRGB capable framebuffers. (#175) 2016-03-10 10:08:17 +01:00
Stefan Schindler
b61502b69a Exporting some Glsl utility functions due to linking issues. (#1044) 2016-03-01 08:16:57 +01:00
binary1248
043fb83cd8 Rewrite RenderWindow::capture to make use of a single texture transfer instead of transferring each row of the framebuffer individually. 2016-02-19 17:30:22 +01:00
Mrowqa
1763861b26 Added support for geometry shaders 2016-02-18 20:20:43 +01:00
Zachariah Brown
957cabb816 Added support for outlined text 2015-12-31 10:41:59 +01:00
Krozark
7ff9478061 add a new BlendMode::Equation : ReverseSubtract 2015-12-03 00:28:32 +01:00
Jan Haller
9c5c750e60 Added new methods to set uniforms in sf::Shader
Implements a new design for the shader uniform API.
* Added Shader::setUniform() and Shader::setUniformArray() overloads for the following types:
  -> scalars: float, int, bool
  -> vectors: 2D, 3D, 4D
  -> matrices: 3x3, 4x4
  -> arrays of basic types
  -> samplers (sf::Texture)
  -> conversions for SFML types (sf::Transform, sf::Color)
* Added sf::Glsl namespace with GLSL-equivalent types
* Deprecated Shader::setParameter() overloads

Other related changes:
* Refactored sf::Shader internals to avoid code duplication
* Improved documentation
* Added SFML_DEPRECATED macro to Doxyfile
* Defined _SCL_SECURE_NO_WARNINGS to disable std::copy() warnings on MSVC
2015-10-21 10:29:07 +02:00
Alec Iverson
ecede1119a Fixed small typo in setActive \brief 2015-09-30 08:17:18 +02:00
binary1248
2752bbcfb0 Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders. 2015-09-21 20:29:55 +02:00
Lukas Dürrenberger
df8260a1c4 Fixed a typo of the example in the font header. 2015-08-24 13:37:49 +02:00
Matthew Szekely
7c179193e6 Fixed RenderTexture::clear() not always working on certain hardware 2015-08-04 10:14:54 +02:00
Jan Haller
6de027f198 Clarified lifetime requirements of underlying resources for Music and Font 2015-06-04 21:06:54 +02:00
Jan Haller
6cec972338 Removed unnecessary sf:: prefixes 2015-05-20 17:30:23 +02:00
Juhani Numminen
1b1d92d6bb Fix function name in short example snippet in RenderStates.hpp 2015-05-20 16:37:32 +02:00
Jan Haller
947427cb8d Clarified semantics of Shape::getGlobalBounds(), improved related documentation 2015-05-03 14:51:44 +02:00
Jan Haller
e0174545e6 Fixed Color::toInteger() not being const-qualified 2015-04-28 21:44:31 +02:00
binary1248
e80bf0ba92 Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00
binary1248
c17486857f Implemented methods to retrieve the OpenGL handles from sf::Texture and sf::Shader. 2015-03-23 16:16:07 +01:00
Zachariah Brown
1de7644277 Updated copyright year and Laurent's email address 2015-03-02 13:41:54 -05:00
Lukas Dürrenberger
1f2bc148fe Implemented sf::Color::toInteger() to complement the new sf::Color constructor. 2015-02-23 11:38:49 +01:00
FRex
88ec48cb85 Added a new constructor that takes single Uint32 to Color 2015-02-23 11:38:48 +01:00
Jan Haller
1cfa5c6f1d Replaced unsigned int with std::size_t for array indices/sizes 2014-12-28 18:21:59 +01:00
Jan Haller
0a64f50605 Further corrections of typos and dash inconsistences 2014-11-18 11:14:18 +01:00
Lukas Dürrenberger
45810a1345 Fixed additional comments and documention spelling mistakes. 2014-11-18 01:02:07 +01:00
Stefan Schindler
f24ca9a840 Source code changes.
* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
binary1248
b27cbd5036 Fixed font glyphs always being 2 pixels larger than they are supposed to be in each dimension, fixed wrong underline offset with some fonts, offset underline and strike through by half of their thickness so their center is positioned correctly, changed glyph and font metrics to use floats instead of ints to support scaling better. 2014-10-02 23:30:58 +02:00
Lukas Dürrenberger
ef1b9d6b20 Merge branch 'feature/strikethrough' 2014-08-19 23:02:21 +02:00
binary1248
6959c1a826 Added notes to documentation and adjusted OpenGL example as a workaround for the side effects of making static functions that require a context work. If the user wants to make use of both sfml-graphics and OpenGL, they should make sure sf::Texture::getMaximumSize() and/or sf::Shader::isAvailable() are called at least once before setting their final context active as those functions will cause a context switch the first time they are called. 2014-08-15 13:39:06 +02:00
Foaly
5f3b6cb57a Added a strikethrough text style to sf::Text. Fixes issue #243. 2014-07-18 13:57:57 +02:00
binary1248
bdcdfffe11 Replaced Text underline offset/thickness with nicer font dependent values. 2014-06-12 00:49:23 +02:00
binary1248
da79517b36 Fix bitmap font resize failing silently when resizing to an unsupported pixel size (#448), fixed getKerning returning scaled values even for bitmap fonts. 2014-06-12 00:49:23 +02:00
Stefan Schindler
9690a7edee Fixed minor documentation issue. 2014-06-06 13:09:25 +02:00
Jan Haller
cdf32a7881 Merge branch 'blendmodes'
Introduces the sf::BlendMode class that supports separate blend functions and equations.
Replaces the old sf::BlendMode enum.

Further changes:
* Fixed merge conflicts resulting from GLExtensions in mobile branch
* GLExtensions: Added GLEXT_blend_equation_separate
* Added file BlendMode.cpp
* Replaced occurrences of sf::BlendMode value parameters with const-references
* Adapted rendering code in sf::RenderTarget
2014-04-26 19:43:36 +02:00
Laurent Gomila
f99bbfc534 Reviewed the sf::BlendMode class (added a constructor, made minor modifications in comments) 2014-04-22 21:37:39 +02:00
Jonathan De Wachter
634c3dc2a7 [Android] Fixed memory leak when loading asset files 2014-04-20 12:57:38 +02:00
Laurent
e5ee38fc26 Added the iOS port 2014-04-20 12:48:00 +02:00
Jan Haller
e9243b7ef6 Improved documentation for sf::Shape and derived classes 2014-04-19 11:21:35 +02:00
Marco Antognini
49f2a76d93 Fixed a few glitches in the documentation 2014-04-15 20:18:19 +02:00
Jan Haller
666da801a1 Cached sf::Text attributes
Two optimizations:
- If a value remains the same, nothing happens
- Recompute geometry only before drawing and bound access, not after each set

Closes #413
2014-03-29 18:34:49 +01:00
Jan Haller
59e920cf10 Fixed several Doxygen warnings, limited input to *.hpp files 2014-03-29 12:42:13 +01:00
Jan Haller
9d5eb14dde Minor improvements in sf::Window and sf::RenderWindow documentation 2014-03-22 14:12:59 +01:00
Jan Haller
ec494babbe Passed BlendMode objects by const-reference 2014-03-16 11:58:45 +01:00