Marco Antognini
b21039452e
Fixed a reference in the documentation of Shader
2018-05-06 08:42:42 +02:00
Marco Antognini
f2ccc64536
Fixed doxygen rendering of markdown table
2018-05-06 08:42:42 +02:00
Lukas Dürrenberger
35725cd2df
Only use 3 columns in the index
2018-05-06 08:42:42 +02:00
Leonid Olevskiy
ceee41eaf4
Update doxygen.css
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Set pointer cursor on arrows
2018-05-06 08:42:41 +02:00
Gravechapa
d7fffae727
Updated doxygen file
2018-05-06 08:42:41 +02:00
Alexander Weinrauch
3da81aeecb
Added missing import for memcpy and switched to std::memcpy
2018-05-03 22:04:11 +02:00
Lukas Dürrenberger
4c4e961f39
Added GitHub issue and PR templates
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GitHub will use these templates to pre-fill created issues and
pull requests. This should help to get people to provide better
information on issues or direct them to the forum when needed and
hint people to provide example/test code for pull requests.
2018-04-28 15:38:22 +02:00
binary1248
cd1387479e
Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance out of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192
2018-04-28 13:22:05 +02:00
binary1248
ee957f3420
Restrict WM_DEVICECHANGE messages to only be sent when HID devices are affected, restrict DirectInput EnumDevices to only enumerate over attached devices. Fixes #1415
2018-04-28 13:15:41 +02:00
Mario Liebisch
b922b04b5e
Android: Removed libsndfile from extlib build scripts
2018-04-28 13:12:20 +02:00
Bruno Van de Velde
5ebfef4803
Copied resources to iOS example
2018-04-28 13:11:26 +02:00
Bruno Van de Velde
f25589e309
iOS example did not build on case-sensitive filesystem because path contained 'ios' instead of 'iOS' in CMakeLists.txt
2018-04-28 13:11:26 +02:00
Mario Liebisch
2cd4797557
Examples: Set startup folder for debugging in Visual Studio
2018-04-14 11:02:21 +02:00
binary1248
9bdd6d46dd
Fixed TcpListener and TcpSocket not behaving as documented when calling listen or connect while the underlying socket object already exists, also adjusted UdpSocket to be consistent with connect and listen behaviour when calling bind while the underlying socket object already exists. Fixes #1346
2018-04-14 10:16:17 +02:00
David Carlier
9da895da8b
further changes
2018-04-14 10:14:34 +02:00
David Carlier
763a9fb44e
Adding empty joystick implementation handling for OpenBSD
2018-04-14 10:14:34 +02:00
David Carlier
4d0d331272
pushing upstream openbsd support from package.
2018-04-14 10:14:34 +02:00
Mario Liebisch
f4c25ac3fa
Android work in progress changes
2018-04-14 09:59:01 +02:00
Mario Liebisch
1e800d9551
Android: No longer keep an active input stream longer than needed.
2018-04-14 09:59:01 +02:00
pjmlp
3a96024f6b
Android: Upgraded the example to work with Gradle
2018-04-14 09:59:01 +02:00
binary1248
0adde249ec
Optimized RenderTexture performance when using the FBO implementation by removing unnecessary context switches and flushing.
2018-04-14 09:54:59 +02:00
binary1248
c706f11f29
Fix specifying a TCP listen backlog of 0 causing some systems to not accept any incoming connections. Fixes #1369 .
2018-04-07 15:20:11 +02:00
binary1248
d032050ccf
Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage.
2018-04-06 00:16:27 +02:00
binary1248
fe1407b6b5
Added joystick example.
2018-04-05 17:29:38 +02:00
binary1248
a1065737db
Fixed OpenGL version string being parsed incorrectly on some platforms. Fixes #1249
2018-04-05 11:25:01 +02:00
irrmich
15d0f789c7
Add append/overwrite parameter to Ftp::upload.
2018-04-05 11:21:20 +02:00
Jonny Paton
7be2111d61
Add iOS demo
2018-03-26 18:42:19 -07:00
Ceylo
fc655f52b9
Make dependencies install directory relative to CMAKE_INSTALL_PREFIX
2018-03-27 00:03:34 +02:00
Ceylo
09e24adf2e
Remove FindSFML.cmake
2018-03-27 00:03:34 +02:00
Ceylo
a94b3e9e24
Add support for SFMLConfig.cmake
2018-03-27 00:03:34 +02:00
Ceylo
ee08e18726
Modernize CMake files
2018-03-27 00:03:34 +02:00
Marco Antognini
fc02cf004a
Remove C++ dialect & std lib selection from Xcode templates
2018-03-27 00:01:04 +02:00
binary1248
949e7aecae
Fixed strict aliasing punning warning when generating the key of a glyph in Font.cpp. Fixes #1187
2018-03-26 23:57:37 +02:00
binary1248
421e8bb812
Added support for creation of a stencil attachment and multisampling to sf::RenderTexture.
2018-03-26 23:48:05 +02:00
Marco Antognini
b0f3611ab9
Renamed a few key codes
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Deprecated BackSlash, BackSpace, SemiColon, Dash and
introduced Backslash, Backspace, Semicolon, Hyphen in a
retrocompatible way.
2018-03-26 23:39:39 +02:00
Marty E. Plummer
5c20c67469
window: change case of Dbt.h inclusion
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Windows should have no issue with this change, as it addresses
files in a case-insensitve manner. Said header is installed in
lowercase on mingw-w64, and won't build since commit
22f1b85515
Signed-off-by: Marty E. Plummer <hanetzer@startmail.com>
2018-03-23 13:33:53 +01:00
Mario Liebisch
49d611ee69
Fixed small joystick movement getting lost due to the set axes threshold.
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This fixes issue #1329 .
2018-03-16 19:21:59 +01:00
Ceylo
8b7a50a914
Fix CMake warning on macOS since CMake 3.9
2018-03-12 15:09:59 +01:00
Jonny Paton
f963faa694
Find OpenAL correctly on iOS
2018-03-12 15:06:11 +01:00
Jonny Paton
910458cfb3
Remove references to SIMULATOR64, as 32 bit is no longer available
2018-03-12 15:04:30 +01:00
Jonny Paton
b196aac5c7
Drop 32 bit support on iOS
2018-03-12 15:04:29 +01:00
Jonny Paton
0118776b7e
Force correct iOS architecture for cmake
2018-02-25 13:13:52 -08:00
Radek Dutkiewicz
deeb3a95f3
Fixed letter spacing being letter width dependent
2018-02-15 21:27:19 +01:00
Maximilian Wagenbach
186294607f
Return correct key code for delete/backspace on android.
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Also increased minimum Android API version to 14.
2018-02-15 21:11:24 +01:00
Jonny Paton
66369645b5
Install extlibs on iOS if needed
2018-02-15 21:04:01 +01:00
Mario Liebisch
806813e937
Android: Removed custom toolchain file
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This commit drops the previous custom CMake toolchain file for Android
in favor of CMake's new built-in toolchain for this (CMake >3.7.2).
This makes building SFML for Android a lot simpler and more straight
forward, working almost as smooth as other platforms.
To configure your build directory, all you have to do is defining just a
few variables the first time you invoke CMake.
**Required Variables**
* `CMAKE_SYSTEM_NAME` must be `Android`, so CMake knows we actually want
to cross-compile.
* `CMAKE_ANDROID_NDK` must point to the NDK's installation directory,
e.g. `/usr/android/ndk` or `c:/android/ndk`.
**Recommended Variables**
* `CMAKE_ANDROID_STL_TYPE` defines the STL implementation to be used.
You should use `c++_shared`, although others might work.
**Optional Variables**
* `CMAKE_SYSTEM_VERSION` can be set to pick a specific SDK version other
than the latest.
* `CMAKE_ANDROID_ARCH_ABI` defines the target architecture and ABI, for
example `armeabi` or `armeabi-v7a`.
Based on your system, you might want to enforce a specific generator to
prevent issues, e.g. using `MinGW Makefiles`.
2018-02-11 20:15:54 +01:00
Alexander Weinrauch
0da25a0b87
Added support for the newest NDK version
2018-02-11 20:15:54 +01:00
Maximilian Wagenbach
989367e345
Turned the header image in readme.md into a link.
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Updated all links to use https (tested).
2018-02-10 17:12:54 +01:00
Maximilian Wagenbach
5d7843c58a
Updated the copyright year to 2018.
2018-02-10 14:51:46 +01:00
binary1248
22f1b85515
Added support for interfacing with joysticks via DirectInput when it is available.
2018-02-10 14:47:37 +01:00