Commit Graph

3241 Commits

Author SHA1 Message Date
Kwasior
43f0292cb8
Fix audio components linking order 2018-08-14 14:59:57 +02:00
Jonny Paton
e3c65090ea Removed unnecessary cmake osx deployment target value 2018-08-13 23:05:21 +02:00
Lukas Dürrenberger
9712bb1ec8 Fixed the installation of pkg-config files
* Removed duplicated CMake code
* Made it possible to manually specify the pkg-config path
* Install pkg-config files by default on Linux and BSD systems
2018-08-13 22:46:20 +02:00
PKEuS
ff87e1c922 Reduced context locking&unlocking while creating textures 2018-08-13 22:30:44 +02:00
Radek Dutkiewicz
f4f7ef0d70 Fixed glyph cropping on sub-pixel positioning of text
Added 1 pixel padding for glyph uv's  and increased glyph quads boundaries by 1 pixel so the glyphs aren't cropped when text is being scrolled with sub-pixel increments
2018-08-09 23:25:39 +02:00
Mario Liebisch
dc0dfd601a
Squash duplicated sf::Font glyphs to single chars
Before this change, `sf::Font` always rendered/provided one character
per Unicode codepoint, even if that character wasn't represented by the
current font file or duplicated. This caused more texture space to be
used than necessary, which is especially apparent, when trying to render
a large amount of unhandled glyphs (the texture would literally fill up
with empty squares representing missing characters).
2018-08-03 09:58:26 +02:00
assematt
bcb013b45b Fixed bug in sf::Text when applying an outline color/thickness
When applying an outline thickness to sf::Text in combination with a
strikethrough and/or an underlined style, the ensureGeometryUpdate
function adds unwanted vertices if the string contains two consecutive
'\n' charecter.
To fix this we need to add an additional check in the if statements to
check if both the current and previous character it's a new line
character.
2018-07-29 00:48:28 +02:00
Ironbell
44d3e26766 Fixed two conversion warnings (C4267) 2018-07-28 20:00:30 +02:00
Jonny Paton
ac38b17827 Fix config for finding dependencies on iOS 2018-07-28 18:30:25 +02:00
Ceylo
8d96976e4b On iOS, make sure to be notified if you forgot to include <SFML/Main.hpp> 2018-07-28 18:27:37 +02:00
Jonny Paton
bc570b22bf Use default supported rotations when none are specified 2018-07-28 18:22:16 +02:00
Lionel Aimerie (Pixium Digital)
2853b6b629 ANDROID flag fix to SFML_SYSTEM_ANDROID 2018-07-28 18:10:04 +02:00
Bruno Van de Velde
f22b9b7b71 ANativeActivity_onCreate is not exported in sfml-main (fixes #1457) 2018-07-27 20:13:07 +02:00
binary1248
235abae134 Fixed the Unix clipboard implementation causing an abort due to internal data races in Xlib. 2018-07-02 22:39:54 +02:00
Lukas Dürrenberger
b97a5be615 Fixed performance issue with reading WAV files
Calling tell() and thus std::ftell() for every reading iteration ate up
80-90% of the whole read call. By manually tracking the current position
the calls to tell() can be safely removed.
2018-06-10 22:29:46 +02:00
Ceylo
ff011dc51d Modernize iOS toolchain: remove BUILD_ARM64, drop support for Xcode <4.3 and don't pretend defining official CMake variables 2018-06-04 23:22:21 +02:00
binary1248
93ad872f9e Fixed stale FBOs not being erased from the staleFramebuffers set after they have been deleted. 2018-06-04 23:19:04 +02:00
binary1248
d2ececed05
Fixed RenderTexture::display() dereferencing a NULL pointer when being called before RenderTexture::create(). 2018-06-03 19:40:30 +02:00
binary1248
1dcad60878 Fixed RenderWindow::setActive incorrectly trying to unbind an FBO during deactivation. 2018-05-28 11:09:02 +02:00
binary1248
b012266258 Fixed RenderTextureImplFBO's destructor incorrectly triggering deletion of other RenderTextureImplFBOs' active FBOs even when the context they reside in isn't being destroyed. 2018-05-28 11:06:15 +02:00
binary1248
bb3bd05823 Postpone generation of the RenderTarget ID to RenderTarget::initialize() so that a new ID is generated whenever the RenderTarget is re-create()ed. 2018-05-18 22:08:06 +02:00
James Cowgill
88bb3f89a5 Install CMake config files into lib${LIB_SIFFIX} 2018-05-18 22:05:48 +02:00
Marty E. Plummer
c828314d12 cmake/Macros.cmake: ex:->examples:
vim interprets the # ex: comments as a modeline, which causes editing
this file with vim to throw an error.

Signed-off-by: Marty E. Plummer <hanetzer@startmail.com>
2018-05-18 21:50:25 +02:00
Lukas Dürrenberger
192eb968a4 Updated version number to SFML 2.5.0 2018-05-06 08:53:30 +02:00
Lukas Dürrenberger
859db83af7 Adjusted the changelog for SFML 2.5 2018-05-06 08:48:53 +02:00
Maximilian Wagenbach
8a0d9b414f Updated the changelog for 2.5 2018-05-06 08:48:53 +02:00
Marco Antognini
de2d49e3af Added doxygen documentation for Packet >> & << operators 2018-05-06 08:42:42 +02:00
Marco Antognini
b21039452e Fixed a reference in the documentation of Shader 2018-05-06 08:42:42 +02:00
Marco Antognini
f2ccc64536 Fixed doxygen rendering of markdown table 2018-05-06 08:42:42 +02:00
Lukas Dürrenberger
35725cd2df Only use 3 columns in the index 2018-05-06 08:42:42 +02:00
Leonid Olevskiy
ceee41eaf4 Update doxygen.css
Set pointer cursor on arrows
2018-05-06 08:42:41 +02:00
Gravechapa
d7fffae727 Updated doxygen file 2018-05-06 08:42:41 +02:00
Alexander Weinrauch
3da81aeecb Added missing import for memcpy and switched to std::memcpy 2018-05-03 22:04:11 +02:00
Lukas Dürrenberger
4c4e961f39 Added GitHub issue and PR templates
GitHub will use these templates to pre-fill created issues and
pull requests. This should help to get people to provide better
information on issues or direct them to the forum when needed and
hint people to provide example/test code for pull requests.
2018-04-28 15:38:22 +02:00
binary1248
cd1387479e Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance out of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192 2018-04-28 13:22:05 +02:00
binary1248
ee957f3420 Restrict WM_DEVICECHANGE messages to only be sent when HID devices are affected, restrict DirectInput EnumDevices to only enumerate over attached devices. Fixes #1415 2018-04-28 13:15:41 +02:00
Mario Liebisch
b922b04b5e Android: Removed libsndfile from extlib build scripts 2018-04-28 13:12:20 +02:00
Bruno Van de Velde
5ebfef4803 Copied resources to iOS example 2018-04-28 13:11:26 +02:00
Bruno Van de Velde
f25589e309 iOS example did not build on case-sensitive filesystem because path contained 'ios' instead of 'iOS' in CMakeLists.txt 2018-04-28 13:11:26 +02:00
Mario Liebisch
2cd4797557 Examples: Set startup folder for debugging in Visual Studio 2018-04-14 11:02:21 +02:00
binary1248
9bdd6d46dd Fixed TcpListener and TcpSocket not behaving as documented when calling listen or connect while the underlying socket object already exists, also adjusted UdpSocket to be consistent with connect and listen behaviour when calling bind while the underlying socket object already exists. Fixes #1346 2018-04-14 10:16:17 +02:00
David Carlier
9da895da8b further changes 2018-04-14 10:14:34 +02:00
David Carlier
763a9fb44e Adding empty joystick implementation handling for OpenBSD 2018-04-14 10:14:34 +02:00
David Carlier
4d0d331272 pushing upstream openbsd support from package. 2018-04-14 10:14:34 +02:00
Mario Liebisch
f4c25ac3fa Android work in progress changes 2018-04-14 09:59:01 +02:00
Mario Liebisch
1e800d9551 Android: No longer keep an active input stream longer than needed. 2018-04-14 09:59:01 +02:00
pjmlp
3a96024f6b Android: Upgraded the example to work with Gradle 2018-04-14 09:59:01 +02:00
binary1248
0adde249ec Optimized RenderTexture performance when using the FBO implementation by removing unnecessary context switches and flushing. 2018-04-14 09:54:59 +02:00
binary1248
c706f11f29
Fix specifying a TCP listen backlog of 0 causing some systems to not accept any incoming connections. Fixes #1369. 2018-04-07 15:20:11 +02:00
binary1248
d032050ccf Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage. 2018-04-06 00:16:27 +02:00